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Merge pull request #10289 from peppy/timeline-ux-improvements

Improve the usability of the editor timeline with combo colour and indices
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Dan Balasescu 2020-09-30 20:32:55 +09:00 committed by GitHub
commit 3af7e59103
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 95 additions and 8 deletions

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@ -3,18 +3,23 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly List<Container> shadowComponents = new List<Container>(); private readonly List<Container> shadowComponents = new List<Container>();
private DrawableHitObject drawableHitObject;
private Bindable<Color4> comboColour;
private readonly Container mainComponents;
private readonly OsuSpriteText comboIndexText;
private Bindable<int> comboIndex;
private const float thickness = 5; private const float thickness = 5;
private const float shadow_radius = 5; private const float shadow_radius = 5;
private const float circle_size = 16; private const float circle_size = 24;
public TimelineHitObjectBlueprint(HitObject hitObject) public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
mainComponents = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
comboIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
},
});
circle = new Circle circle = new Circle
{ {
Size = new Vector2(circle_size), Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
DragBar dragBarUnderlay; DragBar dragBarUnderlay;
Container extensionBar; Container extensionBar;
AddRangeInternal(new Drawable[] mainComponents.AddRange(new Drawable[]
{ {
extensionBar = new Container extensionBar = new Container
{ {
@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
else else
{ {
AddInternal(circle); mainComponents.Add(circle);
} }
updateShadows(); updateShadows();
} }
[BackgroundDependencyLoader(true)]
private void load(HitObjectComposer composer)
{
if (composer != null)
{
// best effort to get the drawable representation for grabbing colour and what not.
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (HitObject is IHasComboInformation comboInfo)
{
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
comboIndex.BindValueChanged(combo =>
{
comboIndexText.Text = (combo.NewValue + 1).ToString();
}, true);
}
if (drawableHitObject != null)
{
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
comboColour.BindValueChanged(colour =>
{
if (HitObject is IHasDuration)
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
else
mainComponents.Colour = drawableHitObject.AccentColour.Value;
var col = mainComponents.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
}, true);
}
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose
{ {
} }
protected override Drawable CreateMainContent() private Ruleset ruleset;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
composer = ruleset?.CreateHitObjectComposer(); composer = ruleset?.CreateHitObjectComposer();
// make the composer available to the timeline and other components in this screen.
dependencies.CacheAs(composer);
return dependencies;
}
protected override Drawable CreateMainContent()
{
if (ruleset == null || composer == null) if (ruleset == null || composer == null)
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");