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Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
This commit is contained in:
commit
3a81602d0c
@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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slidingSample?.Stop();
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}
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private void updateSlidingSample(ValueChangedEvent<bool> tracking)
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private void updateSlidingSample(ValueChangedEvent<bool> tracking)
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{
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{
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if (tracking.NewValue)
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if (tracking.NewValue)
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@ -124,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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spinningSample?.Stop();
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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{
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base.AddNestedHitObject(hitObject);
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base.AddNestedHitObject(hitObject);
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@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSamplePlayback : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSlidingSampleStopsOnSeek()
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{
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DrawableSlider slider = null;
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DrawableSample[] samples = null;
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AddStep("get first slider", () =>
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{
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slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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});
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AddStep("start playback", () => EditorClock.Start());
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AddUntilStep("wait for slider sliding then seek", () =>
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{
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if (!slider.Tracking.Value)
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return false;
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if (!samples.Any(s => s.Playing))
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return false;
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EditorClock.Seek(20000);
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return true;
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});
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AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
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}
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}
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}
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@ -384,6 +384,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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}
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}
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/// <summary>
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/// Stops playback of all samples. Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
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/// </summary>
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public virtual void StopAllSamples() => Samples?.Stop();
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -452,6 +457,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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foreach (var nested in NestedHitObjects)
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foreach (var nested in NestedHitObjects)
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nested.OnKilled();
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nested.OnKilled();
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StopAllSamples();
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UpdateResult(false);
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UpdateResult(false);
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}
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}
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@ -41,7 +41,14 @@ namespace osu.Game.Skinning
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// it's not easy to know if a sample has finished playing (to end).
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// it's not easy to know if a sample has finished playing (to end).
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// to keep things simple only resume playing looping samples.
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// to keep things simple only resume playing looping samples.
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else if (Looping)
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else if (Looping)
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{
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// schedule so we don't start playing a sample which is no longer alive.
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Schedule(() =>
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{
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if (RequestedPlaying)
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base.Play();
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base.Play();
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});
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}
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}
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}
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});
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});
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}
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}
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