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Merge pull request #22122 from Stedoss/beatmapsetoverlay-fetch-on-login

Fix `BeatmapSetOverlay` not showing a pending request after logging in
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Dean Herbert 2023-01-11 16:51:52 +09:00 committed by GitHub
commit 3b55153609
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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet;
@ -30,6 +31,13 @@ namespace osu.Game.Overlays
private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
[Resolved]
private IAPIProvider api { get; set; }
private IBindable<APIUser> apiUser;
private (BeatmapSetLookupType type, int id)? lastLookup;
/// <remarks>
/// Isolates the beatmap set overlay from the game-wide selected mods bindable
/// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>).
@ -72,6 +80,17 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load()
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(_ => Schedule(() =>
{
if (api.IsLoggedIn)
performFetch();
}));
}
protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6;
@ -84,27 +103,20 @@ namespace osu.Game.Overlays
public void FetchAndShowBeatmap(int beatmapId)
{
lastLookup = (BeatmapSetLookupType.BeatmapId, beatmapId);
beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
beatmapSet.Value = res;
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == beatmapId);
};
API.Queue(req);
performFetch();
Show();
}
public void FetchAndShowBeatmapSet(int beatmapSetId)
{
lastLookup = (BeatmapSetLookupType.SetId, beatmapSetId);
beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => beatmapSet.Value = res;
API.Queue(req);
performFetch();
Show();
}
@ -118,6 +130,24 @@ namespace osu.Game.Overlays
Show();
}
private void performFetch()
{
if (!api.IsLoggedIn)
return;
if (lastLookup == null)
return;
var req = new GetBeatmapSetRequest(lastLookup.Value.id, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
beatmapSet.Value = res;
if (lastLookup.Value.type == BeatmapSetLookupType.BeatmapId)
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == lastLookup.Value.id);
};
API.Queue(req);
}
private partial class CommentsSection : BeatmapSetLayoutSection
{
public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();