diff --git a/osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs b/osu.Desktop.VisualTests/Tests/TestCaseMods.cs similarity index 65% rename from osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs rename to osu.Desktop.VisualTests/Tests/TestCaseMods.cs index d1c137191f..3f3a9d82f5 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseMods.cs @@ -6,16 +6,21 @@ using osu.Framework.Graphics; using osu.Game.Overlays.Mods; using osu.Framework.Testing; using osu.Game.Database; +using osu.Game.Screens.Play.HUD; +using OpenTK; namespace osu.Desktop.VisualTests.Tests { - internal class TestCaseModSelectOverlay : TestCase + internal class TestCaseMods : TestCase { - public override string Description => @"Tests the mod select overlay"; + public override string Description => @"Mod select overlay and in-game display"; private ModSelectOverlay modSelect; + private ModDisplay modDisplay; + private RulesetDatabase rulesets; + [BackgroundDependencyLoader] private void load(RulesetDatabase rulesets) { @@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests Anchor = Anchor.BottomCentre, }); + Add(modDisplay = new ModDisplay + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Position = new Vector2(0, 25), + }); + + modDisplay.Current.BindTo(modSelect.SelectedMods); + AddStep("Toggle", modSelect.ToggleVisibility); foreach (var ruleset in rulesets.AllRulesets) diff --git a/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs b/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs index d8dac63980..cfa66f12ed 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play.HUD; namespace osu.Desktop.VisualTests.Tests { diff --git a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj index 6a5d082aa3..107072b3ea 100644 --- a/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj +++ b/osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj @@ -212,7 +212,7 @@ - + diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs index 68458caeac..b402d3a010 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaMod.cs @@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public override string Name => "FadeIn"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; + public override ModType Type => ModType.DifficultyIncrease; public override double ScoreMultiplier => 1; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; diff --git a/osu.Game/Graphics/Cursor/CursorTrail.cs b/osu.Game/Graphics/Cursor/CursorTrail.cs index 09d1b99d13..1bc1dea04f 100644 --- a/osu.Game/Graphics/Cursor/CursorTrail.cs +++ b/osu.Game/Graphics/Cursor/CursorTrail.cs @@ -14,6 +14,7 @@ using OpenTK.Graphics.ES30; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Colour; using osu.Framework.Timing; +using System.Diagnostics; namespace osu.Game.Graphics.Cursor { @@ -39,6 +40,8 @@ namespace osu.Game.Graphics.Cursor private Vector2? lastPosition; + private readonly InputResampler resampler = new InputResampler(); + protected override DrawNode CreateDrawNode() => new TrailDrawNode(); protected override void ApplyDrawNode(DrawNode node) @@ -116,22 +119,26 @@ namespace osu.Game.Graphics.Cursor if (lastPosition == null) { lastPosition = state.Mouse.NativeState.Position; + resampler.AddPosition(lastPosition.Value); return base.OnMouseMove(state); } - Vector2 pos1 = lastPosition.Value; - Vector2 pos2 = state.Mouse.NativeState.Position; - - Vector2 diff = pos2 - pos1; - float distance = diff.Length; - Vector2 direction = diff / distance; - - float interval = size.X / 2 * 0.9f; - - for (float d = interval; d < distance; d += interval) + foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position)) { - lastPosition = pos1 + direction * d; - addPosition(lastPosition.Value); + Trace.Assert(lastPosition.HasValue); + + Vector2 pos1 = lastPosition.Value; + Vector2 diff = pos2 - pos1; + float distance = diff.Length; + Vector2 direction = diff / distance; + + float interval = size.X / 2 * 0.9f; + + for (float d = interval; d < distance; d += interval) + { + lastPosition = pos1 + direction * d; + addPosition(lastPosition.Value); + } } return base.OnMouseMove(state); diff --git a/osu.Game/Overlays/Mods/AssistedSection.cs b/osu.Game/Overlays/Mods/AssistedSection.cs index b4263fa309..b3cbb410e4 100644 --- a/osu.Game/Overlays/Mods/AssistedSection.cs +++ b/osu.Game/Overlays/Mods/AssistedSection.cs @@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods [BackgroundDependencyLoader] private void load(OsuColour colours) { - ButtonColour = colours.Blue; SelectedColour = colours.BlueLight; } diff --git a/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs b/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs index 0a293416dc..fc759eb7d9 100644 --- a/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs +++ b/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs @@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods [BackgroundDependencyLoader] private void load(OsuColour colours) { - ButtonColour = colours.Yellow; SelectedColour = colours.YellowLight; } diff --git a/osu.Game/Overlays/Mods/DifficultyReductionSection.cs b/osu.Game/Overlays/Mods/DifficultyReductionSection.cs index 3a373e6f09..dd3b5965f3 100644 --- a/osu.Game/Overlays/Mods/DifficultyReductionSection.cs +++ b/osu.Game/Overlays/Mods/DifficultyReductionSection.cs @@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods [BackgroundDependencyLoader] private void load(OsuColour colours) { - ButtonColour = colours.Green; SelectedColour = colours.GreenLight; } diff --git a/osu.Game/Overlays/Mods/ModButton.cs b/osu.Game/Overlays/Mods/ModButton.cs index f380c19d8a..ce70144bc3 100644 --- a/osu.Game/Overlays/Mods/ModButton.cs +++ b/osu.Game/Overlays/Mods/ModButton.cs @@ -19,7 +19,11 @@ using System.Linq; namespace osu.Game.Overlays.Mods { - public class ModButton : FillFlowContainer + + /// + /// Represents a clickable button which can cycle through one of more mods. + /// + public class ModButton : ModButtonEmpty { private ModIcon foregroundIcon { get; set; } private readonly SpriteText text; @@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic); iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic); - foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour; + foregroundIcon.Highlighted = Selected; if (mod != null) displayMod(SelectedMod ?? Mods[0]); @@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods public bool Selected => selectedIndex != -1; - private Color4 buttonColour; - public Color4 ButtonColour - { - get - { - return buttonColour; - } - set - { - if (value == buttonColour) return; - buttonColour = value; - foreach (ModIcon icon in iconsContainer.Children) - { - icon.Colour = value; - } - } - } private Color4 selectedColour; public Color4 SelectedColour @@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods // the mods from Mod, only multiple if Mod is a MultiMod - public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); + public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); [BackgroundDependencyLoader] private void load(AudioManager audio) @@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods { iconsContainer.Add(new[] { - new ModIcon + new ModIcon(Mods[0]) { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Position = new Vector2(1.5f), - Colour = ButtonColour }, - foregroundIcon = new ModIcon + foregroundIcon = new ModIcon(Mods[0]) { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Position = new Vector2(-1.5f), - Colour = ButtonColour }, }); } else { - iconsContainer.Add(foregroundIcon = new ModIcon + iconsContainer.Add(foregroundIcon = new ModIcon(Mod) { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, - Colour = ButtonColour }); } } - protected override void LoadComplete() + public ModButton(Mod mod) { - base.LoadComplete(); - foreach (ModIcon icon in iconsContainer.Children) - icon.Colour = ButtonColour; - } - - public ModButton(Mod m) - { - Direction = FillDirection.Vertical; - Spacing = new Vector2(0f, -5f); - Size = new Vector2(100f); - AlwaysPresent = true; - Children = new Drawable[] { new Container @@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods }, text = new OsuSpriteText { + Y = 75, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, TextSize = 18, }, }; - Mod = m; + Mod = mod; } } } diff --git a/osu.Game/Overlays/Mods/ModButtonEmpty.cs b/osu.Game/Overlays/Mods/ModButtonEmpty.cs new file mode 100644 index 0000000000..638c2a0e47 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModButtonEmpty.cs @@ -0,0 +1,23 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + /// + /// A mod button used exclusively for providing an empty space the size of a mod button. + /// + public class ModButtonEmpty : Container + { + public virtual Mod SelectedMod => null; + + public ModButtonEmpty() + { + Size = new Vector2(100f); + AlwaysPresent = true; + } + } +} diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs index c2af12f49e..40bd1e8b07 100644 --- a/osu.Game/Overlays/Mods/ModSection.cs +++ b/osu.Game/Overlays/Mods/ModSection.cs @@ -11,6 +11,8 @@ using osu.Framework.Input; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using System; +using System.Linq; +using System.Collections.Generic; namespace osu.Game.Overlays.Mods { @@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods { private readonly OsuSpriteText headerLabel; - public FillFlowContainer ButtonsContainer { get; } + public FillFlowContainer ButtonsContainer { get; } public Action Action; protected abstract Key[] ToggleKeys { get; } @@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods } } + public IEnumerable SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null); + + public IEnumerable Mods + { + set + { + var modContainers = value.Select(m => + { + if (m == null) + return new ModButtonEmpty(); + else + return new ModButton(m) + { + SelectedColour = selectedColour, + Action = Action, + }; + }).ToArray(); + + ButtonsContainer.Children = modContainers; + buttons = modContainers.OfType().ToArray(); + } + } + private ModButton[] buttons = { }; - public ModButton[] Buttons - { - get - { - return buttons; - } - set - { - if (value == buttons) return; - buttons = value; - - foreach (ModButton button in value) - { - button.ButtonColour = ButtonColour; - button.SelectedColour = selectedColour; - button.Action = Action; - } - - ButtonsContainer.Children = value; - } - } - - private Color4 buttonsBolour = Color4.White; - public Color4 ButtonColour - { - get - { - return buttonsBolour; - } - set - { - if (value == buttonsBolour) return; - buttonsBolour = value; - - foreach (ModButton button in buttons) - { - button.ButtonColour = value; - } - } - } private Color4 selectedColour = Color4.White; public Color4 SelectedColour @@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods selectedColour = value; foreach (ModButton button in buttons) - { button.SelectedColour = value; - } } } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { var index = Array.IndexOf(ToggleKeys, args.Key); - if (index > -1 && index < Buttons.Length) - Buttons[index].SelectNext(); + if (index > -1 && index < buttons.Length) + buttons[index].SelectNext(); return base.OnKeyDown(state, args); } @@ -109,8 +92,18 @@ namespace osu.Game.Overlays.Mods public void DeselectAll() { foreach (ModButton button in buttons) - { button.Deselect(); + } + + public void DeselectTypes(Type[] modTypes) + { + foreach (var button in buttons) + { + Mod selected = button.SelectedMod; + if (selected == null) continue; + foreach (Type type in modTypes) + if (type.IsInstanceOfType(selected)) + button.Deselect(); } } @@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods Position = new Vector2(0f, 0f), Font = @"Exo2.0-Bold" }, - ButtonsContainer = new FillFlowContainer + ButtonsContainer = new FillFlowContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.BottomLeft, diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index dadfb808f7..2840ffd1e4 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods var instance = newRuleset.CreateInstance(); foreach (ModSection section in modSectionsContainer.Children) - section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray(); + section.Mods = instance.GetModsFor(section.ModType); refreshSelectedMods(); } @@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods { if (modTypes.Length == 0) return; foreach (ModSection section in modSectionsContainer.Children) - foreach (ModButton button in section.Buttons) - { - Mod selected = button.SelectedMod; - if (selected == null) continue; - foreach (Type type in modTypes) - if (type.IsInstanceOfType(selected)) - button.Deselect(); - } + section.DeselectTypes(modTypes); } private void modButtonPressed(Mod selectedMod) @@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods private void refreshSelectedMods() { - SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray(); + SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray(); double multiplier = 1.0; bool ranked = true; diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index a2846c1d2f..c00847b7d8 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods /// public virtual FontAwesome Icon => FontAwesome.fa_question; + /// + /// The type of this mod. + /// + public virtual ModType Type => ModType.Special; + /// /// The user readable description of this mod. /// diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 377a4c2180..1aab56a9fc 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Double Time"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime; + public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Zoooooooooom"; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) }; diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index bef3f04af3..8eef9c70d6 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Easy"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy; + public override ModType Type => ModType.DifficultyReduction; public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."; public override double ScoreMultiplier => 0.5; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 63c534dc7d..b5ad859172 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Flashlight"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight; + public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Restricted view area."; public override bool Ranked => true; } diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 235fc7ad76..207a6ec2a1 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Half Time"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime; + public override ModType Type => ModType.DifficultyReduction; public override string Description => "Less zoom"; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) }; diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index b729b5ae15..2516c02526 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Hard Rock"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock; + public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Everything just got a bit harder..."; public override Type[] IncompatibleMods => new[] { typeof(ModEasy) }; } diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 12c788ce54..89b9b3b62d 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Hidden"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; + public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; } } \ No newline at end of file diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 0c8726bbc1..613e1e1d4d 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "NoFail"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail; + public override ModType Type => ModType.DifficultyReduction; public override string Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index a7dcbbc9ed..2bf0278046 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Sudden Death"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath; + public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Miss a note and fail."; public override double ScoreMultiplier => 1; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 8301796c1f..b23028098f 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -1,10 +1,13 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using OpenTK.Graphics; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.UI { @@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI private readonly TextAwesome modIcon; private readonly TextAwesome background; - private float iconSize = 80; - public float IconSize - { - get - { - return iconSize; - } - set - { - iconSize = value; - reapplySize(); - } - } - - public new Color4 Colour - { - get - { - return background.Colour; - } - set - { - background.Colour = value; - } - } + private const float icon_size = 80; public FontAwesome Icon { - get - { - return modIcon.Icon; - } - set - { - modIcon.Icon = value; - } + get { return modIcon.Icon; } + set { modIcon.Icon = value; } } - private void reapplySize() - { - background.TextSize = iconSize; - modIcon.TextSize = iconSize - 35; - } + private readonly ModType type; - public ModIcon() + public ModIcon(Mod mod) { + if (mod == null) throw new ArgumentNullException(nameof(mod)); + + type = mod.Type; + Children = new Drawable[] { background = new TextAwesome { Origin = Anchor.Centre, Anchor = Anchor.Centre, + TextSize = icon_size, Icon = FontAwesome.fa_osu_mod_bg, Shadow = true, - TextSize = 20 }, modIcon = new TextAwesome { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = OsuColour.Gray(84), - TextSize = 20 + TextSize = icon_size - 35, + Icon = mod.Icon }, }; + } - reapplySize(); + private Color4 backgroundColour; + private Color4 highlightedColour; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + switch (type) + { + default: + case ModType.DifficultyIncrease: + backgroundColour = colours.Yellow; + highlightedColour = colours.YellowLight; + break; + case ModType.DifficultyReduction: + backgroundColour = colours.Green; + highlightedColour = colours.GreenLight; + break; + case ModType.Special: + backgroundColour = colours.Blue; + highlightedColour = colours.BlueLight; + break; + } + + applyStyle(); + } + + private bool highlighted; + + public bool Highlighted + { + get + { + return highlighted; + } + + set + { + highlighted = value; + applyStyle(); + } + } + + private void applyStyle() + { + background.Colour = highlighted ? highlightedColour : backgroundColour; } } -} \ No newline at end of file +} diff --git a/osu.Game/Rulesets/UI/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs similarity index 96% rename from osu.Game/Rulesets/UI/ComboCounter.cs rename to osu.Game/Screens/Play/HUD/ComboCounter.cs index d21059cbdb..a130bc2eab 100644 --- a/osu.Game/Rulesets/UI/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms; using osu.Framework.MathUtils; using osu.Game.Graphics.Sprites; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play.HUD { public abstract class ComboCounter : Container { diff --git a/osu.Game/Rulesets/UI/ComboResultCounter.cs b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs similarity index 95% rename from osu.Game/Rulesets/UI/ComboResultCounter.cs rename to osu.Game/Screens/Play/HUD/ComboResultCounter.cs index 4b19b2c1ff..a1a166f944 100644 --- a/osu.Game/Rulesets/UI/ComboResultCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs @@ -1,13 +1,13 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Framework.MathUtils; using osu.Game.Graphics.UserInterface; -using System; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play.HUD { /// /// Used to display combo with a roll-up animation in results screen. diff --git a/osu.Game/Rulesets/UI/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs similarity index 91% rename from osu.Game/Rulesets/UI/HealthDisplay.cs rename to osu.Game/Screens/Play/HUD/HealthDisplay.cs index 5c6b9d2fe3..a146172085 100644 --- a/osu.Game/Rulesets/UI/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -4,7 +4,7 @@ using osu.Framework.Configuration; using osu.Framework.Graphics.Containers; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play.HUD { public abstract class HealthDisplay : Container { diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs new file mode 100644 index 0000000000..1b67d8dc66 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -0,0 +1,105 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Configuration; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using OpenTK; +using osu.Framework.Input; + +namespace osu.Game.Screens.Play.HUD +{ + public class ModDisplay : Container, IHasCurrentValue> + { + private readonly Bindable> mods = new Bindable>(); + + public Bindable> Current => mods; + + private readonly FillFlowContainer iconsContainer; + + public ModDisplay() + { + Children = new Drawable[] + { + iconsContainer = new IconFlow + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Margin = new MarginPadding { Left = 10, Right = 10 }, + }, + new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.TopCentre, + Text = @"/ UNRANKED /", + Font = @"Venera", + TextSize = 12, + } + }; + + mods.ValueChanged += mods => + { + iconsContainer.Clear(); + foreach (Mod mod in mods) + { + iconsContainer.Add(new ModIcon(mod) + { + AutoSizeAxes = Axes.Both, + Scale = new Vector2(0.6f), + + }); + } + + if (IsLoaded) + appearTransform(); + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + appearTransform(); + } + + private void appearTransform() + { + iconsContainer.Flush(); + iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint); + expand(); + using (iconsContainer.BeginDelayedSequence(1200)) + contract(); + } + + private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint); + + private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint); + + protected override bool OnHover(InputState state) + { + expand(); + return base.OnHover(state); + } + + protected override void OnHoverLost(InputState state) + { + contract(); + base.OnHoverLost(state); + } + + private class IconFlow : FillFlowContainer + { + // just reverses the depth of flow contents. + protected override IComparer DepthComparer => new ReverseCreationOrderDepthComparer(); + protected override IEnumerable FlowingChildren => base.FlowingChildren.Reverse(); + } + } +} diff --git a/osu.Game/Rulesets/UI/StandardComboCounter.cs b/osu.Game/Screens/Play/HUD/StandardComboCounter.cs similarity index 96% rename from osu.Game/Rulesets/UI/StandardComboCounter.cs rename to osu.Game/Screens/Play/HUD/StandardComboCounter.cs index ad05c83839..525e52d207 100644 --- a/osu.Game/Rulesets/UI/StandardComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/StandardComboCounter.cs @@ -3,7 +3,7 @@ using OpenTK; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play.HUD { /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. diff --git a/osu.Game/Rulesets/UI/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs similarity index 96% rename from osu.Game/Rulesets/UI/StandardHealthDisplay.cs rename to osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs index 3d9a5489dc..7ba5dfe1b7 100644 --- a/osu.Game/Rulesets/UI/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs @@ -1,8 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK; -using OpenTK.Graphics; +using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; -using System; +using OpenTK; +using OpenTK.Graphics; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play.HUD { public class StandardHealthDisplay : HealthDisplay, IHasAccentColour { diff --git a/osu.Game/Rulesets/UI/HudOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs similarity index 85% rename from osu.Game/Rulesets/UI/HudOverlay.cs rename to osu.Game/Screens/Play/HUDOverlay.cs index 47cf157732..12e2cb197e 100644 --- a/osu.Game/Rulesets/UI/HudOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -5,18 +5,19 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Play; -using osu.Game.Rulesets.Scoring; -using osu.Framework.Input; -using OpenTK.Input; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play.HUD; +using OpenTK.Input; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play { - public abstract class HudOverlay : Container + public abstract class HUDOverlay : Container { private const int duration = 100; @@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI public readonly RollingCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; public readonly SongProgress Progress; + public readonly ModDisplay ModDisplay; private Bindable showKeyCounter; private Bindable showHud; @@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI protected abstract ScoreCounter CreateScoreCounter(); protected abstract HealthDisplay CreateHealthDisplay(); protected abstract SongProgress CreateProgress(); + protected abstract ModDisplay CreateModsContainer(); - protected HudOverlay() + protected HUDOverlay() { RelativeSizeAxes = Axes.Both; @@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI AccuracyCounter = CreateAccuracyCounter(), HealthDisplay = CreateHealthDisplay(), Progress = CreateProgress(), + ModDisplay = CreateModsContainer(), } }); } @@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI public virtual void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); + + // in the case a replay isn't loaded, we want some elements to only appear briefly. + if (!hitRenderer.HasReplayLoaded) + using (ModDisplay.BeginDelayedSequence(2000)) + ModDisplay.FadeOut(200); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 37b4cf5b45..534a224855 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play private Container hitRendererContainer; - private HudOverlay hudOverlay; + private HUDOverlay hudOverlay; private PauseOverlay pauseOverlay; private FailOverlay failOverlay; @@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play scoreProcessor = HitRenderer.CreateScoreProcessor(); - hudOverlay = new StandardHudOverlay() + hudOverlay = new StandardHUDOverlay() { Anchor = Anchor.Centre, Origin = Anchor.Centre @@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded; hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos); + hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods); + //bind HitRenderer to ScoreProcessor and ourselves (for a pass situation) HitRenderer.OnAllJudged += onCompletion; diff --git a/osu.Game/Rulesets/UI/StandardHudOverlay.cs b/osu.Game/Screens/Play/StandardHUDOverlay.cs similarity index 85% rename from osu.Game/Rulesets/UI/StandardHudOverlay.cs rename to osu.Game/Screens/Play/StandardHUDOverlay.cs index c68e29f98a..41f9ee1394 100644 --- a/osu.Game/Rulesets/UI/StandardHudOverlay.cs +++ b/osu.Game/Screens/Play/StandardHUDOverlay.cs @@ -1,18 +1,18 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Scoring; -using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using OpenTK; -namespace osu.Game.Rulesets.UI +namespace osu.Game.Screens.Play { - public class StandardHudOverlay : HudOverlay + public class StandardHUDOverlay : HUDOverlay { protected override RollingCounter CreateAccuracyCounter() => new PercentageCounter { @@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI RelativeSizeAxes = Axes.X, }; + protected override ModDisplay CreateModsContainer() => new ModDisplay + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 20, Right = 10 }, + }; + [BackgroundDependencyLoader] private void load(OsuColour colours) { diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3535bc0028..bd9f087cf7 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -178,10 +178,9 @@ - - - - + + + @@ -228,7 +227,9 @@ + + @@ -254,7 +255,7 @@ - + @@ -279,8 +280,8 @@ - - + + @@ -392,6 +393,7 @@ + diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index bc2c347d0c..03d9e34805 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -182,6 +182,7 @@ GL GLSL HID + HUD ID IP IPC