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Avoid transform overhead on every frame
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@ -127,13 +127,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
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losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
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winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
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winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
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if (diff == 0)
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scoreDiffText.Alpha = diff != 0 ? 1 : 0;
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{
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scoreDiffText.Hide();
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return;
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}
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scoreDiffText.Show();
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scoreDiffText.Current.Value = -diff;
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scoreDiffText.Current.Value = -diff;
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scoreDiffText.Origin = score1.Value > score2.Value ? Anchor.TopLeft : Anchor.TopRight;
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scoreDiffText.Origin = score1.Value > score2.Value ? Anchor.TopLeft : Anchor.TopRight;
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}
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}
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