mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:52:55 +08:00
Merge branch 'master' into fix-hold-note-input
This commit is contained in:
commit
3a5015d013
@ -53,7 +53,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1225.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1227.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -28,9 +28,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
{
|
{
|
||||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new CatchScoreProcessor(beatmap);
|
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||||
|
|
||||||
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new CatchHealthProcessor(beatmap);
|
|
||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
|
||||||
|
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Scoring
|
|
||||||
{
|
|
||||||
public class CatchHealthProcessor : HealthProcessor
|
|
||||||
{
|
|
||||||
public CatchHealthProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private float hpDrainRate;
|
|
||||||
|
|
||||||
protected override void ApplyBeatmap(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
base.ApplyBeatmap(beatmap);
|
|
||||||
|
|
||||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
|
||||||
{
|
|
||||||
switch (result.Type)
|
|
||||||
{
|
|
||||||
case HitResult.Miss:
|
|
||||||
return hpDrainRate;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,18 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Scoring
|
namespace osu.Game.Rulesets.Catch.Scoring
|
||||||
{
|
{
|
||||||
public class CatchScoreProcessor : ScoreProcessor
|
public class CatchScoreProcessor : ScoreProcessor
|
||||||
{
|
{
|
||||||
public CatchScoreProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
46
osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
Normal file
46
osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||||
|
{
|
||||||
|
private Skin defaultSkin;
|
||||||
|
|
||||||
|
protected SkinnableTestScene()
|
||||||
|
: base(1, 2)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio, SkinManager skinManager)
|
||||||
|
{
|
||||||
|
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetContents(Func<Drawable> creationFunction)
|
||||||
|
{
|
||||||
|
Cell(0).Child = createProvider(null, creationFunction);
|
||||||
|
Cell(1).Child = createProvider(defaultSkin, creationFunction);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
||||||
|
{
|
||||||
|
var mainProvider = new SkinProvidingContainer(skin);
|
||||||
|
|
||||||
|
return mainProvider
|
||||||
|
.WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
|
||||||
|
{
|
||||||
|
Child = creationFunction()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
37
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
Normal file
37
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneDrawableJudgement : SkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableJudgement),
|
||||||
|
typeof(DrawableManiaJudgement)
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneDrawableJudgement()
|
||||||
|
{
|
||||||
|
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||||
|
{
|
||||||
|
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||||
|
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -26,7 +26,9 @@ using osu.Game.Rulesets.Mania.Configuration;
|
|||||||
using osu.Game.Rulesets.Mania.Difficulty;
|
using osu.Game.Rulesets.Mania.Difficulty;
|
||||||
using osu.Game.Rulesets.Mania.Edit;
|
using osu.Game.Rulesets.Mania.Edit;
|
||||||
using osu.Game.Rulesets.Mania.Scoring;
|
using osu.Game.Rulesets.Mania.Scoring;
|
||||||
|
using osu.Game.Rulesets.Mania.Skinning;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania
|
namespace osu.Game.Rulesets.Mania
|
||||||
@ -35,9 +37,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ManiaScoreProcessor(beatmap);
|
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||||
|
|
||||||
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new ManiaHealthProcessor(beatmap);
|
|
||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||||
|
|
||||||
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||||
|
|
||||||
|
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
|
||||||
|
|
||||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||||
{
|
{
|
||||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||||
|
@ -1,69 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Scoring
|
|
||||||
{
|
|
||||||
public class ManiaHealthProcessor : HealthProcessor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The hit HP multiplier at OD = 0.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_min = 0.75;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The hit HP multiplier at OD = 0.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_mid = 0.85;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The hit HP multiplier at OD = 0.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_max = 1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The MISS HP multiplier at OD = 0.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_miss_min = 0.5;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The MISS HP multiplier at OD = 5.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_miss_mid = 0.75;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The MISS HP multiplier at OD = 10.
|
|
||||||
/// </summary>
|
|
||||||
private const double hp_multiplier_miss_max = 1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
|
||||||
/// </summary>
|
|
||||||
private double hpMissMultiplier = 1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The HIT HP multiplier. This is multiplied to hit hp increases.
|
|
||||||
/// </summary>
|
|
||||||
private double hpMultiplier = 1;
|
|
||||||
|
|
||||||
public ManiaHealthProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ApplyBeatmap(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
base.ApplyBeatmap(beatmap);
|
|
||||||
|
|
||||||
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
|
||||||
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
|
|
||||||
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
|
||||||
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,18 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Scoring
|
namespace osu.Game.Rulesets.Mania.Scoring
|
||||||
{
|
{
|
||||||
internal class ManiaScoreProcessor : ScoreProcessor
|
internal class ManiaScoreProcessor : ScoreProcessor
|
||||||
{
|
{
|
||||||
public ManiaScoreProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,67 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Skinning
|
||||||
|
{
|
||||||
|
public class ManiaLegacySkinTransformer : ISkin
|
||||||
|
{
|
||||||
|
private readonly ISkin source;
|
||||||
|
|
||||||
|
public ManiaLegacySkinTransformer(ISkin source)
|
||||||
|
{
|
||||||
|
this.source = source;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||||
|
{
|
||||||
|
switch (component)
|
||||||
|
{
|
||||||
|
case GameplaySkinComponent<HitResult> resultComponent:
|
||||||
|
return getResult(resultComponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
|
||||||
|
{
|
||||||
|
switch (resultComponent.Component)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return this.GetAnimation("mania-hit0", true, true);
|
||||||
|
|
||||||
|
case HitResult.Meh:
|
||||||
|
return this.GetAnimation("mania-hit50", true, true);
|
||||||
|
|
||||||
|
case HitResult.Ok:
|
||||||
|
return this.GetAnimation("mania-hit100", true, true);
|
||||||
|
|
||||||
|
case HitResult.Good:
|
||||||
|
return this.GetAnimation("mania-hit200", true, true);
|
||||||
|
|
||||||
|
case HitResult.Great:
|
||||||
|
return this.GetAnimation("mania-hit300", true, true);
|
||||||
|
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return this.GetAnimation("mania-hit300g", true, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||||
|
|
||||||
|
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||||
|
|
||||||
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
|
||||||
|
source.GetConfig<TLookup, TValue>(lookup);
|
||||||
|
}
|
||||||
|
}
|
@ -27,22 +27,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
return 300;
|
return 300;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result)
|
|
||||||
{
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
case HitResult.Miss:
|
|
||||||
return -0.02;
|
|
||||||
|
|
||||||
case HitResult.Meh:
|
|
||||||
case HitResult.Good:
|
|
||||||
case HitResult.Great:
|
|
||||||
return 0.01;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,9 +36,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap);
|
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
|
||||||
|
|
||||||
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new OsuHealthProcessor(beatmap);
|
|
||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
|
||||||
|
|
||||||
|
@ -1,54 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Scoring
|
|
||||||
{
|
|
||||||
public class OsuHealthProcessor : HealthProcessor
|
|
||||||
{
|
|
||||||
public OsuHealthProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private float hpDrainRate;
|
|
||||||
|
|
||||||
protected override void ApplyBeatmap(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
base.ApplyBeatmap(beatmap);
|
|
||||||
|
|
||||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
|
||||||
{
|
|
||||||
switch (result.Type)
|
|
||||||
{
|
|
||||||
case HitResult.Great:
|
|
||||||
return 10.2 - hpDrainRate;
|
|
||||||
|
|
||||||
case HitResult.Good:
|
|
||||||
return 8 - hpDrainRate;
|
|
||||||
|
|
||||||
case HitResult.Meh:
|
|
||||||
return 4 - hpDrainRate;
|
|
||||||
|
|
||||||
// case HitResult.SliderTick:
|
|
||||||
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
|
|
||||||
|
|
||||||
case HitResult.Miss:
|
|
||||||
return hpDrainRate;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
@ -11,11 +10,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
internal class OsuScoreProcessor : ScoreProcessor
|
internal class OsuScoreProcessor : ScoreProcessor
|
||||||
{
|
{
|
||||||
public OsuScoreProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
|
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||||
|
@ -9,18 +9,17 @@ using osu.Game.Rulesets.Taiko.Objects;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||||
{
|
{
|
||||||
public class TaikoHealthProcessor : HealthProcessor
|
/// <summary>
|
||||||
|
/// A <see cref="HealthProcessor"/> for the taiko ruleset.
|
||||||
|
/// Taiko fails if the player has not half-filled their health by the end of the map.
|
||||||
|
/// </summary>
|
||||||
|
public class TaikoHealthProcessor : AccumulatingHealthProcessor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A value used for calculating <see cref="hpMultiplier"/>.
|
/// A value used for calculating <see cref="hpMultiplier"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double object_count_factor = 3;
|
private const double object_count_factor = 3;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
|
|
||||||
/// </summary>
|
|
||||||
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// HP multiplier for a successful <see cref="HitResult"/>.
|
/// HP multiplier for a successful <see cref="HitResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -31,28 +30,20 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double hpMissMultiplier;
|
private double hpMissMultiplier;
|
||||||
|
|
||||||
public TaikoHealthProcessor(IBeatmap beatmap)
|
public TaikoHealthProcessor()
|
||||||
: base(beatmap)
|
: base(0.5)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyBeatmap(IBeatmap beatmap)
|
public override void ApplyBeatmap(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
base.ApplyBeatmap(beatmap);
|
base.ApplyBeatmap(beatmap);
|
||||||
|
|
||||||
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
|
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
|
||||||
|
|
||||||
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
protected override double GetHealthIncreaseFor(JudgementResult result)
|
||||||
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
|
||||||
|
|
||||||
protected override void Reset(bool storeResults)
|
|
||||||
{
|
|
||||||
base.Reset(storeResults);
|
|
||||||
|
|
||||||
Health.Value = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||||
{
|
{
|
||||||
internal class TaikoScoreProcessor : ScoreProcessor
|
internal class TaikoScoreProcessor : ScoreProcessor
|
||||||
{
|
{
|
||||||
public TaikoScoreProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new TaikoScoreProcessor(beatmap);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
||||||
|
|
||||||
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new TaikoHealthProcessor(beatmap);
|
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
|
||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
|
||||||
|
|
||||||
|
159
osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs
Normal file
159
osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneDrainingHealthProcessor : OsuTestScene
|
||||||
|
{
|
||||||
|
private Bindable<bool> breakTime;
|
||||||
|
private HealthProcessor processor;
|
||||||
|
private ManualClock clock;
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInitialHealthStartsAtOne()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(1000, 2000));
|
||||||
|
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthNotDrainedBeforeGameplayStart()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(1000, 2000));
|
||||||
|
|
||||||
|
setTime(100);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
setTime(900);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthNotDrainedAfterGameplayEnd()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(1000, 2000));
|
||||||
|
setTime(2001); // After the hitobjects
|
||||||
|
setHealth(1); // Reset the current health for assertions to take place
|
||||||
|
|
||||||
|
setTime(2100);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
setTime(3000);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthNotDrainedDuringBreak()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(0, 2000));
|
||||||
|
setBreak(true);
|
||||||
|
|
||||||
|
setTime(700);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
setTime(900);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthDrainedDuringGameplay()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(0, 1000));
|
||||||
|
|
||||||
|
setTime(500);
|
||||||
|
assertHealthNotEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthGainedAfterRewind()
|
||||||
|
{
|
||||||
|
createProcessor(createBeatmap(0, 1000));
|
||||||
|
setTime(500);
|
||||||
|
|
||||||
|
setTime(0);
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthGainedOnHit()
|
||||||
|
{
|
||||||
|
Beatmap beatmap = createBeatmap(0, 1000);
|
||||||
|
|
||||||
|
createProcessor(beatmap);
|
||||||
|
setTime(10); // Decrease health slightly
|
||||||
|
assertHealthNotEqualTo(1);
|
||||||
|
|
||||||
|
AddStep("apply hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||||
|
assertHealthEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHealthRemovedOnRevert()
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(0, 1000);
|
||||||
|
JudgementResult result = null;
|
||||||
|
|
||||||
|
createProcessor(beatmap);
|
||||||
|
setTime(10); // Decrease health slightly
|
||||||
|
AddStep("apply hit result", () => processor.ApplyResult(result = new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||||
|
|
||||||
|
AddStep("revert hit result", () => processor.RevertResult(result));
|
||||||
|
assertHealthNotEqualTo(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Beatmap createBeatmap(double startTime, double endTime)
|
||||||
|
{
|
||||||
|
var beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } },
|
||||||
|
};
|
||||||
|
|
||||||
|
for (double time = startTime; time <= endTime; time += 100)
|
||||||
|
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
|
||||||
|
|
||||||
|
return beatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
|
||||||
|
{
|
||||||
|
breakTime = new Bindable<bool>();
|
||||||
|
|
||||||
|
Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
|
||||||
|
{
|
||||||
|
d.RelativeSizeAxes = Axes.Both;
|
||||||
|
d.Clock = new FramedClock(clock = new ManualClock());
|
||||||
|
});
|
||||||
|
|
||||||
|
processor.IsBreakTime.BindTo(breakTime);
|
||||||
|
processor.ApplyBeatmap(beatmap);
|
||||||
|
});
|
||||||
|
|
||||||
|
private void setTime(double time) => AddStep($"set time = {time}", () => clock.CurrentTime = time);
|
||||||
|
|
||||||
|
private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
|
||||||
|
|
||||||
|
private void setBreak(bool enabled) => AddStep($"{(enabled ? "enable" : "disable")} break", () => breakTime.Value = enabled);
|
||||||
|
|
||||||
|
private void assertHealthEqualTo(double value)
|
||||||
|
=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
|
||||||
|
|
||||||
|
private void assertHealthNotEqualTo(double value)
|
||||||
|
=> AddAssert($"health != {value}", () => !Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
|
||||||
|
|
||||||
|
private class JudgeableHitObject : HitObject
|
||||||
|
{
|
||||||
|
public override Judgement CreateJudgement() => new Judgement();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -67,9 +67,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||||
|
|
||||||
AddWaitStep("wait some", 5);
|
waitForCompletion();
|
||||||
|
|
||||||
checkProgressingCount(0);
|
|
||||||
|
|
||||||
AddStep(@"progress #3", sendUploadProgress);
|
AddStep(@"progress #3", sendUploadProgress);
|
||||||
|
|
||||||
@ -77,9 +75,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
checkDisplayedCount(33);
|
checkDisplayedCount(33);
|
||||||
|
|
||||||
AddWaitStep("wait some", 10);
|
waitForCompletion();
|
||||||
|
|
||||||
checkProgressingCount(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -109,9 +105,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
AddStep(@"background progress #1", sendBackgroundUploadProgress);
|
AddStep(@"background progress #1", sendBackgroundUploadProgress);
|
||||||
|
|
||||||
AddWaitStep("wait some", 5);
|
checkProgressingCount(1);
|
||||||
|
|
||||||
checkProgressingCount(0);
|
waitForCompletion();
|
||||||
|
|
||||||
checkDisplayedCount(2);
|
checkDisplayedCount(2);
|
||||||
|
|
||||||
@ -190,6 +186,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||||
|
|
||||||
|
private void waitForCompletion() => AddUntilStep("wait for notification progress completion", () => progressingNotifications.Count == 0);
|
||||||
|
|
||||||
private void sendBarrage()
|
private void sendBarrage()
|
||||||
{
|
{
|
||||||
switch (RNG.Next(0, 4))
|
switch (RNG.Next(0, 4))
|
||||||
|
@ -259,6 +259,9 @@ namespace osu.Game.Database
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a SHA-2 hash from the provided archive based on file content of all files matching <see cref="HashableFileTypes"/>.
|
/// Create a SHA-2 hash from the provided archive based on file content of all files matching <see cref="HashableFileTypes"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
|
||||||
|
/// </remarks>
|
||||||
private string computeHash(ArchiveReader reader)
|
private string computeHash(ArchiveReader reader)
|
||||||
{
|
{
|
||||||
// for now, concatenate all .osu files in the set to create a unique hash.
|
// for now, concatenate all .osu files in the set to create a unique hash.
|
||||||
@ -270,7 +273,7 @@ namespace osu.Game.Database
|
|||||||
s.CopyTo(hashable);
|
s.CopyTo(hashable);
|
||||||
}
|
}
|
||||||
|
|
||||||
return hashable.Length > 0 ? hashable.ComputeSHA2Hash() : null;
|
return hashable.Length > 0 ? hashable.ComputeSHA2Hash() : reader.Name.ComputeSHA2Hash();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -13,15 +14,15 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
|
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
|
||||||
{
|
{
|
||||||
public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
|
public const float ICON_WIDTH = ICON_SIZE + spacing;
|
||||||
|
|
||||||
public const float ICON_SIZE = 25;
|
public const float ICON_SIZE = 25;
|
||||||
|
private const float spacing = 6;
|
||||||
|
private const int text_offset = 2;
|
||||||
|
|
||||||
private SpriteIcon iconSprite;
|
private SpriteIcon iconSprite;
|
||||||
private readonly OsuSpriteText titleText, pageText;
|
private readonly OsuSpriteText titleText, pageText;
|
||||||
|
|
||||||
private const float icon_spacing = 10;
|
|
||||||
|
|
||||||
protected IconUsage Icon
|
protected IconUsage Icon
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
@ -63,26 +64,35 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Spacing = new Vector2(icon_spacing, 0),
|
Spacing = new Vector2(spacing, 0),
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
CreateIcon(),
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Spacing = new Vector2(6, 0),
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
|
CreateIcon().With(t =>
|
||||||
|
{
|
||||||
|
t.Anchor = Anchor.Centre;
|
||||||
|
t.Origin = Anchor.Centre;
|
||||||
|
}),
|
||||||
titleText = new OsuSpriteText
|
titleText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
|
||||||
|
Margin = new MarginPadding { Bottom = text_offset }
|
||||||
|
},
|
||||||
|
new Circle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(4),
|
||||||
|
Colour = Color4.Gray,
|
||||||
},
|
},
|
||||||
pageText = new OsuSpriteText
|
pageText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
|
Anchor = Anchor.Centre,
|
||||||
}
|
Origin = Anchor.Centre,
|
||||||
}
|
Font = OsuFont.GetFont(size: 20),
|
||||||
|
Margin = new MarginPadding { Bottom = text_offset }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -16,8 +15,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class ScreenTitleTextureIcon : CompositeDrawable
|
public class ScreenTitleTextureIcon : CompositeDrawable
|
||||||
{
|
{
|
||||||
private const float circle_allowance = 0.8f;
|
|
||||||
|
|
||||||
private readonly string textureName;
|
private readonly string textureName;
|
||||||
|
|
||||||
public ScreenTitleTextureIcon(string textureName)
|
public ScreenTitleTextureIcon(string textureName)
|
||||||
@ -26,38 +23,17 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures, OsuColour colours)
|
private void load(TextureStore textures)
|
||||||
{
|
{
|
||||||
Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
|
Size = new Vector2(ScreenTitle.ICON_SIZE);
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChild = new Sprite
|
||||||
{
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
Masking = true,
|
|
||||||
BorderColour = colours.Violet,
|
|
||||||
BorderThickness = 3,
|
|
||||||
MaskingSmoothness = 1,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Sprite
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Texture = textures.Get(textureName),
|
Texture = textures.Get(textureName),
|
||||||
Size = new Vector2(circle_allowance),
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
FillMode = FillMode.Fit
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = colours.Violet,
|
|
||||||
Alpha = 0,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,7 @@ using osu.Game.Online.Chat;
|
|||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Game.Overlays.Volume;
|
using osu.Game.Overlays.Volume;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Utils;
|
using osu.Game.Utils;
|
||||||
@ -204,6 +205,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
|
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
|
||||||
|
|
||||||
|
SelectedMods.BindValueChanged(modsChanged);
|
||||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -403,9 +405,29 @@ namespace osu.Game
|
|||||||
oldBeatmap.Track.Completed -= currentTrackCompleted;
|
oldBeatmap.Track.Completed -= currentTrackCompleted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updateModDefaults();
|
||||||
|
|
||||||
nextBeatmap?.LoadBeatmapAsync();
|
nextBeatmap?.LoadBeatmapAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||||
|
{
|
||||||
|
updateModDefaults();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateModDefaults()
|
||||||
|
{
|
||||||
|
BeatmapDifficulty baseDifficulty = Beatmap.Value.BeatmapInfo.BaseDifficulty;
|
||||||
|
|
||||||
|
if (baseDifficulty != null && SelectedMods.Value.Any(m => m is IApplicableToDifficulty))
|
||||||
|
{
|
||||||
|
var adjustedDifficulty = baseDifficulty.Clone();
|
||||||
|
|
||||||
|
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDifficulty>())
|
||||||
|
mod.ReadFromDifficulty(adjustedDifficulty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void currentTrackCompleted() => Schedule(() =>
|
private void currentTrackCompleted() => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
|
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
|
||||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
TabControl.AccentColour = colours.Violet;
|
TabControl.AccentColour = colours.Violet;
|
||||||
|
TitleBackgroundColour = colours.GreyVioletDarker;
|
||||||
|
ControlBackgroundColour = colours.GreyVioletDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ChangelogHeaderTitle title;
|
private ChangelogHeaderTitle title;
|
||||||
@ -111,7 +113,7 @@ namespace osu.Game.Overlays.Changelog
|
|||||||
|
|
||||||
public ChangelogHeaderTitle()
|
public ChangelogHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = "Changelog";
|
Title = "changelog";
|
||||||
Version = null;
|
Version = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -15,7 +14,7 @@ namespace osu.Game.Overlays.News
|
|||||||
{
|
{
|
||||||
public class NewsHeader : OverlayHeader
|
public class NewsHeader : OverlayHeader
|
||||||
{
|
{
|
||||||
private const string front_page_string = "Front Page";
|
private const string front_page_string = "frontpage";
|
||||||
|
|
||||||
private NewsHeaderTitle title;
|
private NewsHeaderTitle title;
|
||||||
|
|
||||||
@ -33,16 +32,18 @@ namespace osu.Game.Overlays.News
|
|||||||
ShowFrontPage?.Invoke();
|
ShowFrontPage?.Invoke();
|
||||||
};
|
};
|
||||||
|
|
||||||
Current.ValueChanged += showArticle;
|
Current.ValueChanged += showPost;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colour)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
TabControl.AccentColour = colour.Violet;
|
TabControl.AccentColour = colours.Violet;
|
||||||
|
TitleBackgroundColour = colours.GreyVioletDarker;
|
||||||
|
ControlBackgroundColour = colours.GreyVioletDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void showArticle(ValueChangedEvent<string> e)
|
private void showPost(ValueChangedEvent<string> e)
|
||||||
{
|
{
|
||||||
if (e.OldValue != null)
|
if (e.OldValue != null)
|
||||||
TabControl.RemoveItem(e.OldValue);
|
TabControl.RemoveItem(e.OldValue);
|
||||||
@ -52,19 +53,17 @@ namespace osu.Game.Overlays.News
|
|||||||
TabControl.AddItem(e.NewValue);
|
TabControl.AddItem(e.NewValue);
|
||||||
TabControl.Current.Value = e.NewValue;
|
TabControl.Current.Value = e.NewValue;
|
||||||
|
|
||||||
title.IsReadingArticle = true;
|
title.IsReadingPost = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
TabControl.Current.Value = front_page_string;
|
TabControl.Current.Value = front_page_string;
|
||||||
title.IsReadingArticle = false;
|
title.IsReadingPost = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateBackground() => new NewsHeaderBackground();
|
protected override Drawable CreateBackground() => new NewsHeaderBackground();
|
||||||
|
|
||||||
protected override Drawable CreateContent() => new Container();
|
|
||||||
|
|
||||||
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
|
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
|
||||||
|
|
||||||
private class NewsHeaderBackground : Sprite
|
private class NewsHeaderBackground : Sprite
|
||||||
@ -84,17 +83,17 @@ namespace osu.Game.Overlays.News
|
|||||||
|
|
||||||
private class NewsHeaderTitle : ScreenTitle
|
private class NewsHeaderTitle : ScreenTitle
|
||||||
{
|
{
|
||||||
private const string article_string = "Article";
|
private const string post_string = "post";
|
||||||
|
|
||||||
public bool IsReadingArticle
|
public bool IsReadingPost
|
||||||
{
|
{
|
||||||
set => Section = value ? article_string : front_page_string;
|
set => Section = value ? post_string : front_page_string;
|
||||||
}
|
}
|
||||||
|
|
||||||
public NewsHeaderTitle()
|
public NewsHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = "News";
|
Title = "news";
|
||||||
IsReadingArticle = false;
|
IsReadingPost = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/news");
|
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/news");
|
||||||
|
@ -1,9 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -11,59 +14,96 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
protected readonly OverlayHeaderTabControl TabControl;
|
protected readonly OverlayHeaderTabControl TabControl;
|
||||||
|
|
||||||
private const float cover_height = 150;
|
private readonly Box titleBackground;
|
||||||
private const float cover_info_height = 75;
|
private readonly Box controlBackground;
|
||||||
|
private readonly Container background;
|
||||||
|
|
||||||
|
protected Color4 TitleBackgroundColour
|
||||||
|
{
|
||||||
|
set => titleBackground.Colour = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Color4 ControlBackgroundColour
|
||||||
|
{
|
||||||
|
set => controlBackground.Colour = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected float BackgroundHeight
|
||||||
|
{
|
||||||
|
set => background.Height = value;
|
||||||
|
}
|
||||||
|
|
||||||
protected OverlayHeader()
|
protected OverlayHeader()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Add(new FillFlowContainer
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = cover_height,
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
background = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 80,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Child = CreateBackground()
|
Child = CreateBackground()
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
|
|
||||||
Y = cover_height,
|
|
||||||
Height = cover_info_height,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Anchor = Anchor.TopLeft,
|
AutoSizeAxes = Axes.Y,
|
||||||
Origin = Anchor.BottomLeft,
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
titleBackground = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Gray,
|
||||||
|
},
|
||||||
|
CreateTitle().With(title =>
|
||||||
|
{
|
||||||
|
title.Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Vertical = 10,
|
||||||
|
Left = UserProfileOverlay.CONTENT_X_MARGIN
|
||||||
|
};
|
||||||
|
})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
Depth = -float.MaxValue,
|
Depth = -float.MaxValue,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
CreateTitle().With(t => t.X = -ScreenTitle.ICON_WIDTH),
|
controlBackground = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Gray,
|
||||||
|
},
|
||||||
TabControl = new OverlayHeaderTabControl
|
TabControl = new OverlayHeaderTabControl
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = cover_info_height - 30,
|
Height = 30,
|
||||||
Margin = new MarginPadding { Left = -UserProfileOverlay.CONTENT_X_MARGIN },
|
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
|
||||||
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new Container
|
CreateContent()
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Top = cover_height },
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Child = CreateContent()
|
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract Drawable CreateBackground();
|
protected abstract Drawable CreateBackground();
|
||||||
|
|
||||||
protected abstract Drawable CreateContent();
|
[NotNull]
|
||||||
|
protected virtual Drawable CreateContent() => new Container();
|
||||||
|
|
||||||
protected abstract ScreenTitle CreateTitle();
|
protected abstract ScreenTitle CreateTitle();
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Profile
|
|||||||
|
|
||||||
public ProfileHeader()
|
public ProfileHeader()
|
||||||
{
|
{
|
||||||
|
BackgroundHeight = 150;
|
||||||
|
|
||||||
User.ValueChanged += e => updateDisplay(e.NewValue);
|
User.ValueChanged += e => updateDisplay(e.NewValue);
|
||||||
|
|
||||||
TabControl.AddItem("Info");
|
TabControl.AddItem("Info");
|
||||||
@ -38,6 +40,8 @@ namespace osu.Game.Overlays.Profile
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
TabControl.AccentColour = colours.Seafoam;
|
TabControl.AccentColour = colours.Seafoam;
|
||||||
|
TitleBackgroundColour = colours.GreySeafoamDarker;
|
||||||
|
ControlBackgroundColour = colours.GreySeafoam;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateBackground() =>
|
protected override Drawable CreateBackground() =>
|
||||||
@ -101,8 +105,8 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
public ProfileHeaderTitle()
|
public ProfileHeaderTitle()
|
||||||
{
|
{
|
||||||
Title = "Player";
|
Title = "player";
|
||||||
Section = "Info";
|
Section = "info";
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -110,6 +114,8 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
AccentColour = colours.Seafoam;
|
AccentColour = colours.Seafoam;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/profile");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,12 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class Judgement
|
public class Judgement
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The default health increase for a maximum judgement, as a proportion of total health.
|
||||||
|
/// By default, each maximum judgement restores 5% of total health.
|
||||||
|
/// </summary>
|
||||||
|
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The maximum <see cref="HitResult"/> that can be achieved.
|
/// The maximum <see cref="HitResult"/> that can be achieved.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -55,7 +61,32 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
|
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
|
||||||
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
|
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
|
||||||
protected virtual double HealthIncreaseFor(HitResult result) => 0;
|
protected virtual double HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return -DEFAULT_MAX_HEALTH_INCREASE;
|
||||||
|
|
||||||
|
case HitResult.Meh:
|
||||||
|
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
|
||||||
|
|
||||||
|
case HitResult.Ok:
|
||||||
|
return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;
|
||||||
|
|
||||||
|
case HitResult.Good:
|
||||||
|
return DEFAULT_MAX_HEALTH_INCREASE * 0.3;
|
||||||
|
|
||||||
|
case HitResult.Great:
|
||||||
|
return DEFAULT_MAX_HEALTH_INCREASE;
|
||||||
|
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
|
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
|
||||||
|
@ -10,6 +10,17 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToDifficulty : IApplicableMod
|
public interface IApplicableToDifficulty : IApplicableMod
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a beatmap is changed. Can be used to read default values.
|
||||||
|
/// Any changes made will not be preserved.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="difficulty">The difficulty to read from.</param>
|
||||||
|
void ReadFromDifficulty(BeatmapDifficulty difficulty);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called post beatmap conversion. Can be used to apply changes to difficulty attributes.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="difficulty">The difficulty to mutate.</param>
|
||||||
void ApplyToDifficulty(BeatmapDifficulty difficulty);
|
void ApplyToDifficulty(BeatmapDifficulty difficulty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,17 +47,17 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
private BeatmapDifficulty difficulty;
|
private BeatmapDifficulty difficulty;
|
||||||
|
|
||||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
|
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
|
||||||
{
|
{
|
||||||
this.difficulty = difficulty;
|
this.difficulty = difficulty;
|
||||||
TransferSettings(difficulty);
|
TransferSettings(difficulty);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
ApplySettings(difficulty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Transfer initial settings from the beatmap to settings.
|
/// Transfer initial settings from the beatmap to settings.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
private BindableNumber<double> health;
|
private BindableNumber<double> health;
|
||||||
|
|
||||||
|
public void ReadFromDifficulty(BeatmapDifficulty difficulty) { }
|
||||||
|
|
||||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
const float ratio = 0.5f;
|
const float ratio = 0.5f;
|
||||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override string Description => "Everything just got a bit harder...";
|
public override string Description => "Everything just got a bit harder...";
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
|
||||||
|
|
||||||
|
public void ReadFromDifficulty(BeatmapDifficulty difficulty) { }
|
||||||
|
|
||||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
const float ratio = 1.4f;
|
const float ratio = 1.4f;
|
||||||
|
@ -71,16 +71,16 @@ namespace osu.Game.Rulesets
|
|||||||
public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
|
public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="ScoreProcessor"/> for a beatmap converted to this ruleset.
|
/// Creates a <see cref="ScoreProcessor"/> for this <see cref="Ruleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The score processor.</returns>
|
/// <returns>The score processor.</returns>
|
||||||
public virtual ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ScoreProcessor(beatmap);
|
public virtual ScoreProcessor CreateScoreProcessor() => new ScoreProcessor();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="HealthProcessor"/> for a beatmap converted to this ruleset.
|
/// Creates a <see cref="HealthProcessor"/> for this <see cref="Ruleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The health processor.</returns>
|
/// <returns>The health processor.</returns>
|
||||||
public virtual HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new HealthProcessor(beatmap);
|
public virtual HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||||
|
32
osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs
Normal file
32
osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Scoring
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="HealthProcessor"/> that accumulates health and causes a fail if the final health
|
||||||
|
/// is less than a value required to pass the beatmap.
|
||||||
|
/// </summary>
|
||||||
|
public class AccumulatingHealthProcessor : HealthProcessor
|
||||||
|
{
|
||||||
|
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value < requiredHealth;
|
||||||
|
|
||||||
|
private readonly double requiredHealth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="AccumulatingHealthProcessor"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="requiredHealth">The minimum amount of health required to beatmap.</param>
|
||||||
|
public AccumulatingHealthProcessor(double requiredHealth)
|
||||||
|
{
|
||||||
|
this.requiredHealth = requiredHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Reset(bool storeResults)
|
||||||
|
{
|
||||||
|
base.Reset(storeResults);
|
||||||
|
|
||||||
|
Health.Value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
157
osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
Normal file
157
osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Scoring
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="HealthProcessor"/> which continuously drains health.<br />
|
||||||
|
/// At HP=0, the minimum health reached for a perfect play is 95%.<br />
|
||||||
|
/// At HP=5, the minimum health reached for a perfect play is 70%.<br />
|
||||||
|
/// At HP=10, the minimum health reached for a perfect play is 30%.
|
||||||
|
/// </summary>
|
||||||
|
public class DrainingHealthProcessor : HealthProcessor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A reasonable allowable error for the minimum health offset from <see cref="targetMinimumHealth"/>. A 1% error is unnoticeable.
|
||||||
|
/// </summary>
|
||||||
|
private const double minimum_health_error = 0.01;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum health target at an HP drain rate of 0.
|
||||||
|
/// </summary>
|
||||||
|
private const double min_health_target = 0.95;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum health target at an HP drain rate of 5.
|
||||||
|
/// </summary>
|
||||||
|
private const double mid_health_target = 0.70;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum health target at an HP drain rate of 10.
|
||||||
|
/// </summary>
|
||||||
|
private const double max_health_target = 0.30;
|
||||||
|
|
||||||
|
private IBeatmap beatmap;
|
||||||
|
|
||||||
|
private double gameplayEndTime;
|
||||||
|
|
||||||
|
private readonly double drainStartTime;
|
||||||
|
|
||||||
|
private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
|
||||||
|
private double targetMinimumHealth;
|
||||||
|
private double drainRate = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="DrainingHealthProcessor"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drainStartTime">The time after which draining should begin.</param>
|
||||||
|
public DrainingHealthProcessor(double drainStartTime)
|
||||||
|
{
|
||||||
|
this.drainStartTime = drainStartTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (!IsBreakTime.Value)
|
||||||
|
{
|
||||||
|
// When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time
|
||||||
|
double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
|
||||||
|
double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
|
||||||
|
|
||||||
|
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyBeatmap(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
|
||||||
|
if (beatmap.HitObjects.Count > 0)
|
||||||
|
gameplayEndTime = beatmap.HitObjects[^1].GetEndTime();
|
||||||
|
|
||||||
|
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
|
||||||
|
|
||||||
|
base.ApplyBeatmap(beatmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ApplyResultInternal(JudgementResult result)
|
||||||
|
{
|
||||||
|
base.ApplyResultInternal(result);
|
||||||
|
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Reset(bool storeResults)
|
||||||
|
{
|
||||||
|
base.Reset(storeResults);
|
||||||
|
|
||||||
|
drainRate = 1;
|
||||||
|
|
||||||
|
if (storeResults)
|
||||||
|
drainRate = computeDrainRate();
|
||||||
|
|
||||||
|
healthIncreases.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private double computeDrainRate()
|
||||||
|
{
|
||||||
|
if (healthIncreases.Count == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
int adjustment = 1;
|
||||||
|
double result = 1;
|
||||||
|
|
||||||
|
// Although we expect the following loop to converge within 30 iterations (health within 1/2^31 accuracy of the target),
|
||||||
|
// we'll still keep a safety measure to avoid infinite loops by detecting overflows.
|
||||||
|
while (adjustment > 0)
|
||||||
|
{
|
||||||
|
double currentHealth = 1;
|
||||||
|
double lowestHealth = 1;
|
||||||
|
int currentBreak = -1;
|
||||||
|
|
||||||
|
for (int i = 0; i < healthIncreases.Count; i++)
|
||||||
|
{
|
||||||
|
double currentTime = healthIncreases[i].time;
|
||||||
|
double lastTime = i > 0 ? healthIncreases[i - 1].time : drainStartTime;
|
||||||
|
|
||||||
|
// Subtract any break time from the duration since the last object
|
||||||
|
if (beatmap.Breaks.Count > 0)
|
||||||
|
{
|
||||||
|
// Advance the last break occuring before the current time
|
||||||
|
while (currentBreak + 1 < beatmap.Breaks.Count && beatmap.Breaks[currentBreak + 1].EndTime < currentTime)
|
||||||
|
currentBreak++;
|
||||||
|
|
||||||
|
if (currentBreak >= 0)
|
||||||
|
lastTime = Math.Max(lastTime, beatmap.Breaks[currentBreak].EndTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply health adjustments
|
||||||
|
currentHealth -= (healthIncreases[i].time - lastTime) * result;
|
||||||
|
lowestHealth = Math.Min(lowestHealth, currentHealth);
|
||||||
|
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health);
|
||||||
|
|
||||||
|
// Common scenario for when the drain rate is definitely too harsh
|
||||||
|
if (lowestHealth < 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stop if the resulting health is within a reasonable offset from the target
|
||||||
|
if (Math.Abs(lowestHealth - targetMinimumHealth) <= minimum_health_error)
|
||||||
|
break;
|
||||||
|
|
||||||
|
// This effectively works like a binary search - each iteration the search space moves closer to the target, but may exceed it.
|
||||||
|
adjustment *= 2;
|
||||||
|
result += 1.0 / adjustment * Math.Sign(lowestHealth - targetMinimumHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,12 +4,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Scoring
|
namespace osu.Game.Rulesets.Scoring
|
||||||
{
|
{
|
||||||
public class HealthProcessor : JudgementProcessor
|
public abstract class HealthProcessor : JudgementProcessor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
|
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
|
||||||
@ -27,16 +26,16 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether gameplay is currently in a break.
|
||||||
|
/// </summary>
|
||||||
|
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasFailed { get; private set; }
|
public bool HasFailed { get; private set; }
|
||||||
|
|
||||||
public HealthProcessor(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ApplyResultInternal(JudgementResult result)
|
protected override void ApplyResultInternal(JudgementResult result)
|
||||||
{
|
{
|
||||||
result.HealthAtJudgement = Health.Value;
|
result.HealthAtJudgement = Health.Value;
|
||||||
@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
if (HasFailed)
|
if (HasFailed)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Health.Value += HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result);
|
Health.Value += GetHealthIncreaseFor(result);
|
||||||
|
|
||||||
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
||||||
return;
|
return;
|
||||||
@ -62,11 +61,11 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An adjustment factor which is multiplied into the health increase provided by a <see cref="JudgementResult"/>.
|
/// Retrieves the health increase for a <see cref="JudgementResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="result">The <see cref="JudgementResult"/> for which the adjustment should apply.</param>
|
/// <param name="result">The <see cref="JudgementResult"/>.</param>
|
||||||
/// <returns>The adjustment factor.</returns>
|
/// <returns>The health increase.</returns>
|
||||||
protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1;
|
protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.Judgement.HealthIncreaseFor(result);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The default conditions for failing.
|
/// The default conditions for failing.
|
||||||
|
@ -3,13 +3,14 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Extensions.TypeExtensions;
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Scoring
|
namespace osu.Game.Rulesets.Scoring
|
||||||
{
|
{
|
||||||
public abstract class JudgementProcessor
|
public abstract class JudgementProcessor : Component
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when all <see cref="HitObject"/>s have been judged by this <see cref="JudgementProcessor"/>.
|
/// Invoked when all <see cref="HitObject"/>s have been judged by this <see cref="JudgementProcessor"/>.
|
||||||
@ -36,23 +37,17 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasCompleted => JudgedHits == MaxHits;
|
public bool HasCompleted => JudgedHits == MaxHits;
|
||||||
|
|
||||||
protected JudgementProcessor(IBeatmap beatmap)
|
/// <summary>
|
||||||
|
/// Applies a <see cref="IBeatmap"/> to this <see cref="ScoreProcessor"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
|
||||||
|
public virtual void ApplyBeatmap(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
ApplyBeatmap(beatmap);
|
|
||||||
|
|
||||||
Reset(false);
|
Reset(false);
|
||||||
SimulateAutoplay(beatmap);
|
SimulateAutoplay(beatmap);
|
||||||
Reset(true);
|
Reset(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
|
|
||||||
protected virtual void ApplyBeatmap(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
|
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -138,7 +133,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||||
|
|
||||||
result.Type = judgement.MaxResult;
|
result.Type = judgement.MaxResult;
|
||||||
|
|
||||||
ApplyResult(result);
|
ApplyResult(result);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,6 @@ using System.Diagnostics;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
@ -64,15 +63,9 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
|
|
||||||
private double scoreMultiplier = 1;
|
private double scoreMultiplier = 1;
|
||||||
|
|
||||||
public ScoreProcessor(IBeatmap beatmap)
|
public ScoreProcessor()
|
||||||
: base(beatmap)
|
|
||||||
{
|
{
|
||||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||||
}
|
|
||||||
|
|
||||||
protected override void ApplyBeatmap(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
base.ApplyBeatmap(beatmap);
|
|
||||||
|
|
||||||
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
|
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
|
||||||
Accuracy.ValueChanged += accuracy =>
|
Accuracy.ValueChanged += accuracy =>
|
||||||
@ -82,12 +75,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
|
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
|
||||||
{
|
|
||||||
Mode.Value = ScoringMode.Classic;
|
|
||||||
Mode.Disabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Mode.ValueChanged += _ => updateScore();
|
Mode.ValueChanged += _ => updateScore();
|
||||||
Mods.ValueChanged += mods =>
|
Mods.ValueChanged += mods =>
|
||||||
{
|
{
|
||||||
@ -225,6 +212,12 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
maxHighestCombo = HighestCombo.Value;
|
maxHighestCombo = HighestCombo.Value;
|
||||||
maxBaseScore = baseScore;
|
maxBaseScore = baseScore;
|
||||||
|
|
||||||
|
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
||||||
|
{
|
||||||
|
Mode.Value = ScoringMode.Classic;
|
||||||
|
Mode.Disabled = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
baseScore = 0;
|
baseScore = 0;
|
||||||
|
@ -72,10 +72,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public override Playfield Playfield => playfield.Value;
|
public override Playfield Playfield => playfield.Value;
|
||||||
|
|
||||||
/// <summary>
|
private Container overlays;
|
||||||
/// Place to put drawables above hit objects but below UI.
|
|
||||||
/// </summary>
|
public override Container Overlays => overlays;
|
||||||
public Container Overlays { get; private set; }
|
|
||||||
|
|
||||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||||
|
|
||||||
@ -185,12 +184,15 @@ namespace osu.Game.Rulesets.UI
|
|||||||
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||||
{
|
{
|
||||||
FrameStablePlayback = FrameStablePlayback,
|
FrameStablePlayback = FrameStablePlayback,
|
||||||
Child = KeyBindingInputManager
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
KeyBindingInputManager
|
||||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||||
.WithChild(Playfield)
|
.WithChild(Playfield)
|
||||||
)
|
),
|
||||||
|
overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
|
}
|
||||||
},
|
},
|
||||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if ((ResumeOverlay = CreateResumeOverlay()) != null)
|
if ((ResumeOverlay = CreateResumeOverlay()) != null)
|
||||||
@ -385,6 +387,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract Playfield Playfield { get; }
|
public abstract Playfield Playfield { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Place to put drawables above hit objects but below UI.
|
||||||
|
/// </summary>
|
||||||
|
public abstract Container Overlays { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The frame-stable clock which is being used for playfield display.
|
/// The frame-stable clock which is being used for playfield display.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -131,10 +131,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||||
|
|
||||||
ScoreProcessor = ruleset.CreateScoreProcessor(playableBeatmap);
|
ScoreProcessor = ruleset.CreateScoreProcessor();
|
||||||
|
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
ScoreProcessor.Mods.BindTo(Mods);
|
ScoreProcessor.Mods.BindTo(Mods);
|
||||||
|
|
||||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap);
|
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||||
|
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
|
|
||||||
if (!ScoreProcessor.Mode.Disabled)
|
if (!ScoreProcessor.Mode.Disabled)
|
||||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||||
@ -206,12 +208,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
target.AddRange(new[]
|
target.AddRange(new[]
|
||||||
{
|
{
|
||||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Breaks = working.Beatmap.Breaks
|
|
||||||
},
|
|
||||||
// display the cursor above some HUD elements.
|
// display the cursor above some HUD elements.
|
||||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||||
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||||
@ -266,6 +262,18 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||||
});
|
});
|
||||||
|
|
||||||
|
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Breaks = working.Beatmap.Breaks
|
||||||
|
});
|
||||||
|
|
||||||
|
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
||||||
|
DrawableRuleset.Overlays.Add(HealthProcessor);
|
||||||
|
|
||||||
|
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePauseOnFocusLostState() =>
|
private void updatePauseOnFocusLostState() =>
|
||||||
|
@ -22,8 +22,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.1227.0" />
|
||||||
<PackageReference Include="Sentry" Version="1.2.0" />
|
<PackageReference Include="Sentry" Version="1.2.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -73,8 +73,8 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1225.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1227.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
@ -82,7 +82,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.1227.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user