1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00

Implement CircularProgress filling

This commit is contained in:
TocoToucan 2018-04-21 19:25:21 +03:00
parent 633c775306
commit 3b621db460

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
@ -47,22 +48,24 @@ namespace osu.Game.Screens.Play.HUD
private CircularProgress progress;
private Action exitAction;
private readonly Scheduler scheduler;
private ScheduledDelegate scheduledExitAction;
private readonly Scheduler scheduler;
private readonly StopwatchClock stopwatchClock;
private const int fade_duration = 200;
private const int text_display_time = 5000;
public HoldToQuitButton(OsuSpriteText text)
{
this.text = text;
scheduler = new Scheduler();
stopwatchClock = new StopwatchClock();
// TODO provide action
exitAction = () => Thread.Sleep(1);
}
private void hideText() => scheduler.AddDelayed(() => text.FadeOut(fade_duration), 5000);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -83,34 +86,42 @@ namespace osu.Game.Screens.Play.HUD
Size = new Vector2(15),
Icon = FontAwesome.fa_close
},
progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f, Current = { Value = 1 } }
progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f }
});
progress.Hide();
hideText();
scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
icon.ScaleTo(1.5f);
text.FadeIn(fade_duration);
progress.FadeIn(1000);
stopwatchClock.Restart();
scheduledExitAction = scheduler.AddDelayed(exitAction, 1000);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
icon.ScaleTo(1f);
hideText();
scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
stopwatchClock.Stop();
if (scheduledExitAction != null && !scheduledExitAction.Completed)
scheduledExitAction.Cancel();
progress.FadeOut(fade_duration);
progress.Current.SetDefault();
return base.OnMouseUp(state, args);
}
protected override void Update()
{
scheduler.Update();
if (stopwatchClock.IsRunning)
{
var clampedTime = MathHelper.Clamp(stopwatchClock.CurrentTime, 0, 1000);
progress.Current.Value = clampedTime / 1000;
}
base.Update();
}
}