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Add a dialog offering to import beatmaps from stable
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parent
45e4c09cb8
commit
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@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
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}
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}
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public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
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/// <summary>
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// </summary>
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public void ImportFromStable()
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public async Task ImportFromStable()
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{
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var stable = GetStableStorage?.Invoke();
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@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
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return;
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}
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Import(stable.GetDirectories("Songs"));
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await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
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}
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public void DeleteAll()
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@ -30,8 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Action = () =>
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{
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importButton.Enabled.Value = false;
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Task.Factory.StartNew(beatmaps.ImportFromStable)
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.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
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beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
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}
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},
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deleteButton = new DangerousSettingsButton
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33
osu.Game/Screens/Select/ImportFromStablePopup.cs
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33
osu.Game/Screens/Select/ImportFromStablePopup.cs
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@ -0,0 +1,33 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Select
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{
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public class ImportFromStablePopup : PopupDialog
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{
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public ImportFromStablePopup(Action importFromStable)
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{
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HeaderText = @"You have no beatmaps!";
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BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
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Icon = FontAwesome.fa_trash_o;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes please!",
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Action = importFromStable
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},
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new PopupDialogCancelButton
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{
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Text = @"No, I'd like to start from scratch",
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},
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};
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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@ -45,8 +46,8 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleConfirm;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay)
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{
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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@ -59,6 +60,16 @@ namespace osu.Game.Screens.Select
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ValidForResume = false;
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Push(new Editor());
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}, Key.Number3);
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if (dialogOverlay != null)
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{
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Schedule(() =>
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{
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// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
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if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
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dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable()));
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});
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}
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}
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protected override void UpdateBeatmap(WorkingBeatmap beatmap)
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@ -310,6 +310,7 @@
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<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
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