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Add toggle for cursor trail interpolation
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@ -106,6 +106,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Vector2 size => texture.Size * Scale;
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/// <summary>
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/// Whether to interpolate mouse movements and add trail pieces at intermediate points.
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/// </summary>
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protected virtual bool InterpolateMovements => true;
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private Vector2? lastPosition;
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private readonly InputResampler resampler = new InputResampler();
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@ -126,29 +131,41 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Trace.Assert(lastPosition.HasValue);
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// ReSharper disable once PossibleInvalidOperationException
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Vector2 pos1 = lastPosition.Value;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = size.X / 2 * 0.9f;
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for (float d = interval; d < distance; d += interval)
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if (InterpolateMovements)
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{
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lastPosition = pos1 + direction * d;
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// ReSharper disable once PossibleInvalidOperationException
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Vector2 pos1 = lastPosition.Value;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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parts[currentIndex].Position = lastPosition.Value;
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parts[currentIndex].Time = time;
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++parts[currentIndex].InvalidationID;
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float interval = size.X / 2 * 0.9f;
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currentIndex = (currentIndex + 1) % max_sprites;
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for (float d = interval; d < distance; d += interval)
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{
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lastPosition = pos1 + direction * d;
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addPart(lastPosition.Value);
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}
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}
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else
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{
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lastPosition = pos2;
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addPart(lastPosition.Value);
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}
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}
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return base.OnMouseMove(e);
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}
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private void addPart(Vector2 screenSpacePosition)
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{
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parts[currentIndex].Position = screenSpacePosition;
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parts[currentIndex].Time = time;
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++parts[currentIndex].InvalidationID;
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currentIndex = (currentIndex + 1) % max_sprites;
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}
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protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
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private struct TrailPart
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