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Make tablet display always fit to size of settings area
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@ -2,9 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Drawing;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Platform;
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@ -18,16 +18,13 @@ namespace osu.Game.Tests.Visual.Settings
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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var tabletHandler = host.AvailableInputHandlers.OfType<ITabletHandler>().FirstOrDefault();
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if (tabletHandler == null)
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return;
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var tabletHandler = new TestTabletHandler();
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tabletHandler.AreaOffset.MinValue = new Size(0, 0);
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tabletHandler.AreaOffset.MaxValue = new Size(160, 100);
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tabletHandler.AreaOffset.Value = new Size(10, 10);
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tabletHandler.AreaSize.MinValue = new Size(0, 0);
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tabletHandler.AreaSize.MinValue = new Size(10, 10);
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tabletHandler.AreaSize.MaxValue = new Size(160, 100);
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tabletHandler.AreaSize.Value = new Size(100, 80);
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@ -35,6 +32,23 @@ namespace osu.Game.Tests.Visual.Settings
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{
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new TabletSettings(tabletHandler),
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});
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Size(160, 100)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Size(300, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Size(100, 300)));
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AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Size(100, 700)));
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}
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public class TestTabletHandler : ITabletHandler
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{
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private readonly Bindable<Size> tabletSize = new Bindable<Size>();
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public BindableSize AreaOffset { get; } = new BindableSize();
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public BindableSize AreaSize { get; } = new BindableSize();
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public IBindable<Size> TabletSize => tabletSize;
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public BindableBool Enabled { get; } = new BindableBool(true);
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public void SetTabletSize(Size size) => tabletSize.Value = size;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -11,7 +12,6 @@ using osu.Framework.Input.Handlers.Tablet;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings.Sections.Input
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@ -20,8 +20,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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private readonly ITabletHandler handler;
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private readonly Container tabletContainer;
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private readonly Container usableAreaContainer;
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private Container tabletContainer;
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private Container usableAreaContainer;
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private readonly Bindable<Size> areaOffset = new BindableSize();
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private readonly Bindable<Size> areaSize = new BindableSize();
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@ -30,13 +30,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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public TabletAreaSelection(ITabletHandler handler)
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{
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this.handler = handler;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Padding = new MarginPadding(5);
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InternalChildren = new Drawable[]
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{
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tabletContainer = new Container
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InternalChild = tabletContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 5,
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BorderThickness = 2,
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@ -50,8 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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usableAreaContainer = new Container
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{
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Masking = true,
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CornerRadius = 5,
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Children = new Drawable[]
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{
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new Box
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@ -70,13 +72,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}
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},
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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{
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@ -92,8 +89,22 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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((IBindable<Size>)tabletSize).BindTo(handler.TabletSize);
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tabletSize.BindValueChanged(val =>
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{
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tabletContainer.ResizeTo(new Vector2(tabletSize.Value.Width, tabletSize.Value.Height), 100, Easing.OutQuint);
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}, true);
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tabletContainer.Size = new Vector2(val.NewValue.Width, val.NewValue.Height);
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});
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}
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protected override void Update()
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{
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base.Update();
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var size = tabletSize.Value;
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float fitX = size.Width / DrawWidth;
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float fitY = size.Height / DrawHeight;
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float adjust = MathF.Max(fitX, fitY);
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tabletContainer.Scale = new Vector2(1 / adjust);
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}
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}
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}
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