From 3b327e5aa3b3214247173c835644fc0dc368992e Mon Sep 17 00:00:00 2001 From: Shawdooow Date: Thu, 22 Mar 2018 15:15:17 -0400 Subject: [PATCH] tweak shade to be more subtle --- osu.Game.Rulesets.Vitaru/Objects/Characters/VitaruPlayer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Vitaru/Objects/Characters/VitaruPlayer.cs b/osu.Game.Rulesets.Vitaru/Objects/Characters/VitaruPlayer.cs index a384360a1f..baa68695c0 100644 --- a/osu.Game.Rulesets.Vitaru/Objects/Characters/VitaruPlayer.cs +++ b/osu.Game.Rulesets.Vitaru/Objects/Characters/VitaruPlayer.cs @@ -1132,19 +1132,19 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters if (speed > 1) { VitaruInputManager.Shade.Colour = Color4.Cyan; - VitaruInputManager.Shade.Alpha = (speed - 1) * 0.1f; + VitaruInputManager.Shade.Alpha = (speed - 1) * 0.05f; } else if (speed == 1) VitaruInputManager.Shade.Alpha = 0; else if (speed < 1 && speed > 0) { VitaruInputManager.Shade.Colour = Color4.Orange; - VitaruInputManager.Shade.Alpha = (1 - speed) * 0.1f; + VitaruInputManager.Shade.Alpha = (1 - speed) * 0.05f; } else if (speed < 0) { VitaruInputManager.Shade.Colour = Color4.Purple; - VitaruInputManager.Shade.Alpha = -speed * 0.2f; + VitaruInputManager.Shade.Alpha = -speed * 0.1f; } }