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Polish a few extreme edge cases
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@ -376,7 +376,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X;
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float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X;
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if (topExcess > bottomExcess)
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if (topExcess + bottomExcess < buttons.Height + button_padding)
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{
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buttons.Anchor = Anchor.BottomCentre;
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buttons.Origin = Anchor.BottomCentre;
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}
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else if (topExcess > bottomExcess)
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{
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buttons.Anchor = Anchor.TopCentre;
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buttons.Origin = Anchor.BottomCentre;
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@ -387,8 +392,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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buttons.Origin = Anchor.TopCentre;
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}
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if (leftExcess < 0) buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(leftExcess)).X;
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if (rightExcess < 0) buttons.X += ToLocalSpace(thisQuad.TopLeft + new Vector2(rightExcess)).X;
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buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X;
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}
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}
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}
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