mirror of
https://github.com/ppy/osu.git
synced 2025-01-21 08:52:54 +08:00
Merge branch 'master' into update-framework
This commit is contained in:
commit
3b7a47aded
@ -13,7 +13,7 @@ using osuTK.Graphics;
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|||||||
|
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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public partial class ArgonCursor : OsuCursorSprite
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public partial class ArgonCursor : SkinnableCursor
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||||||
{
|
{
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public ArgonCursor()
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public ArgonCursor()
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{
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{
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|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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{
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TriangleScale = 1.2f;
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TriangleScale = 1.2f;
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HideAlphaDiscrepancies = false;
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HideAlphaDiscrepancies = false;
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|
ClampToDrawable = false;
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}
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}
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|
|
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protected override void Update()
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protected override void Update()
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|
@ -9,8 +9,11 @@ using osuTK;
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|
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
|
{
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public partial class LegacyCursor : OsuCursorSprite
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public partial class LegacyCursor : SkinnableCursor
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{
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{
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|
private const float pressed_scale = 1.3f;
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private const float released_scale = 1f;
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private readonly ISkin skin;
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private readonly ISkin skin;
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private bool spin;
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private bool spin;
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@ -51,5 +54,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (spin)
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if (spin)
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ExpandTarget.Spin(10000, RotationDirection.Clockwise);
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ExpandTarget.Spin(10000, RotationDirection.Clockwise);
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}
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}
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|
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|
public override void Expand()
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|
{
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ExpandTarget?.ScaleTo(released_scale)
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.ScaleTo(pressed_scale, 100, Easing.Out);
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}
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|
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|
public override void Contract()
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|
{
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ExpandTarget?.ScaleTo(released_scale, 100, Easing.Out);
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}
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}
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}
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}
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}
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@ -24,15 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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{
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public const float SIZE = 28;
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public const float SIZE = 28;
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|
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||||||
private const float pressed_scale = 1.2f;
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private const float released_scale = 1f;
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private bool cursorExpand;
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private bool cursorExpand;
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private SkinnableDrawable cursorSprite;
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private SkinnableDrawable cursorSprite;
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||||||
private Container cursorScaleContainer = null!;
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private Container cursorScaleContainer = null!;
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|
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||||||
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
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private SkinnableCursor skinnableCursor => (SkinnableCursor)cursorSprite.Drawable;
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||||||
public IBindable<float> CursorScale => cursorScale;
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public IBindable<float> CursorScale => cursorScale;
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@ -108,10 +105,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
{
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{
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if (!cursorExpand) return;
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if (!cursorExpand) return;
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|
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||||||
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
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skinnableCursor.Expand();
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}
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}
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|
|
||||||
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
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public void Contract() => skinnableCursor.Contract();
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|
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/// <summary>
|
/// <summary>
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/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
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/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
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@ -119,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
public static float GetScaleForCircleSize(float circleSize) =>
|
public static float GetScaleForCircleSize(float circleSize) =>
|
||||||
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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||||||
|
|
||||||
private partial class DefaultCursor : OsuCursorSprite
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private partial class DefaultCursor : SkinnableCursor
|
||||||
{
|
{
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||||||
public DefaultCursor()
|
public DefaultCursor()
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||||||
{
|
{
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||||||
|
@ -1,19 +0,0 @@
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|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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|
||||||
// See the LICENCE file in the repository root for full licence text.
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|
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|
|
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#nullable disable
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|
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|
|
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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|
||||||
|
|
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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|
||||||
{
|
|
||||||
public abstract partial class OsuCursorSprite : CompositeDrawable
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|
||||||
{
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|
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/// <summary>
|
|
||||||
/// The an optional piece of the cursor to expand when in a clicked state.
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|
||||||
/// If null, the whole cursor will be affected by expansion.
|
|
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/// </summary>
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|
||||||
public Drawable ExpandTarget { get; protected set; }
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|
||||||
}
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|
||||||
}
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|
31
osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs
Normal file
31
osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs
Normal file
@ -0,0 +1,31 @@
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|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Containers;
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|
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|
namespace osu.Game.Rulesets.Osu.UI.Cursor
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|
{
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|
public abstract partial class SkinnableCursor : CompositeDrawable
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|
{
|
||||||
|
private const float pressed_scale = 1.2f;
|
||||||
|
private const float released_scale = 1f;
|
||||||
|
|
||||||
|
public virtual void Expand()
|
||||||
|
{
|
||||||
|
ExpandTarget?.ScaleTo(released_scale)
|
||||||
|
.ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Contract()
|
||||||
|
{
|
||||||
|
ExpandTarget?.ScaleTo(released_scale, 400, Easing.OutQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The an optional piece of the cursor to expand when in a clicked state.
|
||||||
|
/// If null, the whole cursor will be affected by expansion.
|
||||||
|
/// </summary>
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||||||
|
public Drawable? ExpandTarget { get; protected set; }
|
||||||
|
}
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||||||
|
}
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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Background
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|||||||
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|
||||||
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
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AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
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||||||
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
|
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
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||||||
AddToggleStep("Masking", m => triangles.Masking = m);
|
AddToggleStep("ClampToDrawable", c => triangles.ClampToDrawable = c);
|
||||||
}
|
}
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||||||
}
|
}
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||||||
}
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}
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Background
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|||||||
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
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AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
|
||||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||||
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
|
AddToggleStep("ClampToDrawable", c => maskedTriangles.ClampToDrawable = c);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
@ -40,8 +40,15 @@ namespace osu.Game.Tests.Visual.Settings
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|||||||
AddStep("change value from default", () => textBox.Current.Value = "non-default");
|
AddStep("change value from default", () => textBox.Current.Value = "non-default");
|
||||||
AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
|
AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
|
||||||
|
|
||||||
|
AddStep("disable setting", () => textBox.Current.Disabled = true);
|
||||||
|
AddUntilStep("restore button still shown", () => revertToDefaultButton.Alpha > 0);
|
||||||
|
|
||||||
|
AddStep("enable setting", () => textBox.Current.Disabled = false);
|
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AddStep("restore default", () => textBox.Current.SetDefault());
|
AddStep("restore default", () => textBox.Current.SetDefault());
|
||||||
AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
|
AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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||||||
|
|
||||||
|
AddStep("disable setting", () => textBox.Current.Disabled = true);
|
||||||
|
AddUntilStep("restore button still hidden", () => revertToDefaultButton.Alpha == 0);
|
||||||
}
|
}
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|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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|||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
using osu.Game.Extensions;
|
using osu.Game.Extensions;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Models;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -101,11 +102,25 @@ namespace osu.Game.Tournament.Components
|
|||||||
|
|
||||||
private void refreshContent()
|
private void refreshContent()
|
||||||
{
|
{
|
||||||
if (beatmap == null)
|
beatmap ??= new BeatmapInfo
|
||||||
{
|
{
|
||||||
flow.Clear();
|
Metadata = new BeatmapMetadata
|
||||||
return;
|
{
|
||||||
}
|
Artist = "unknown",
|
||||||
|
Title = "no beatmap selected",
|
||||||
|
Author = new RealmUser { Username = "unknown" },
|
||||||
|
},
|
||||||
|
DifficultyName = "unknown",
|
||||||
|
BeatmapSet = new BeatmapSetInfo(),
|
||||||
|
StarRating = 0,
|
||||||
|
Difficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = 0,
|
||||||
|
DrainRate = 0,
|
||||||
|
OverallDifficulty = 0,
|
||||||
|
ApproachRate = 0,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
double bpm = beatmap.BPM;
|
double bpm = beatmap.BPM;
|
||||||
double length = beatmap.Length;
|
double length = beatmap.Length;
|
||||||
|
@ -194,7 +194,7 @@ namespace osu.Game.Tournament.Components
|
|||||||
|
|
||||||
// Use DelayedLoadWrapper to avoid content unloading when switching away to another screen.
|
// Use DelayedLoadWrapper to avoid content unloading when switching away to another screen.
|
||||||
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
|
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
|
||||||
=> new DelayedLoadWrapper(createContentFunc, timeBeforeLoad);
|
=> new DelayedLoadWrapper(createContentFunc(), timeBeforeLoad);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,6 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
using osu.Framework.Graphics.Rendering.Vertices;
|
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
|
||||||
@ -79,9 +78,9 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
||||||
/// shape is drawn to the screen.
|
/// shape is drawn to the screen. Default is true.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Masking { get; set; }
|
public bool ClampToDrawable { get; set; } = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we should drop-off alpha values of triangles more quickly to improve
|
/// Whether we should drop-off alpha values of triangles more quickly to improve
|
||||||
@ -258,13 +257,12 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
private IShader shader;
|
private IShader shader;
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
private bool masking;
|
private bool clamp;
|
||||||
|
|
||||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||||
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
|
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
|
||||||
|
|
||||||
private Vector2 size;
|
private Vector2 size;
|
||||||
private IVertexBatch<TexturedVertex2D> vertexBatch;
|
|
||||||
|
|
||||||
public TrianglesDrawNode(Triangles source)
|
public TrianglesDrawNode(Triangles source)
|
||||||
: base(source)
|
: base(source)
|
||||||
@ -278,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
shader = Source.shader;
|
shader = Source.shader;
|
||||||
texture = Source.texture;
|
texture = Source.texture;
|
||||||
size = Source.DrawSize;
|
size = Source.DrawSize;
|
||||||
masking = Source.Masking;
|
clamp = Source.ClampToDrawable;
|
||||||
|
|
||||||
parts.Clear();
|
parts.Clear();
|
||||||
parts.AddRange(Source.parts);
|
parts.AddRange(Source.parts);
|
||||||
@ -290,12 +288,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
|
|
||||||
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
|
|
||||||
{
|
|
||||||
vertexBatch?.Dispose();
|
|
||||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||||
{
|
{
|
||||||
@ -314,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
||||||
|
|
||||||
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
||||||
|
|
||||||
var drawQuad = new Quad(
|
var drawQuad = new Quad(
|
||||||
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
||||||
@ -333,7 +325,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
triangleQuad.Height
|
triangleQuad.Height
|
||||||
) / relativeSize;
|
) / relativeSize;
|
||||||
|
|
||||||
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
@ -356,7 +348,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
vertexBatch?.Dispose();
|
|
||||||
borderDataBuffer?.Dispose();
|
borderDataBuffer?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
using osu.Framework.Graphics.Rendering.Vertices;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
|
||||||
@ -35,9 +34,9 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
||||||
/// shape is drawn to the screen.
|
/// shape is drawn to the screen. Default is true.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Masking { get; set; }
|
public bool ClampToDrawable { get; set; } = true;
|
||||||
|
|
||||||
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
||||||
|
|
||||||
@ -194,9 +193,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
private Vector2 size;
|
private Vector2 size;
|
||||||
private float thickness;
|
private float thickness;
|
||||||
private float texelSize;
|
private float texelSize;
|
||||||
private bool masking;
|
private bool clamp;
|
||||||
|
|
||||||
private IVertexBatch<TexturedVertex2D>? vertexBatch;
|
|
||||||
|
|
||||||
public TrianglesDrawNode(TrianglesV2 source)
|
public TrianglesDrawNode(TrianglesV2 source)
|
||||||
: base(source)
|
: base(source)
|
||||||
@ -211,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
texture = Source.texture;
|
texture = Source.texture;
|
||||||
size = Source.DrawSize;
|
size = Source.DrawSize;
|
||||||
thickness = Source.Thickness;
|
thickness = Source.Thickness;
|
||||||
masking = Source.Masking;
|
clamp = Source.ClampToDrawable;
|
||||||
|
|
||||||
Quad triangleQuad = new Quad(
|
Quad triangleQuad = new Quad(
|
||||||
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
|
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
|
||||||
@ -235,12 +232,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
if (Source.AimCount == 0 || thickness == 0)
|
if (Source.AimCount == 0 || thickness == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
|
|
||||||
{
|
|
||||||
vertexBatch?.Dispose();
|
|
||||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||||
{
|
{
|
||||||
@ -257,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
||||||
|
|
||||||
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
||||||
|
|
||||||
var drawQuad = new Quad(
|
var drawQuad = new Quad(
|
||||||
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
||||||
@ -273,7 +264,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
triangleQuad.Height
|
triangleQuad.Height
|
||||||
) / relativeSize;
|
) / relativeSize;
|
||||||
|
|
||||||
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
@ -296,7 +287,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
vertexBatch?.Dispose();
|
|
||||||
borderDataBuffer?.Dispose();
|
borderDataBuffer?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -150,6 +150,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
TriangleScale = 4,
|
TriangleScale = 4,
|
||||||
ColourDark = OsuColour.Gray(0.88f),
|
ColourDark = OsuColour.Gray(0.88f),
|
||||||
Shear = new Vector2(-0.2f, 0),
|
Shear = new Vector2(-0.2f, 0),
|
||||||
|
ClampToDrawable = false
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -28,6 +28,9 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
[JsonProperty("latest_build")]
|
[JsonProperty("latest_build")]
|
||||||
public APIChangelogBuild LatestBuild { get; set; }
|
public APIChangelogBuild LatestBuild { get; set; }
|
||||||
|
|
||||||
|
[JsonProperty("user_count")]
|
||||||
|
public int UserCount { get; set; }
|
||||||
|
|
||||||
public bool Equals(APIUpdateStream other) => Id == other?.Id;
|
public bool Equals(APIUpdateStream other) => Id == other?.Id;
|
||||||
|
|
||||||
internal static readonly Dictionary<string, Color4> KNOWN_STREAMS = new Dictionary<string, Color4>
|
internal static readonly Dictionary<string, Color4> KNOWN_STREAMS = new Dictionary<string, Color4>
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
|
|
||||||
protected override LocalisableString AdditionalText => Value.LatestBuild.DisplayVersion;
|
protected override LocalisableString AdditionalText => Value.LatestBuild.DisplayVersion;
|
||||||
|
|
||||||
protected override LocalisableString InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null;
|
protected override LocalisableString InfoText => Value.UserCount > 0 ? $"{"user".ToQuantity(Value.UserCount, "N0")} online" : null;
|
||||||
|
|
||||||
protected override Color4 GetBarColour(OsuColour colours) => Value.Colour;
|
protected override Color4 GetBarColour(OsuColour colours) => Value.Colour;
|
||||||
}
|
}
|
||||||
|
@ -95,6 +95,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Height = header_height,
|
Height = header_height,
|
||||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||||
Velocity = 0.7f,
|
Velocity = 0.7f,
|
||||||
|
ClampToDrawable = false
|
||||||
},
|
},
|
||||||
headerText = new OsuTextFlowContainer(t =>
|
headerText = new OsuTextFlowContainer(t =>
|
||||||
{
|
{
|
||||||
|
@ -115,7 +115,12 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
Enabled.Value = !current.Disabled;
|
Enabled.Value = !current.Disabled;
|
||||||
|
|
||||||
this.FadeTo(current.Disabled ? 0.2f : (current.IsDefault ? 0 : 1), fade_duration, Easing.OutQuint);
|
if (current.IsDefault)
|
||||||
|
this.FadeTo(0, fade_duration, Easing.OutQuint);
|
||||||
|
else if (current.Disabled)
|
||||||
|
this.FadeTo(0.2f, fade_duration, Easing.OutQuint);
|
||||||
|
else
|
||||||
|
this.FadeTo(1, fade_duration, Easing.OutQuint);
|
||||||
|
|
||||||
if (IsHovered && Enabled.Value)
|
if (IsHovered && Enabled.Value)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user