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Merge pull request #14444 from frenzibyte/decouple-ruleset-bindables

Decouple rankings overlay's ruleset selector from the game-wide ruleset bindable
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Dean Herbert 2021-08-24 11:58:13 +09:00 committed by GitHub
commit 3c9718339c
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2 changed files with 46 additions and 19 deletions

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Overlays;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Users;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings; using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
@ -14,25 +17,29 @@ namespace osu.Game.Tests.Visual.Online
{ {
protected override bool UseOnlineAPI => true; protected override bool UseOnlineAPI => true;
[Cached(typeof(RankingsOverlay))] private TestRankingsOverlay rankingsOverlay;
private readonly RankingsOverlay rankingsOverlay;
private readonly Bindable<Country> countryBindable = new Bindable<Country>(); private readonly Bindable<Country> countryBindable = new Bindable<Country>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>(); private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
public TestSceneRankingsOverlay() [SetUp]
{ public void SetUp() => Schedule(loadRankingsOverlay);
Add(rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Header = { Current = { BindTarget = scope } },
});
}
[Test] [Test]
public void TestShow() public void TestParentRulesetDecoupledAfterInitialShow()
{ {
AddStep("Show", rankingsOverlay.Show); AddStep("enable global ruleset", () => Ruleset.Disabled = false);
AddStep("set global ruleset to osu!catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("reload rankings overlay", loadRankingsOverlay);
AddAssert("rankings ruleset set to osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("set global ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddAssert("rankings ruleset still osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("disable global ruleset", () => Ruleset.Disabled = true);
AddAssert("rankings ruleset still enabled", () => rankingsOverlay.Header.Ruleset.Disabled == false);
AddStep("set rankings ruleset to osu!mania", () => rankingsOverlay.Header.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddAssert("rankings ruleset set to osu!mania", () => rankingsOverlay.Header.Ruleset.Value.ShortName == ManiaRuleset.SHORT_NAME);
} }
[Test] [Test]
@ -50,10 +57,14 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country)); AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
} }
[Test] private void loadRankingsOverlay()
public void TestHide()
{ {
AddStep("Hide", rankingsOverlay.Hide); Child = rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Header = { Current = { BindTarget = scope } },
State = { Value = Visibility.Visible },
};
} }
private static readonly Country us_country = new Country private static readonly Country us_country = new Country

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@ -23,7 +23,10 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved] [Resolved]
private Bindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> parentRuleset { get; set; }
[Cached]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public RankingsOverlay() public RankingsOverlay()
: base(OverlayColourScheme.Green) : base(OverlayColourScheme.Green)
@ -54,6 +57,19 @@ namespace osu.Game.Overlays
}); });
} }
private bool requiresRulesetUpdate = true;
protected override void PopIn()
{
if (requiresRulesetUpdate)
{
ruleset.Value = parentRuleset.Value;
requiresRulesetUpdate = false;
}
base.PopIn();
}
protected override void OnTabChanged(RankingsScope tab) protected override void OnTabChanged(RankingsScope tab)
{ {
// country filtering is only valid for performance scope. // country filtering is only valid for performance scope.