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Add settings button, background triangles, proper displaying of Channels
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parent
6a8d745db1
commit
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@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Chat
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{
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{
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = $@"#{channel.Name}",
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Text = channel.ToString(),
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TextSize = text_size,
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TextSize = text_size,
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Font = @"Exo2.0-Bold",
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Font = @"Exo2.0-Bold",
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},
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},
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@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Chat
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},
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},
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = @"543145",
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Text = @"0",
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TextSize = text_size,
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TextSize = text_size,
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Font = @"Exo2.0-SemiBold",
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Font = @"Exo2.0-SemiBold",
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},
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},
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@ -1,17 +1,22 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Chat
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namespace osu.Game.Overlays.Chat
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{
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{
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@ -20,8 +25,18 @@ namespace osu.Game.Overlays.Chat
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public static readonly float WIDTH_PADDING = 170;
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public static readonly float WIDTH_PADDING = 170;
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private readonly Box bg;
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private readonly Box bg;
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private readonly Triangles triangles;
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private readonly Box headerBg;
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private readonly Box headerBg;
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private readonly SearchTextBox search;
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private readonly SearchTextBox search;
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private readonly FillFlowContainer<ChannelSection> sectionsFlow;
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public IEnumerable<ChannelSection> Sections
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{
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set
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{
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sectionsFlow.Children = value;
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}
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}
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public ChannelSelectionOverlay()
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public ChannelSelectionOverlay()
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{
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{
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@ -38,12 +53,34 @@ namespace osu.Game.Overlays.Chat
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Colour = Color4.Black.Opacity(0.25f),
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Colour = Color4.Black.Opacity(0.25f),
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Radius = 5,
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Radius = 5,
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},
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},
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Children = new[]
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Children = new Drawable[]
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{
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{
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bg = new Box
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bg = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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triangles = new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 5,
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},
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},
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},
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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Padding = new MarginPadding { Top = 85 },
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Children = new[]
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{
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sectionsFlow = new FillFlowContainer<ChannelSection>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, 20f),
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Padding = new MarginPadding { Top = 20, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
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},
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},
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},
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},
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},
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new Container
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new Container
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@ -74,23 +111,15 @@ namespace osu.Game.Overlays.Chat
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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PlaceholderText = @"Search",
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PlaceholderText = @"Search",
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Exit = Hide,
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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new ChannelSection
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new SettingsButton
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{
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{
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Anchor = Anchor.Centre,
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Margin = new MarginPadding { Top = 160 },
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Left = WIDTH_PADDING, Right = WIDTH_PADDING },
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Header = @"GENERAL CHANNELS",
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Channels = new[]
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{
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new Channel { Name = @"announcements", Topic = @"Automated announcement of stuff going on in osu!" },
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new Channel { Name = @"osu!", Topic = @"I dunno, the default channel I guess?" },
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new Channel { Name = @"lobby", Topic = @"Look for trouble here" },
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},
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},
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},
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};
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};
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}
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}
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@ -99,6 +128,9 @@ namespace osu.Game.Overlays.Chat
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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bg.Colour = colours.Gray3;
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bg.Colour = colours.Gray3;
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triangles.ColourDark = colours.Gray3;
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triangles.ColourLight = OsuColour.FromHex(@"353535");
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headerBg.Colour = colours.Gray2.Opacity(0.75f);
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headerBg.Colour = colours.Gray2.Opacity(0.75f);
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}
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}
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@ -118,5 +150,92 @@ namespace osu.Game.Overlays.Chat
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protected override Color4 BackgroundFocused => Color4.Black.Opacity(0.2f);
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protected override Color4 BackgroundFocused => Color4.Black.Opacity(0.2f);
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protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.2f);
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protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.2f);
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}
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}
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private class SettingsButton : ClickableContainer
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{
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private const float width = 60f;
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private readonly Box bg;
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private readonly Container bgContainer;
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private SampleChannel clickSample;
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public SettingsButton()
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{
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Size = new Vector2(width, 50f);
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Children = new Drawable[]
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{
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bgContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.2f, 0f),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new[]
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{
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bg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(2f, 0f),
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},
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},
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},
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_osu_gear,
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TextSize = 20,
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Shadow = true,
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UseFullGlyphHeight = false,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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bg.Colour = colours.Pink;
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clickSample = audio.Sample.Get(@"Menu/menuclick");
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}
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protected override bool OnHover(InputState state)
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{
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ResizeWidthTo(width + 20f, 500, EasingTypes.OutElastic);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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ResizeWidthTo(width, 500, EasingTypes.OutElastic);
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White.Opacity(0.5f),
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};
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bgContainer.Add(flash);
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flash.Alpha = 1;
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flash.FadeOut(500, EasingTypes.OutQuint);
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flash.Expire();
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clickSample.Play();
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return base.OnClick(state);
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}
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}
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}
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}
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}
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}
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