From 3ace5f135e826ae73e7e5630ae7a369f5ee7d6fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 May 2022 18:25:57 +0900 Subject: [PATCH] Adjust marker to match design proportions --- .../Compose/Components/BeatDivisorControl.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 47f7f4b388..e3c862f91b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -495,26 +495,22 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private OverlayColourProvider colourProvider { get; set; } - private const float size = 10; - [BackgroundDependencyLoader] private void load() { Colour = colourProvider.Background3; - Anchor = Anchor.TopLeft; - Origin = Anchor.TopCentre; + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomCentre; + + Size = new Vector2(8, 6.5f); - Width = size; - RelativeSizeAxes = Axes.Y; RelativePositionAxes = Axes.X; InternalChildren = new Drawable[] { - new EquilateralTriangle + new Triangle { - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, - Height = size, + RelativeSizeAxes = Axes.Both, EdgeSmoothness = new Vector2(1), Colour = Color4.White, }