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Add failing test case
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@ -156,6 +156,27 @@ namespace osu.Game.Tests.Visual.Navigation
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presentAndConfirm(secondImport, type);
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}
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[Test]
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public void TestScoreRefetchIgnoresEmptyHash()
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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importScore(-1, hash: string.Empty);
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importScore(3, hash: @"deadbeef");
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// oftentimes a `PresentScore()` call will be given a `ScoreInfo` which is converted from an online score,
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// in which cases the hash will generally not be available.
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AddStep("present score", () => Game.PresentScore(new ScoreInfo { OnlineID = 3, Hash = string.Empty }));
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AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
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AddUntilStep("correct score displayed", () =>
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{
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var score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!;
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return score.OnlineID == 3 && score.Hash == "deadbeef";
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});
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}
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private void returnToMenu()
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{
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// if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track).
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@ -169,14 +190,14 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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}
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private Func<ScoreInfo> importScore(int i, RulesetInfo? ruleset = null)
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private Func<ScoreInfo> importScore(int i, RulesetInfo? ruleset = null, string? hash = null)
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{
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ScoreInfo? imported = null;
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AddStep($"import score {i}", () =>
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{
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imported = Game.ScoreManager.Import(new ScoreInfo
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{
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Hash = Guid.NewGuid().ToString(),
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Hash = hash ?? Guid.NewGuid().ToString(),
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OnlineID = i,
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BeatmapInfo = beatmap.Beatmaps.First(),
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo,
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