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Merge branch 'master' into fix-transform-mutation-mod-selection

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Dean Herbert 2021-01-09 01:44:52 +09:00 committed by GitHub
commit 3bb71e4b77
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7 changed files with 114 additions and 20 deletions

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@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
base.ApplySettings(difficulty); base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value; ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
difficulty.ApproachRate = ApproachRate.Value; ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
} }
} }
} }

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@ -1,13 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
@ -18,8 +22,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData public void TestNoAdjustment() => CreateModTest(new ModTestData
{ {
Mod = new OsuModDifficultyAdjust(), Mod = new OsuModDifficultyAdjust(),
Beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 8
}
},
HitObjects = new List<HitObject>
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 }
}
},
Autoplay = true, Autoplay = true,
PassCondition = checkSomeHit PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f)
}); });
[Test] [Test]

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@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
base.ApplySettings(difficulty); base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value; ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
difficulty.ApproachRate = ApproachRate.Value; ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
} }
} }
} }

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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Details; using osu.Game.Screens.Select.Details;
using osuTK.Graphics; using osuTK.Graphics;
@ -141,16 +142,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () => AddStep("select changed Difficulty Adjust mod", () =>
{ {
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance(); var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single(); var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty; var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
var adjustedDifficulty = new BeatmapDifficulty
{ difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
CircleSize = originalDifficulty.CircleSize, difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
DrainRate = originalDifficulty.DrainRate - 0.5f, difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
OverallDifficulty = originalDifficulty.OverallDifficulty,
ApproachRate = originalDifficulty.ApproachRate + 2.2f,
};
difficultyAdjustMod.ReadFromDifficulty(adjustedDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod }; SelectedMods.Value = new[] { difficultyAdjustMod };
}); });

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Drawing;
using Newtonsoft.Json;
namespace osu.Game.Tournament
{
/// <summary>
/// We made a change from using SixLabors.ImageSharp.Point to System.Drawing.Point at some stage.
/// This handles converting to a standardised format on json serialize/deserialize operations.
/// </summary>
internal class JsonPointConverter : JsonConverter<Point>
{
public override void WriteJson(JsonWriter writer, Point value, JsonSerializer serializer)
{
// use the format of LaborSharp's Point since it is nicer.
serializer.Serialize(writer, new { value.X, value.Y });
}
public override Point ReadJson(JsonReader reader, Type objectType, Point existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.TokenType != JsonToken.StartObject)
{
// if there's no object present then this is using string representation (System.Drawing.Point serializes to "x,y")
string str = (string)reader.Value;
Debug.Assert(str != null);
return new PointConverter().ConvertFromString(str) as Point? ?? new Point();
}
var point = new Point();
while (reader.Read())
{
if (reader.TokenType == JsonToken.EndObject) break;
if (reader.TokenType == JsonToken.PropertyName)
{
var name = reader.Value?.ToString();
int? val = reader.ReadAsInt32();
if (val == null)
continue;
switch (name)
{
case "X":
point.X = val.Value;
break;
case "Y":
point.Y = val.Value;
break;
}
}
}
return point;
}
}
}

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@ -8,12 +8,12 @@ using Newtonsoft.Json;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.IO; using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osu.Game.Users; using osu.Game.Users;
using osuTK.Input; using osuTK.Input;
@ -60,7 +60,7 @@ namespace osu.Game.Tournament
{ {
using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open)) using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd()); ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd(), new JsonPointConverter());
} }
ladder ??= new LadderInfo(); ladder ??= new LadderInfo();
@ -251,6 +251,7 @@ namespace osu.Game.Tournament
Formatting = Formatting.Indented, Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore,
Converters = new JsonConverter[] { new JsonPointConverter() }
})); }));
} }
} }

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@ -116,18 +116,30 @@ namespace osu.Game.Rulesets.Mods
internal override void CopyAdjustedSetting(IBindable target, object source) internal override void CopyAdjustedSetting(IBindable target, object source)
{ {
userChangedSettings[target] = true; // if the value is non-bindable, it's presumably coming from an external source (like the API) - therefore presume it is not default.
// if the value is bindable, defer to the source's IsDefault to be able to tell.
userChangedSettings[target] = !(source is IBindable bindableSource) || !bindableSource.IsDefault;
base.CopyAdjustedSetting(target, source); base.CopyAdjustedSetting(target, source);
} }
/// <summary>
/// Applies a setting from a configuration bindable using <paramref name="applyFunc"/>, if it has been changed by the user.
/// </summary>
protected void ApplySetting<T>(BindableNumber<T> setting, Action<T> applyFunc)
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
{
if (userChangedSettings.TryGetValue(setting, out bool userChangedSetting) && userChangedSetting)
applyFunc.Invoke(setting.Value);
}
/// <summary> /// <summary>
/// Apply all custom settings to the provided beatmap. /// Apply all custom settings to the provided beatmap.
/// </summary> /// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param> /// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty) protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{ {
difficulty.DrainRate = DrainRate.Value; ApplySetting(DrainRate, dr => difficulty.DrainRate = dr);
difficulty.OverallDifficulty = OverallDifficulty.Value; ApplySetting(OverallDifficulty, od => difficulty.OverallDifficulty = od);
} }
} }
} }