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Add more FramedReplayInputHandler tests

This commit is contained in:
ekrctb 2021-04-12 16:18:35 +09:00
parent e19e8ff2a3
commit 3c28c09ab5

View File

@ -20,23 +20,15 @@ namespace osu.Game.Tests.NonVisual
{
handler = new TestInputHandler(replay = new Replay
{
Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
}
HasReceivedAllFrames = false
});
}
[Test]
public void TestNormalPlayback()
{
setReplayFrames();
setTime(0, 0);
confirmCurrentFrame(0);
confirmNextFrame(1);
@ -102,6 +94,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestIntroTime()
{
setReplayFrames();
setTime(-1000, -1000);
confirmCurrentFrame(0);
confirmNextFrame(0);
@ -118,6 +112,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestBasicRewind()
{
setReplayFrames();
setTime(2800, 0);
setTime(2800, 1000);
setTime(2800, 2000);
@ -156,6 +152,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestRewindInsideImportantSection()
{
setReplayFrames();
fastForwardToPoint(3000);
setTime(4000, 4000);
@ -198,6 +195,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestRewindOutOfImportantSection()
{
setReplayFrames();
fastForwardToPoint(3500);
confirmCurrentFrame(3);
@ -216,6 +214,86 @@ namespace osu.Game.Tests.NonVisual
confirmNextFrame(3);
}
[Test]
public void TestReplayStreaming()
{
// no frames are arrived yet
setTime(0, null);
setTime(1000, null);
Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting for the first frame");
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
// should always play from beginning
setTime(1000, 0);
confirmCurrentFrame(0);
Assert.IsFalse(handler.WaitingNextFrame, "Should not be waiting yet");
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(1);
Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting");
// cannot seek beyond the last frame
setTime(1500, null);
confirmCurrentFrame(1);
setTime(-100, 0);
confirmCurrentFrame(0);
// can seek to the point before the first frame, however
setTime(-100, -100);
confirmCurrentFrame(0);
confirmNextFrame(0);
fastForwardToPoint(1000);
setTime(3000, null);
replay.Frames.Add(new TestReplayFrame(2000));
confirmCurrentFrame(1);
setTime(1000, 1000);
setTime(3000, 2000);
}
[Test]
public void TestMultipleFramesSameTime()
{
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(2000));
// forward direction is prioritized when multiple frames have the same time.
setTime(0, 0);
setTime(0, 0);
setTime(2000, 1000);
setTime(2000, 1000);
setTime(1000, 1000);
setTime(1000, 1000);
setTime(-100, 1000);
setTime(-100, 0);
setTime(-100, 0);
setTime(-100, -100);
}
private void setReplayFrames()
{
replay.Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
};
replay.HasReceivedAllFrames = true;
}
private void fastForwardToPoint(double destination)
{
for (int i = 0; i < 1000; i++)