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Trim braces for consistency
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@ -381,9 +381,7 @@ namespace osu.Game.Skinning
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var particle = getParticleTexture(resultComponent.Component);
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var particle = getParticleTexture(resultComponent.Component);
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if (particle != null)
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if (particle != null)
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{
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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}
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else
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else
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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}
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