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Add basic xmldoc to HitObjectComposer
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@ -31,6 +31,11 @@ using osuTK.Input;
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namespace osu.Game.Rulesets.Edit
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namespace osu.Game.Rulesets.Edit
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{
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{
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/// <summary>
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/// Top level container for editor compose mode.
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/// Responsible for providing snapping and generally gluing components together.
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/// </summary>
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/// <typeparam name="TObject">The base type of supported objects.</typeparam>
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[Cached(Type = typeof(IPlacementHandler))]
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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where TObject : HitObject
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