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Don't prompt for a replay if no item requires hit events
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parent
1e19c7046a
commit
3c2a6fe208
@ -105,6 +105,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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};
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};
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bool panelIsEmpty = true;
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bool panelIsEmpty = true;
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bool panelIsComplete = true;
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bool hitEventsAvailable = newScore.HitEvents.Count != 0;
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bool hitEventsAvailable = newScore.HitEvents.Count != 0;
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foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap))
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foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap))
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@ -113,6 +114,9 @@ namespace osu.Game.Screens.Ranking.Statistics
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? row.Columns
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? row.Columns
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: row.Columns.Where(c => !c.RequiresHitEvents).ToArray();
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: row.Columns.Where(c => !c.RequiresHitEvents).ToArray();
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if (columnsToDisplay.Length < row.Columns.Length)
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panelIsComplete = false;
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if (columnsToDisplay.Any())
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if (columnsToDisplay.Any())
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panelIsEmpty = false;
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panelIsEmpty = false;
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else
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else
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@ -163,7 +167,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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}
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}
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};
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};
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}
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}
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else
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else if (!panelIsComplete)
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{
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{
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rows.Add(new FillFlowContainer
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rows.Add(new FillFlowContainer
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{
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{
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