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Remove osd prefix and prefer upper-case OSD

This commit is contained in:
Dean Herbert 2019-07-11 15:09:06 +09:00
parent df75f9d312
commit 3bc789fca8
4 changed files with 11 additions and 10 deletions

View File

@ -7,6 +7,7 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.UserInterface
osd.BeginTracking(this, config);
Add(osd);
AddStep("Display empty osd toast", () => osd.Display(new Overlays.OSD.OsdToast()));
AddStep("Display empty osd toast", () => osd.Display(new Toast()));
AddRepeatStep("Change toggle (no bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingNoKeybind), 2);
AddRepeatStep("Change toggle (with bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingWithKeybind), 2);
AddRepeatStep("Change enum (no bind)", () => config.IncrementEnumSetting(TestConfigSetting.EnumSettingNoKeybind), 3);

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@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public class OsdToast : Container
public class Toast : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public OsdToast()
public Toast()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions.Color4Extensions;
@ -13,13 +14,12 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using System;
namespace osu.Game.Overlays.OSD
{
public class OsdTrackedSettingToast : OsdToast
public class TrackedSettingToast : Toast
{
public OsdTrackedSettingToast(SettingDescription description)
public TrackedSettingToast(SettingDescription description)
{
SpriteText textLine2;
FillFlowContainer<OptionLight> optionLights;

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@ -97,16 +97,16 @@ namespace osu.Game.Overlays
}
/// <summary>
/// Displays the given <see cref="OsdToast"/> as parameter on the OSD
/// Displays the given <see cref="Toast"/> as parameter on the OSD
/// </summary>
/// <param name="toast"></param>
public void Display(OsdToast toast)
public void Display(Toast toast)
{
box.Child = toast;
DisplayTemporarily(box);
}
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new OsdTrackedSettingToast(description)));
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new TrackedSettingToast(description)));
private TransformSequence<Drawable> fadeIn;
private ScheduledDelegate fadeOut;