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Merge pull request #25693 from bdach/online-presence-structure-serialisation
Simplify user presence structures for serialisability
This commit is contained in:
commit
3c29e9162c
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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@ -34,7 +33,7 @@ namespace osu.Desktop
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
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private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
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private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
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private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
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@ -87,25 +86,26 @@ namespace osu.Desktop
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if (!client.IsInitialized)
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return;
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if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off)
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if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
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{
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client.ClearPresence();
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return;
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}
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if (status.Value is UserStatusOnline && activity.Value != null)
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if (status.Value == UserStatus.Online && activity.Value != null)
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{
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presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
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presence.Details = truncate(getDetails(activity.Value));
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bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited;
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presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
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presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
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if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
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if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
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{
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presence.Buttons = new[]
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{
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new Button
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{
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Label = "View beatmap",
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Url = $@"{api.WebsiteRootUrl}/beatmapsets/{beatmap.BeatmapSet?.OnlineID}#{ruleset.Value.ShortName}/{beatmap.OnlineID}"
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Url = $@"{api.WebsiteRootUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}"
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}
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};
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}
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@ -159,40 +159,20 @@ namespace osu.Desktop
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});
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}
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private IBeatmapInfo? getBeatmap(UserActivity activity)
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private int? getBeatmapID(UserActivity activity)
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{
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switch (activity)
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{
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case UserActivity.InGame game:
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return game.BeatmapInfo;
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return game.BeatmapID;
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case UserActivity.EditingBeatmap edit:
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return edit.BeatmapInfo;
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return edit.BeatmapID;
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}
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return null;
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}
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private string getDetails(UserActivity activity)
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{
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switch (activity)
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{
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case UserActivity.InGame game:
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return game.BeatmapInfo.ToString() ?? string.Empty;
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case UserActivity.EditingBeatmap edit:
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return edit.BeatmapInfo.ToString() ?? string.Empty;
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case UserActivity.WatchingReplay watching:
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return watching.BeatmapInfo?.ToString() ?? string.Empty;
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case UserActivity.InLobby lobby:
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return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
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}
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return string.Empty;
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}
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protected override void Dispose(bool isDisposing)
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{
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client.Dispose();
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@ -11,8 +11,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestPlayActivity()
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{
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new RulesetInfo()));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo));
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AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestModPresence()
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{
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new RulesetInfo()));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo));
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AddStep("Add Hidden mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModHidden>() });
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
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Colour = color ?? "000000",
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Status =
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{
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Value = new UserStatusOnline()
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Value = UserStatus.Online
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},
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};
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
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public partial class TestSceneUserPanel : OsuTestScene
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{
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private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
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private readonly Bindable<UserStatus> status = new Bindable<UserStatus>();
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private readonly Bindable<UserStatus?> status = new Bindable<UserStatus?>();
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private UserGridPanel boundPanel1;
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private TestUserListPanel boundPanel2;
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online
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Id = 3103765,
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CountryCode = CountryCode.JP,
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg",
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Status = { Value = new UserStatusOnline() }
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Status = { Value = UserStatus.Online }
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}) { Width = 300 },
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boundPanel1 = new UserGridPanel(new APIUser
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{
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@ -99,16 +99,16 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestUserStatus()
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{
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AddStep("online", () => status.Value = new UserStatusOnline());
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AddStep("do not disturb", () => status.Value = new UserStatusDoNotDisturb());
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AddStep("offline", () => status.Value = new UserStatusOffline());
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AddStep("online", () => status.Value = UserStatus.Online);
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AddStep("do not disturb", () => status.Value = UserStatus.DoNotDisturb);
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AddStep("offline", () => status.Value = UserStatus.Offline);
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AddStep("null status", () => status.Value = null);
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}
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[Test]
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public void TestUserActivity()
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{
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AddStep("set online status", () => status.Value = new UserStatusOnline());
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AddStep("set online status", () => status.Value = UserStatus.Online);
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AddStep("idle", () => activity.Value = null);
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AddStep("watching replay", () => activity.Value = new UserActivity.WatchingReplay(createScore(@"nats")));
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@ -127,12 +127,12 @@ namespace osu.Game.Tests.Visual.Online
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public void TestUserActivityChange()
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{
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AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent);
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AddStep("set online status", () => status.Value = new UserStatusOnline());
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AddStep("set online status", () => status.Value = UserStatus.Online);
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AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent);
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AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap());
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AddStep("set offline status", () => status.Value = new UserStatusOffline());
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AddStep("set offline status", () => status.Value = UserStatus.Offline);
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AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent);
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AddStep("set online status", () => status.Value = new UserStatusOnline());
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AddStep("set online status", () => status.Value = UserStatus.Online);
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AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent);
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}
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@ -247,7 +247,7 @@ namespace osu.Game.Online.API
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userReq.Success += user =>
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{
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// todo: save/pull from settings
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user.Status.Value = new UserStatusOnline();
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user.Status.Value = UserStatus.Online;
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setLocalUser(user);
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@ -43,7 +43,7 @@ namespace osu.Game.Online.API.Requests.Responses
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set => countryCodeString = value.ToString();
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}
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public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
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public readonly Bindable<UserStatus?> Status = new Bindable<UserStatus?>();
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public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
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@ -7,7 +7,6 @@ using System.Text;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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@ -33,9 +32,6 @@ namespace osu.Game.Online.Chat
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[Resolved]
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private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
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[Resolved]
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private LocalisationManager localisation { get; set; } = null!;
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private readonly Channel? target;
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/// <summary>
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@ -52,23 +48,28 @@ namespace osu.Game.Online.Chat
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base.LoadComplete();
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string verb;
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IBeatmapInfo beatmapInfo;
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int beatmapOnlineID;
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string beatmapDisplayTitle;
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switch (api.Activity.Value)
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{
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case UserActivity.InGame game:
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verb = "playing";
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beatmapInfo = game.BeatmapInfo;
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beatmapOnlineID = game.BeatmapID;
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beatmapDisplayTitle = game.BeatmapDisplayTitle;
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break;
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case UserActivity.EditingBeatmap edit:
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verb = "editing";
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beatmapInfo = edit.BeatmapInfo;
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beatmapOnlineID = edit.BeatmapID;
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beatmapDisplayTitle = edit.BeatmapDisplayTitle;
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break;
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default:
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verb = "listening to";
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beatmapInfo = currentBeatmap.Value.BeatmapInfo;
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beatmapOnlineID = currentBeatmap.Value.BeatmapInfo.OnlineID;
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beatmapDisplayTitle = currentBeatmap.Value.BeatmapInfo.GetDisplayTitle();
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break;
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}
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@ -86,9 +87,7 @@ namespace osu.Game.Online.Chat
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string getBeatmapPart()
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{
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string beatmapInfoString = localisation.GetLocalisedBindableString(beatmapInfo.GetDisplayTitleRomanisable()).Value;
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return beatmapInfo.OnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfoString}]" : beatmapInfoString;
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return beatmapOnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapOnlineID} {beatmapDisplayTitle}]" : beatmapDisplayTitle;
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}
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string getRulesetPart()
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Countdown;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Users;
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namespace osu.Game.Online
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{
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@ -18,6 +19,7 @@ namespace osu.Game.Online
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{
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internal static readonly IReadOnlyList<(Type derivedType, Type baseType)> BASE_TYPE_MAPPING = new[]
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{
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// multiplayer
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(typeof(ChangeTeamRequest), typeof(MatchUserRequest)),
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(typeof(StartMatchCountdownRequest), typeof(MatchUserRequest)),
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(typeof(StopCountdownRequest), typeof(MatchUserRequest)),
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@ -28,6 +30,20 @@ namespace osu.Game.Online
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(typeof(MatchStartCountdown), typeof(MultiplayerCountdown)),
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(typeof(ForceGameplayStartCountdown), typeof(MultiplayerCountdown)),
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(typeof(ServerShuttingDownCountdown), typeof(MultiplayerCountdown)),
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// metadata
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(typeof(UserActivity.ChoosingBeatmap), typeof(UserActivity)),
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(typeof(UserActivity.InSoloGame), typeof(UserActivity)),
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(typeof(UserActivity.WatchingReplay), typeof(UserActivity)),
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(typeof(UserActivity.SpectatingUser), typeof(UserActivity)),
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(typeof(UserActivity.SearchingForLobby), typeof(UserActivity)),
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(typeof(UserActivity.InLobby), typeof(UserActivity)),
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(typeof(UserActivity.InMultiplayerGame), typeof(UserActivity)),
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(typeof(UserActivity.SpectatingMultiplayerGame), typeof(UserActivity)),
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(typeof(UserActivity.InPlaylistGame), typeof(UserActivity)),
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(typeof(UserActivity.EditingBeatmap), typeof(UserActivity)),
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(typeof(UserActivity.ModdingBeatmap), typeof(UserActivity)),
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(typeof(UserActivity.TestingBeatmap), typeof(UserActivity)),
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};
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}
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}
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@ -148,17 +148,17 @@ namespace osu.Game.Overlays.Login
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switch (action.NewValue)
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{
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case UserAction.Online:
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api.LocalUser.Value.Status.Value = new UserStatusOnline();
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api.LocalUser.Value.Status.Value = UserStatus.Online;
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dropdown.StatusColour = colours.Green;
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break;
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case UserAction.DoNotDisturb:
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api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb();
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api.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb;
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dropdown.StatusColour = colours.Red;
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break;
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case UserAction.AppearOffline:
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api.LocalUser.Value.Status.Value = new UserStatusOffline();
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api.LocalUser.Value.Status.Value = UserStatus.Offline;
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dropdown.StatusColour = colours.Gray7;
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break;
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@ -6,6 +6,7 @@
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -18,7 +19,7 @@ namespace osu.Game.Users
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{
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public abstract partial class ExtendedUserPanel : UserPanel
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{
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public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
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public readonly Bindable<UserStatus?> Status = new Bindable<UserStatus?>();
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public readonly IBindable<UserActivity> Activity = new Bindable<UserActivity>();
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@ -97,14 +98,14 @@ namespace osu.Game.Users
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return statusContainer;
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}
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private void displayStatus(UserStatus status, UserActivity activity = null)
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private void displayStatus(UserStatus? status, UserActivity activity = null)
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{
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if (status != null)
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{
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LastVisitMessage.FadeTo(status is UserStatusOffline && User.LastVisit.HasValue ? 1 : 0);
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LastVisitMessage.FadeTo(status == UserStatus.Offline && User.LastVisit.HasValue ? 1 : 0);
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// Set status message based on activity (if we have one) and status is not offline
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if (activity != null && !(status is UserStatusOffline))
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if (activity != null && status != UserStatus.Offline)
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{
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statusMessage.Text = activity.GetStatus();
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statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint);
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@ -112,8 +113,8 @@ namespace osu.Game.Users
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}
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// Otherwise use only status
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statusMessage.Text = status.Message;
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statusIcon.FadeColour(status.GetAppropriateColour(Colours), 500, Easing.OutQuint);
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statusMessage.Text = status.GetLocalisableDescription();
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statusIcon.FadeColour(status.Value.GetAppropriateColour(Colours), 500, Easing.OutQuint);
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return;
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}
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@ -121,11 +122,11 @@ namespace osu.Game.Users
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// Fallback to web status if local one is null
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if (User.IsOnline)
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{
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Status.Value = new UserStatusOnline();
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Status.Value = UserStatus.Online;
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return;
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}
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Status.Value = new UserStatusOffline();
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Status.Value = UserStatus.Offline;
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}
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protected override bool OnHover(HoverEvent e)
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|
@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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@ -10,43 +13,84 @@ using osuTK.Graphics;
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namespace osu.Game.Users
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{
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/// <summary>
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/// Base class for all structures describing the user's current activity.
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/// </summary>
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/// <remarks>
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/// Warning: keep <see cref="UnionAttribute"/> specs consistent with
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/// <see cref="SignalRWorkaroundTypes.BASE_TYPE_MAPPING"/>.
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/// </remarks>
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[Serializable]
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[MessagePackObject]
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[Union(11, typeof(ChoosingBeatmap))]
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[Union(12, typeof(InSoloGame))]
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[Union(13, typeof(WatchingReplay))]
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[Union(14, typeof(SpectatingUser))]
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[Union(21, typeof(SearchingForLobby))]
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[Union(22, typeof(InLobby))]
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[Union(23, typeof(InMultiplayerGame))]
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[Union(24, typeof(SpectatingMultiplayerGame))]
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[Union(31, typeof(InPlaylistGame))]
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[Union(41, typeof(EditingBeatmap))]
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[Union(42, typeof(ModdingBeatmap))]
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[Union(43, typeof(TestingBeatmap))]
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public abstract class UserActivity
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{
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public abstract string GetStatus(bool hideIdentifiableInformation = false);
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public virtual string? GetDetails(bool hideIdentifiableInformation = false) => null;
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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public class ModdingBeatmap : EditingBeatmap
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{
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public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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public ModdingBeatmap(IBeatmapInfo info)
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||||
: base(info)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class ChoosingBeatmap : UserActivity
|
||||
{
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap";
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public abstract class InGame : UserActivity
|
||||
{
|
||||
public IBeatmapInfo BeatmapInfo { get; }
|
||||
[Key(0)]
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
public IRulesetInfo Ruleset { get; }
|
||||
[Key(1)]
|
||||
public string BeatmapDisplayTitle { get; set; } = string.Empty;
|
||||
|
||||
[Key(2)]
|
||||
public int RulesetID { get; set; }
|
||||
|
||||
[Key(3)]
|
||||
public string RulesetPlayingVerb { get; set; } = string.Empty; // TODO: i'm going with this for now, but this is wasteful
|
||||
|
||||
protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
{
|
||||
BeatmapInfo = beatmapInfo;
|
||||
Ruleset = ruleset;
|
||||
BeatmapID = beatmapInfo.OnlineID;
|
||||
BeatmapDisplayTitle = beatmapInfo.GetDisplayTitle();
|
||||
|
||||
RulesetID = ruleset.OnlineID;
|
||||
RulesetPlayingVerb = ruleset.CreateInstance().PlayingVerb;
|
||||
}
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb;
|
||||
[SerializationConstructor]
|
||||
protected InGame() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => RulesetPlayingVerb;
|
||||
public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class InSoloGame : InGame
|
||||
{
|
||||
public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public InSoloGame() { }
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class InMultiplayerGame : InGame
|
||||
{
|
||||
public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
@ -54,9 +98,122 @@ namespace osu.Game.Users
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public InMultiplayerGame()
|
||||
{
|
||||
}
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others";
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class InPlaylistGame : InGame
|
||||
{
|
||||
public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public InPlaylistGame() { }
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class TestingBeatmap : InGame
|
||||
{
|
||||
public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public TestingBeatmap() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap";
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class EditingBeatmap : UserActivity
|
||||
{
|
||||
[Key(0)]
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public string BeatmapDisplayTitle { get; set; } = string.Empty;
|
||||
|
||||
public EditingBeatmap(IBeatmapInfo info)
|
||||
{
|
||||
BeatmapID = info.OnlineID;
|
||||
BeatmapDisplayTitle = info.GetDisplayTitle();
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public EditingBeatmap() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
|
||||
public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class ModdingBeatmap : EditingBeatmap
|
||||
{
|
||||
public ModdingBeatmap(IBeatmapInfo info)
|
||||
: base(info)
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public ModdingBeatmap() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class WatchingReplay : UserActivity
|
||||
{
|
||||
[Key(0)]
|
||||
public long ScoreID { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public string PlayerName { get; set; } = string.Empty;
|
||||
|
||||
[Key(2)]
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
[Key(3)]
|
||||
public string? BeatmapDisplayTitle { get; set; }
|
||||
|
||||
public WatchingReplay(ScoreInfo score)
|
||||
{
|
||||
ScoreID = score.OnlineID;
|
||||
PlayerName = score.User.Username;
|
||||
BeatmapID = score.BeatmapInfo?.OnlineID ?? -1;
|
||||
BeatmapDisplayTitle = score.BeatmapInfo?.GetDisplayTitle();
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public WatchingReplay() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {PlayerName}'s replay";
|
||||
public override string? GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class SpectatingUser : WatchingReplay
|
||||
{
|
||||
public SpectatingUser(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public SpectatingUser() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {PlayerName}";
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class SpectatingMultiplayerGame : InGame
|
||||
{
|
||||
public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
@ -64,88 +221,41 @@ namespace osu.Game.Users
|
||||
{
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public SpectatingMultiplayerGame() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}";
|
||||
}
|
||||
|
||||
public class InPlaylistGame : InGame
|
||||
{
|
||||
public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class InSoloGame : InGame
|
||||
{
|
||||
public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class TestingBeatmap : InGame
|
||||
{
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap";
|
||||
|
||||
public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
|
||||
: base(beatmapInfo, ruleset)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class EditingBeatmap : UserActivity
|
||||
{
|
||||
public IBeatmapInfo BeatmapInfo { get; }
|
||||
|
||||
public EditingBeatmap(IBeatmapInfo info)
|
||||
{
|
||||
BeatmapInfo = info;
|
||||
}
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
|
||||
}
|
||||
|
||||
public class WatchingReplay : UserActivity
|
||||
{
|
||||
private readonly ScoreInfo score;
|
||||
|
||||
protected string Username => score.User.Username;
|
||||
|
||||
public BeatmapInfo? BeatmapInfo => score.BeatmapInfo;
|
||||
|
||||
public WatchingReplay(ScoreInfo score)
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay";
|
||||
}
|
||||
|
||||
public class SpectatingUser : WatchingReplay
|
||||
{
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}";
|
||||
|
||||
public SpectatingUser(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class SearchingForLobby : UserActivity
|
||||
{
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby";
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class InLobby : UserActivity
|
||||
{
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby";
|
||||
[Key(0)]
|
||||
public long RoomID { get; set; }
|
||||
|
||||
public readonly Room Room;
|
||||
[Key(1)]
|
||||
public string RoomName { get; set; } = string.Empty;
|
||||
|
||||
public InLobby(Room room)
|
||||
{
|
||||
Room = room;
|
||||
RoomID = room.RoomID.Value ?? -1;
|
||||
RoomName = room.Name.Value;
|
||||
}
|
||||
|
||||
[SerializationConstructor]
|
||||
public InLobby() { }
|
||||
|
||||
public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby";
|
||||
|
||||
public override string? GetDetails(bool hideIdentifiableInformation = false) => hideIdentifiableInformation
|
||||
? null
|
||||
: RoomName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Localisation;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
@ -8,32 +10,36 @@ using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
public abstract class UserStatus
|
||||
public enum UserStatus
|
||||
{
|
||||
public abstract LocalisableString Message { get; }
|
||||
public abstract Color4 GetAppropriateColour(OsuColour colours);
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.StatusOffline))]
|
||||
Offline,
|
||||
|
||||
[Description("Do not disturb")]
|
||||
DoNotDisturb,
|
||||
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.StatusOnline))]
|
||||
Online,
|
||||
}
|
||||
|
||||
public class UserStatusOnline : UserStatus
|
||||
public static class UserStatusExtensions
|
||||
{
|
||||
public override LocalisableString Message => UsersStrings.StatusOnline;
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
|
||||
}
|
||||
public static Color4 GetAppropriateColour(this UserStatus userStatus, OsuColour colours)
|
||||
{
|
||||
switch (userStatus)
|
||||
{
|
||||
case UserStatus.Offline:
|
||||
return Color4.Black;
|
||||
|
||||
public abstract class UserStatusBusy : UserStatusOnline
|
||||
{
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
|
||||
}
|
||||
case UserStatus.DoNotDisturb:
|
||||
return colours.RedDark;
|
||||
|
||||
public class UserStatusOffline : UserStatus
|
||||
{
|
||||
public override LocalisableString Message => UsersStrings.StatusOffline;
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => Color4.Black;
|
||||
}
|
||||
case UserStatus.Online:
|
||||
return colours.GreenDark;
|
||||
|
||||
public class UserStatusDoNotDisturb : UserStatus
|
||||
{
|
||||
public override LocalisableString Message => "Do not disturb";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(userStatus), userStatus, "Unsupported user status");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user