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Centralise TrackManager.AddItem logic to avoid duplicate adds
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@ -134,11 +134,18 @@ namespace osu.Game
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});
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Beatmap.ValueChanged += b =>
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{
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// compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (lastBeatmap?.Track != b.Track)
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{
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// this disposal is done to stop the audio track.
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// it may not be exactly what we want for cases beatmaps are reused, as it will
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// trigger a fresh load of contained resources.
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lastBeatmap?.Dispose();
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Audio.Track.AddItem(b.Track);
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}
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lastBeatmap = b;
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};
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@ -3,9 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -15,7 +13,6 @@ using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Shapes;
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@ -30,7 +27,6 @@ namespace osu.Game.Overlays.Music
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private FilterControl filter;
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private PlaylistList list;
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private TrackManager trackManager;
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private BeatmapDatabase beatmaps;
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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@ -43,7 +39,6 @@ namespace osu.Game.Overlays.Music
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{
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this.inputManager = inputManager;
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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Children = new Drawable[]
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{
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@ -154,13 +149,7 @@ namespace osu.Game.Overlays.Music
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private void playSpecified(BeatmapInfo info)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
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Task.Run(() =>
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{
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var track = beatmapBacking.Value.Track;
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trackManager.AddItem(track);
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track.Start();
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}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
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beatmapBacking.Value.Track.Start();
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}
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}
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@ -72,8 +72,6 @@ namespace osu.Game.Screens.Menu
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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var trackManager = audio.Track;
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BeatmapSetInfo setInfo = null;
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if (!menuMusic)
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@ -106,7 +104,6 @@ namespace osu.Game.Screens.Menu
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Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = Beatmap.Value.Track;
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trackManager.AddItem(track);
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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@ -119,10 +119,7 @@ namespace osu.Game.Screens.Play
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Track track = Beatmap.Value.Track;
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if (track != null)
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{
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audio.Track.AddItem(track);
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adjustableSourceClock = track;
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}
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adjustableSourceClock = (IAdjustableClock)track ?? new StopwatchClock();
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@ -32,7 +32,6 @@ namespace osu.Game.Screens.Select
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
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private readonly BeatmapCarousel carousel;
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private TrackManager trackManager;
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private DialogOverlay dialogOverlay;
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
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@ -174,7 +173,6 @@ namespace osu.Game.Screens.Select
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database.BeatmapSetAdded += onBeatmapSetAdded;
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database.BeatmapSetRemoved += onBeatmapSetRemoved;
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trackManager = audio.Track;
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dialogOverlay = dialog;
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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@ -358,11 +356,12 @@ namespace osu.Game.Screens.Select
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{
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Track track = Beatmap.Value.Track;
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trackManager.AddItem(track);
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if (!track.IsRunning)
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{
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if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
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track.Start();
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}
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}
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private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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