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Add failing test cases
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osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
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43
osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Tests.NonVisual.Ranking
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{
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[TestFixture]
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public class UnstableRateTest
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{
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[Test]
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public void TestDistributedHits()
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{
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var events = Enumerable.Range(-5, 11)
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.Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null));
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var unstableRate = new UnstableRate(events);
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Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10)));
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}
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[Test]
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public void TestMissesAndEmptyWindows()
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{
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var events = new[]
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{
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new HitEvent(-100, HitResult.Miss, new HitObject(), null, null),
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new HitEvent(0, HitResult.Great, new HitObject(), null, null),
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new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null),
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};
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var unstableRate = new UnstableRate(events);
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Assert.IsTrue(Precision.AlmostEquals(0, unstableRate.Value));
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}
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}
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}
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@ -59,12 +59,19 @@ namespace osu.Game.Screens.Ranking.Statistics
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/// </summary>
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public class SimpleStatisticItem<TValue> : SimpleStatisticItem
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{
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private TValue value;
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/// <summary>
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/// The statistic's value to be displayed.
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/// </summary>
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public new TValue Value
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{
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set => base.Value = DisplayValue(value);
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get => value;
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set
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{
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this.value = value;
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base.Value = DisplayValue(value);
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}
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}
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/// <summary>
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