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Fix taiko scroller not following gameplay time

This commit is contained in:
Dean Herbert 2020-05-12 11:31:08 +09:00
parent d5ae8f5ef4
commit 3b1680583e

View File

@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{ {
public class LegacyTaikoScroller : CompositeDrawable public class LegacyTaikoScroller : CompositeDrawable
{ {
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
public LegacyTaikoScroller() public LegacyTaikoScroller()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -63,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
foreach (var sprite in InternalChildren) foreach (var sprite in InternalChildren)
{ {
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale. // add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f; sprite.X = additiveX ??= sprite.X - (float)(gameplayClock ?? Clock).ElapsedFrameTime * 0.1f;
additiveX += sprite.DrawWidth - 1; additiveX += sprite.DrawWidth - 1;