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Standardise naming of methods related to SkinnableInfo

This commit is contained in:
Dean Herbert 2021-05-13 13:14:49 +09:00
parent 581e7940c7
commit 3b862798e9
4 changed files with 10 additions and 7 deletions

View File

@ -46,9 +46,9 @@ namespace osu.Game.Extensions
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
public static SkinnableInfo CreateSerialisedInformation(this Drawable component) => new SkinnableInfo(component);
public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
public static void ApplySerialisedInformation(this Drawable component, SkinnableInfo info)
public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
{
// todo: can probably make this better via deserialisation directly using a common interface.
component.Position = info.Position;

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD
if (component is Container<Drawable> container)
{
foreach (var child in container.OfType<ISkinSerialisable>().OfType<Drawable>())
Children.Add(child.CreateSerialisedInformation());
Children.Add(child.CreateSkinnableInfo());
}
}
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Play.HUD
public Drawable CreateInstance()
{
Drawable d = (Drawable)Activator.CreateInstance(Type);
d.ApplySerialisedInformation(this);
d.ApplySkinnableInfo(this);
return d;
}
}

View File

@ -76,7 +76,7 @@ namespace osu.Game.Skinning
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(SkinnableElementTargetContainer targetContainer)
{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSerialisedChildren().ToArray();
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
}
public virtual Drawable GetDrawableComponent(ISkinComponent component)

View File

@ -64,8 +64,11 @@ namespace osu.Game.Skinning
components.Add(component);
}
public IEnumerable<SkinnableInfo> CreateSerialisedChildren() =>
components.Select(d => ((Drawable)d).CreateSerialisedInformation());
/// <summary>
/// Serialise all children as <see cref="SkinnableInfo"/>.
/// </summary>
/// <returns>The serialised content.</returns>
public IEnumerable<SkinnableInfo> CreateSkinnableInfo() => components.Select(d => ((Drawable)d).CreateSkinnableInfo());
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{