diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 0aa243b886..95babd0fb9 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -135,10 +135,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (attributes.SliderCount > 0) { double estimateSliderEndsDropped; - if (usingClassicSliderAccuracy) - estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders); - else - estimateSliderEndsDropped = Math.Min(countSliderEndsDropped + countLargeTickMiss, estimateDifficultSliders); + estimateSliderEndsDropped = usingClassicSliderAccuracy ? Math.Clamp(Math.Min(countOk + countMeh + countMiss, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders) : Math.Min(countSliderEndsDropped + countLargeTickMiss, estimateDifficultSliders); double sliderNerfFactor = 0; sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor;