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Hid approach circles after rewinding replays

This commit is contained in:
Kyle Chang 2018-09-21 00:07:09 -04:00
parent bfa430ad8c
commit 3cb33e53cc

View File

@ -69,7 +69,10 @@ namespace osu.Game.Rulesets.Osu.Mods
.FadeTo(1);
}
circle.ApproachCircle.Hide();
using (circle.ApproachCircle.BeginAbsoluteSequence(appearTime, true))
{
circle.ApproachCircle.Hide();
}
break;