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Tidy code
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01b90aaffe
commit
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -51,13 +52,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
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Beatmap.BindTo(beatmap);
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Beatmap.BindTo(beatmap);
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}
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Beatmap.BindValueChanged(b =>
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{
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protected override void LoadComplete()
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waveform.Waveform = b.Waveform;
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{
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track = b.Track;
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base.LoadComplete();
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}, true);
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Beatmap.BindValueChanged(b => waveform.Waveform = b.Waveform);
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waveform.Waveform = Beatmap.Value.Waveform;
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}
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}
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/// <summary>
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/// <summary>
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@ -80,6 +79,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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/// </summary>
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/// </summary>
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private bool trackWasPlaying;
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private bool trackWasPlaying;
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private Track track;
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -117,18 +118,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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private void seekTrackToCurrent()
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private void seekTrackToCurrent()
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{
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{
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if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.Track.IsLoaded)
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if (!track.IsLoaded)
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return;
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return;
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adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
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adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
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}
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}
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private void scrollToTrackTime()
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private void scrollToTrackTime()
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{
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{
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if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.Track.IsLoaded)
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if (!track.IsLoaded)
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return;
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return;
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ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
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ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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