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Increase fade-out time of hitobjects in the editor
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parent
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@ -2,8 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -17,6 +21,25 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Miss:
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(500).Expire();
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break;
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}
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}
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
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