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Merge pull request #17419 from peppy/fix-hitsound-regresssssssion
Fix hitsounds not always playing when they should
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3b97de04b7
@ -500,12 +500,15 @@ namespace osu.Game.Rulesets.Objects.Legacy
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=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
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public bool Equals(LegacyHitSampleInfo? other)
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=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank;
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// The additions to equality checks here are *required* to ensure that pooling works correctly.
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// Of note, `IsLayered` may cause the usage of `SampleVirtual` instead of an actual sample (in cases playback is not required).
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// Removing it would cause samples which may actually require playback to potentially source for a `SampleVirtual` sample pool.
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=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered;
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public override bool Equals(object? obj)
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=> obj is LegacyHitSampleInfo other && Equals(other);
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank);
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered);
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}
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private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable<FileHitSampleInfo>
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