diff --git a/osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs b/osu.Desktop.VisualTests/Tests/TestCaseMods.cs
similarity index 65%
rename from osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs
rename to osu.Desktop.VisualTests/Tests/TestCaseMods.cs
index d1c137191f..3f3a9d82f5 100644
--- a/osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs
+++ b/osu.Desktop.VisualTests/Tests/TestCaseMods.cs
@@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Database;
+using osu.Game.Screens.Play.HUD;
+using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
- internal class TestCaseModSelectOverlay : TestCase
+ internal class TestCaseMods : TestCase
{
- public override string Description => @"Tests the mod select overlay";
+ public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
+ private ModDisplay modDisplay;
+
private RulesetDatabase rulesets;
+
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
@@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.BottomCentre,
});
+ Add(modDisplay = new ModDisplay
+ {
+ Anchor = Anchor.TopRight,
+ Origin = Anchor.TopRight,
+ AutoSizeAxes = Axes.Both,
+ Position = new Vector2(0, 25),
+ });
+
+ modDisplay.Current.BindTo(modSelect.SelectedMods);
+
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)
diff --git a/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs b/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
index d8dac63980..cfa66f12ed 100644
--- a/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
+++ b/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
-using osu.Game.Rulesets.UI;
+using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests
{
diff --git a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
index 6a5d082aa3..107072b3ea 100644
--- a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
+++ b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
@@ -212,7 +212,7 @@
-
+
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs
index 68458caeac..b402d3a010 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs
@@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "FadeIn";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
+ public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
diff --git a/osu.Game/Graphics/Cursor/CursorTrail.cs b/osu.Game/Graphics/Cursor/CursorTrail.cs
index 09d1b99d13..1bc1dea04f 100644
--- a/osu.Game/Graphics/Cursor/CursorTrail.cs
+++ b/osu.Game/Graphics/Cursor/CursorTrail.cs
@@ -14,6 +14,7 @@ using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Colour;
using osu.Framework.Timing;
+using System.Diagnostics;
namespace osu.Game.Graphics.Cursor
{
@@ -39,6 +40,8 @@ namespace osu.Game.Graphics.Cursor
private Vector2? lastPosition;
+ private readonly InputResampler resampler = new InputResampler();
+
protected override DrawNode CreateDrawNode() => new TrailDrawNode();
protected override void ApplyDrawNode(DrawNode node)
@@ -116,22 +119,26 @@ namespace osu.Game.Graphics.Cursor
if (lastPosition == null)
{
lastPosition = state.Mouse.NativeState.Position;
+ resampler.AddPosition(lastPosition.Value);
return base.OnMouseMove(state);
}
- Vector2 pos1 = lastPosition.Value;
- Vector2 pos2 = state.Mouse.NativeState.Position;
-
- Vector2 diff = pos2 - pos1;
- float distance = diff.Length;
- Vector2 direction = diff / distance;
-
- float interval = size.X / 2 * 0.9f;
-
- for (float d = interval; d < distance; d += interval)
+ foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position))
{
- lastPosition = pos1 + direction * d;
- addPosition(lastPosition.Value);
+ Trace.Assert(lastPosition.HasValue);
+
+ Vector2 pos1 = lastPosition.Value;
+ Vector2 diff = pos2 - pos1;
+ float distance = diff.Length;
+ Vector2 direction = diff / distance;
+
+ float interval = size.X / 2 * 0.9f;
+
+ for (float d = interval; d < distance; d += interval)
+ {
+ lastPosition = pos1 + direction * d;
+ addPosition(lastPosition.Value);
+ }
}
return base.OnMouseMove(state);
diff --git a/osu.Game/Overlays/Mods/AssistedSection.cs b/osu.Game/Overlays/Mods/AssistedSection.cs
index b4263fa309..b3cbb410e4 100644
--- a/osu.Game/Overlays/Mods/AssistedSection.cs
+++ b/osu.Game/Overlays/Mods/AssistedSection.cs
@@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- ButtonColour = colours.Blue;
SelectedColour = colours.BlueLight;
}
diff --git a/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs b/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
index 0a293416dc..fc759eb7d9 100644
--- a/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
+++ b/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
@@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- ButtonColour = colours.Yellow;
SelectedColour = colours.YellowLight;
}
diff --git a/osu.Game/Overlays/Mods/DifficultyReductionSection.cs b/osu.Game/Overlays/Mods/DifficultyReductionSection.cs
index 3a373e6f09..dd3b5965f3 100644
--- a/osu.Game/Overlays/Mods/DifficultyReductionSection.cs
+++ b/osu.Game/Overlays/Mods/DifficultyReductionSection.cs
@@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- ButtonColour = colours.Green;
SelectedColour = colours.GreenLight;
}
diff --git a/osu.Game/Overlays/Mods/ModButton.cs b/osu.Game/Overlays/Mods/ModButton.cs
index f380c19d8a..ce70144bc3 100644
--- a/osu.Game/Overlays/Mods/ModButton.cs
+++ b/osu.Game/Overlays/Mods/ModButton.cs
@@ -19,7 +19,11 @@ using System.Linq;
namespace osu.Game.Overlays.Mods
{
- public class ModButton : FillFlowContainer
+
+ ///
+ /// Represents a clickable button which can cycle through one of more mods.
+ ///
+ public class ModButton : ModButtonEmpty
{
private ModIcon foregroundIcon { get; set; }
private readonly SpriteText text;
@@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
- foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour;
+ foregroundIcon.Highlighted = Selected;
if (mod != null)
displayMod(SelectedMod ?? Mods[0]);
@@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods
public bool Selected => selectedIndex != -1;
- private Color4 buttonColour;
- public Color4 ButtonColour
- {
- get
- {
- return buttonColour;
- }
- set
- {
- if (value == buttonColour) return;
- buttonColour = value;
- foreach (ModIcon icon in iconsContainer.Children)
- {
- icon.Colour = value;
- }
- }
- }
private Color4 selectedColour;
public Color4 SelectedColour
@@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods
// the mods from Mod, only multiple if Mod is a MultiMod
- public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
+ public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.Add(new[]
{
- new ModIcon
+ new ModIcon(Mods[0])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f),
- Colour = ButtonColour
},
- foregroundIcon = new ModIcon
+ foregroundIcon = new ModIcon(Mods[0])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f),
- Colour = ButtonColour
},
});
}
else
{
- iconsContainer.Add(foregroundIcon = new ModIcon
+ iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
- Colour = ButtonColour
});
}
}
- protected override void LoadComplete()
+ public ModButton(Mod mod)
{
- base.LoadComplete();
- foreach (ModIcon icon in iconsContainer.Children)
- icon.Colour = ButtonColour;
- }
-
- public ModButton(Mod m)
- {
- Direction = FillDirection.Vertical;
- Spacing = new Vector2(0f, -5f);
- Size = new Vector2(100f);
- AlwaysPresent = true;
-
Children = new Drawable[]
{
new Container
@@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods
},
text = new OsuSpriteText
{
+ Y = 75,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 18,
},
};
- Mod = m;
+ Mod = mod;
}
}
}
diff --git a/osu.Game/Overlays/Mods/ModButtonEmpty.cs b/osu.Game/Overlays/Mods/ModButtonEmpty.cs
new file mode 100644
index 0000000000..638c2a0e47
--- /dev/null
+++ b/osu.Game/Overlays/Mods/ModButtonEmpty.cs
@@ -0,0 +1,23 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using OpenTK;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Overlays.Mods
+{
+ ///
+ /// A mod button used exclusively for providing an empty space the size of a mod button.
+ ///
+ public class ModButtonEmpty : Container
+ {
+ public virtual Mod SelectedMod => null;
+
+ public ModButtonEmpty()
+ {
+ Size = new Vector2(100f);
+ AlwaysPresent = true;
+ }
+ }
+}
diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs
index c2af12f49e..40bd1e8b07 100644
--- a/osu.Game/Overlays/Mods/ModSection.cs
+++ b/osu.Game/Overlays/Mods/ModSection.cs
@@ -11,6 +11,8 @@ using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using System;
+using System.Linq;
+using System.Collections.Generic;
namespace osu.Game.Overlays.Mods
{
@@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
{
private readonly OsuSpriteText headerLabel;
- public FillFlowContainer ButtonsContainer { get; }
+ public FillFlowContainer ButtonsContainer { get; }
public Action Action;
protected abstract Key[] ToggleKeys { get; }
@@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods
}
}
+ public IEnumerable SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
+
+ public IEnumerable Mods
+ {
+ set
+ {
+ var modContainers = value.Select(m =>
+ {
+ if (m == null)
+ return new ModButtonEmpty();
+ else
+ return new ModButton(m)
+ {
+ SelectedColour = selectedColour,
+ Action = Action,
+ };
+ }).ToArray();
+
+ ButtonsContainer.Children = modContainers;
+ buttons = modContainers.OfType().ToArray();
+ }
+ }
+
private ModButton[] buttons = { };
- public ModButton[] Buttons
- {
- get
- {
- return buttons;
- }
- set
- {
- if (value == buttons) return;
- buttons = value;
-
- foreach (ModButton button in value)
- {
- button.ButtonColour = ButtonColour;
- button.SelectedColour = selectedColour;
- button.Action = Action;
- }
-
- ButtonsContainer.Children = value;
- }
- }
-
- private Color4 buttonsBolour = Color4.White;
- public Color4 ButtonColour
- {
- get
- {
- return buttonsBolour;
- }
- set
- {
- if (value == buttonsBolour) return;
- buttonsBolour = value;
-
- foreach (ModButton button in buttons)
- {
- button.ButtonColour = value;
- }
- }
- }
private Color4 selectedColour = Color4.White;
public Color4 SelectedColour
@@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods
selectedColour = value;
foreach (ModButton button in buttons)
- {
button.SelectedColour = value;
- }
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
var index = Array.IndexOf(ToggleKeys, args.Key);
- if (index > -1 && index < Buttons.Length)
- Buttons[index].SelectNext();
+ if (index > -1 && index < buttons.Length)
+ buttons[index].SelectNext();
return base.OnKeyDown(state, args);
}
@@ -109,8 +92,18 @@ namespace osu.Game.Overlays.Mods
public void DeselectAll()
{
foreach (ModButton button in buttons)
- {
button.Deselect();
+ }
+
+ public void DeselectTypes(Type[] modTypes)
+ {
+ foreach (var button in buttons)
+ {
+ Mod selected = button.SelectedMod;
+ if (selected == null) continue;
+ foreach (Type type in modTypes)
+ if (type.IsInstanceOfType(selected))
+ button.Deselect();
}
}
@@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods
Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold"
},
- ButtonsContainer = new FillFlowContainer
+ ButtonsContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs
index dadfb808f7..2840ffd1e4 100644
--- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs
+++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs
@@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children)
- section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
+ section.Mods = instance.GetModsFor(section.ModType);
refreshSelectedMods();
}
@@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods
{
if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children)
- foreach (ModButton button in section.Buttons)
- {
- Mod selected = button.SelectedMod;
- if (selected == null) continue;
- foreach (Type type in modTypes)
- if (type.IsInstanceOfType(selected))
- button.Deselect();
- }
+ section.DeselectTypes(modTypes);
}
private void modButtonPressed(Mod selectedMod)
@@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods
private void refreshSelectedMods()
{
- SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray();
+ SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
double multiplier = 1.0;
bool ranked = true;
diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs
index a2846c1d2f..c00847b7d8 100644
--- a/osu.Game/Rulesets/Mods/Mod.cs
+++ b/osu.Game/Rulesets/Mods/Mod.cs
@@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods
///
public virtual FontAwesome Icon => FontAwesome.fa_question;
+ ///
+ /// The type of this mod.
+ ///
+ public virtual ModType Type => ModType.Special;
+
///
/// The user readable description of this mod.
///
diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs
index 377a4c2180..1aab56a9fc 100644
--- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs
+++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs
@@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
+ public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs
index bef3f04af3..8eef9c70d6 100644
--- a/osu.Game/Rulesets/Mods/ModEasy.cs
+++ b/osu.Game/Rulesets/Mods/ModEasy.cs
@@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
+ public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs
index 63c534dc7d..b5ad859172 100644
--- a/osu.Game/Rulesets/Mods/ModFlashlight.cs
+++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs
@@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
+ public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}
diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs
index 235fc7ad76..207a6ec2a1 100644
--- a/osu.Game/Rulesets/Mods/ModHalfTime.cs
+++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs
@@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
+ public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs
index b729b5ae15..2516c02526 100644
--- a/osu.Game/Rulesets/Mods/ModHardRock.cs
+++ b/osu.Game/Rulesets/Mods/ModHardRock.cs
@@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
+ public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}
diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs
index 12c788ce54..89b9b3b62d 100644
--- a/osu.Game/Rulesets/Mods/ModHidden.cs
+++ b/osu.Game/Rulesets/Mods/ModHidden.cs
@@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
+ public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
}
}
\ No newline at end of file
diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs
index 0c8726bbc1..613e1e1d4d 100644
--- a/osu.Game/Rulesets/Mods/ModNoFail.cs
+++ b/osu.Game/Rulesets/Mods/ModNoFail.cs
@@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
+ public override ModType Type => ModType.DifficultyReduction;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs
index a7dcbbc9ed..2bf0278046 100644
--- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs
+++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs
@@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
+ public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs
index 8301796c1f..b23028098f 100644
--- a/osu.Game/Rulesets/UI/ModIcon.cs
+++ b/osu.Game/Rulesets/UI/ModIcon.cs
@@ -1,10 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using OpenTK.Graphics;
+using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.UI
{
@@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI
private readonly TextAwesome modIcon;
private readonly TextAwesome background;
- private float iconSize = 80;
- public float IconSize
- {
- get
- {
- return iconSize;
- }
- set
- {
- iconSize = value;
- reapplySize();
- }
- }
-
- public new Color4 Colour
- {
- get
- {
- return background.Colour;
- }
- set
- {
- background.Colour = value;
- }
- }
+ private const float icon_size = 80;
public FontAwesome Icon
{
- get
- {
- return modIcon.Icon;
- }
- set
- {
- modIcon.Icon = value;
- }
+ get { return modIcon.Icon; }
+ set { modIcon.Icon = value; }
}
- private void reapplySize()
- {
- background.TextSize = iconSize;
- modIcon.TextSize = iconSize - 35;
- }
+ private readonly ModType type;
- public ModIcon()
+ public ModIcon(Mod mod)
{
+ if (mod == null) throw new ArgumentNullException(nameof(mod));
+
+ type = mod.Type;
+
Children = new Drawable[]
{
background = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
+ TextSize = icon_size,
Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true,
- TextSize = 20
},
modIcon = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
- TextSize = 20
+ TextSize = icon_size - 35,
+ Icon = mod.Icon
},
};
+ }
- reapplySize();
+ private Color4 backgroundColour;
+ private Color4 highlightedColour;
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ switch (type)
+ {
+ default:
+ case ModType.DifficultyIncrease:
+ backgroundColour = colours.Yellow;
+ highlightedColour = colours.YellowLight;
+ break;
+ case ModType.DifficultyReduction:
+ backgroundColour = colours.Green;
+ highlightedColour = colours.GreenLight;
+ break;
+ case ModType.Special:
+ backgroundColour = colours.Blue;
+ highlightedColour = colours.BlueLight;
+ break;
+ }
+
+ applyStyle();
+ }
+
+ private bool highlighted;
+
+ public bool Highlighted
+ {
+ get
+ {
+ return highlighted;
+ }
+
+ set
+ {
+ highlighted = value;
+ applyStyle();
+ }
+ }
+
+ private void applyStyle()
+ {
+ background.Colour = highlighted ? highlightedColour : backgroundColour;
}
}
-}
\ No newline at end of file
+}
diff --git a/osu.Game/Rulesets/UI/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs
similarity index 96%
rename from osu.Game/Rulesets/UI/ComboCounter.cs
rename to osu.Game/Screens/Play/HUD/ComboCounter.cs
index d21059cbdb..a130bc2eab 100644
--- a/osu.Game/Rulesets/UI/ComboCounter.cs
+++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs
@@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play.HUD
{
public abstract class ComboCounter : Container
{
diff --git a/osu.Game/Rulesets/UI/ComboResultCounter.cs b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs
similarity index 95%
rename from osu.Game/Rulesets/UI/ComboResultCounter.cs
rename to osu.Game/Screens/Play/HUD/ComboResultCounter.cs
index 4b19b2c1ff..a1a166f944 100644
--- a/osu.Game/Rulesets/UI/ComboResultCounter.cs
+++ b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs
@@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
-using System;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play.HUD
{
///
/// Used to display combo with a roll-up animation in results screen.
diff --git a/osu.Game/Rulesets/UI/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs
similarity index 91%
rename from osu.Game/Rulesets/UI/HealthDisplay.cs
rename to osu.Game/Screens/Play/HUD/HealthDisplay.cs
index 5c6b9d2fe3..a146172085 100644
--- a/osu.Game/Rulesets/UI/HealthDisplay.cs
+++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs
@@ -4,7 +4,7 @@
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play.HUD
{
public abstract class HealthDisplay : Container
{
diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs
new file mode 100644
index 0000000000..1b67d8dc66
--- /dev/null
+++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs
@@ -0,0 +1,105 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Primitives;
+using osu.Framework.Graphics.UserInterface;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.UI;
+using OpenTK;
+using osu.Framework.Input;
+
+namespace osu.Game.Screens.Play.HUD
+{
+ public class ModDisplay : Container, IHasCurrentValue>
+ {
+ private readonly Bindable> mods = new Bindable>();
+
+ public Bindable> Current => mods;
+
+ private readonly FillFlowContainer iconsContainer;
+
+ public ModDisplay()
+ {
+ Children = new Drawable[]
+ {
+ iconsContainer = new IconFlow
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ AutoSizeAxes = Axes.Both,
+ Direction = FillDirection.Horizontal,
+ Margin = new MarginPadding { Left = 10, Right = 10 },
+ },
+ new OsuSpriteText
+ {
+ Anchor = Anchor.BottomCentre,
+ Origin = Anchor.TopCentre,
+ Text = @"/ UNRANKED /",
+ Font = @"Venera",
+ TextSize = 12,
+ }
+ };
+
+ mods.ValueChanged += mods =>
+ {
+ iconsContainer.Clear();
+ foreach (Mod mod in mods)
+ {
+ iconsContainer.Add(new ModIcon(mod)
+ {
+ AutoSizeAxes = Axes.Both,
+ Scale = new Vector2(0.6f),
+
+ });
+ }
+
+ if (IsLoaded)
+ appearTransform();
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ appearTransform();
+ }
+
+ private void appearTransform()
+ {
+ iconsContainer.Flush();
+ iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
+ expand();
+ using (iconsContainer.BeginDelayedSequence(1200))
+ contract();
+ }
+
+ private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
+
+ private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
+
+ protected override bool OnHover(InputState state)
+ {
+ expand();
+ return base.OnHover(state);
+ }
+
+ protected override void OnHoverLost(InputState state)
+ {
+ contract();
+ base.OnHoverLost(state);
+ }
+
+ private class IconFlow : FillFlowContainer
+ {
+ // just reverses the depth of flow contents.
+ protected override IComparer DepthComparer => new ReverseCreationOrderDepthComparer();
+ protected override IEnumerable FlowingChildren => base.FlowingChildren.Reverse();
+ }
+ }
+}
diff --git a/osu.Game/Rulesets/UI/StandardComboCounter.cs b/osu.Game/Screens/Play/HUD/StandardComboCounter.cs
similarity index 96%
rename from osu.Game/Rulesets/UI/StandardComboCounter.cs
rename to osu.Game/Screens/Play/HUD/StandardComboCounter.cs
index ad05c83839..525e52d207 100644
--- a/osu.Game/Rulesets/UI/StandardComboCounter.cs
+++ b/osu.Game/Screens/Play/HUD/StandardComboCounter.cs
@@ -3,7 +3,7 @@
using OpenTK;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play.HUD
{
///
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
diff --git a/osu.Game/Rulesets/UI/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
similarity index 96%
rename from osu.Game/Rulesets/UI/StandardHealthDisplay.cs
rename to osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
index 3d9a5489dc..7ba5dfe1b7 100644
--- a/osu.Game/Rulesets/UI/StandardHealthDisplay.cs
+++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
@@ -1,8 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK;
-using OpenTK.Graphics;
+using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
-using System;
+using OpenTK;
+using OpenTK.Graphics;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play.HUD
{
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
{
diff --git a/osu.Game/Rulesets/UI/HudOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs
similarity index 85%
rename from osu.Game/Rulesets/UI/HudOverlay.cs
rename to osu.Game/Screens/Play/HUDOverlay.cs
index 47cf157732..12e2cb197e 100644
--- a/osu.Game/Rulesets/UI/HudOverlay.cs
+++ b/osu.Game/Screens/Play/HUDOverlay.cs
@@ -5,18 +5,19 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
-using osu.Game.Screens.Play;
-using osu.Game.Rulesets.Scoring;
-using osu.Framework.Input;
-using OpenTK.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI;
+using osu.Game.Screens.Play.HUD;
+using OpenTK.Input;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play
{
- public abstract class HudOverlay : Container
+ public abstract class HUDOverlay : Container
{
private const int duration = 100;
@@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI
public readonly RollingCounter AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
+ public readonly ModDisplay ModDisplay;
private Bindable showKeyCounter;
private Bindable showHud;
@@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress();
+ protected abstract ModDisplay CreateModsContainer();
- protected HudOverlay()
+ protected HUDOverlay()
{
RelativeSizeAxes = Axes.Both;
@@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
+ ModDisplay = CreateModsContainer(),
}
});
}
@@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI
public virtual void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
+
+ // in the case a replay isn't loaded, we want some elements to only appear briefly.
+ if (!hitRenderer.HasReplayLoaded)
+ using (ModDisplay.BeginDelayedSequence(2000))
+ ModDisplay.FadeOut(200);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs
index 37b4cf5b45..534a224855 100644
--- a/osu.Game/Screens/Play/Player.cs
+++ b/osu.Game/Screens/Play/Player.cs
@@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
private Container hitRendererContainer;
- private HudOverlay hudOverlay;
+ private HUDOverlay hudOverlay;
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
@@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
- hudOverlay = new StandardHudOverlay()
+ hudOverlay = new StandardHUDOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
+ hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
+
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;
diff --git a/osu.Game/Rulesets/UI/StandardHudOverlay.cs b/osu.Game/Screens/Play/StandardHUDOverlay.cs
similarity index 85%
rename from osu.Game/Rulesets/UI/StandardHudOverlay.cs
rename to osu.Game/Screens/Play/StandardHUDOverlay.cs
index c68e29f98a..41f9ee1394 100644
--- a/osu.Game/Rulesets/UI/StandardHudOverlay.cs
+++ b/osu.Game/Screens/Play/StandardHUDOverlay.cs
@@ -1,18 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Screens.Play;
+using osu.Game.Screens.Play.HUD;
+using OpenTK;
-namespace osu.Game.Rulesets.UI
+namespace osu.Game.Screens.Play
{
- public class StandardHudOverlay : HudOverlay
+ public class StandardHUDOverlay : HUDOverlay
{
protected override RollingCounter CreateAccuracyCounter() => new PercentageCounter
{
@@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.X,
};
+ protected override ModDisplay CreateModsContainer() => new ModDisplay
+ {
+ Anchor = Anchor.TopRight,
+ Origin = Anchor.TopRight,
+ AutoSizeAxes = Axes.Both,
+ Margin = new MarginPadding { Top = 20, Right = 10 },
+ };
+
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 3535bc0028..bd9f087cf7 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -178,10 +178,9 @@
-
-
-
-
+
+
+
@@ -228,7 +227,9 @@
+
+
@@ -254,7 +255,7 @@
-
+
@@ -279,8 +280,8 @@
-
-
+
+
@@ -392,6 +393,7 @@
+
diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings
index bc2c347d0c..03d9e34805 100644
--- a/osu.sln.DotSettings
+++ b/osu.sln.DotSettings
@@ -182,6 +182,7 @@
GL
GLSL
HID
+ HUD
ID
IP
IPC