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Merge pull request #1373 from EVAST9919/beatmap-preview-fix
Fix audio preview still playing after closing the beatmap overlay
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commit
3a202e1a42
@ -88,6 +88,8 @@ namespace osu.Game.Overlays.BeatmapSet
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};
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}
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public void StopPreview() => preview.Playing.Value = false;
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private class DetailBox : Container
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{
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private readonly Container content;
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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly Container coverContainer;
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private readonly OsuSpriteText title, artist;
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private readonly AuthorInfo author;
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private readonly Details details;
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public Details Details;
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private DelayedLoadWrapper cover;
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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapSet) return;
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beatmapSet = value;
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Picker.BeatmapSet = author.BeatmapSet = details.BeatmapSet = BeatmapSet;
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Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = BeatmapSet;
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title.Text = BeatmapSet.Metadata.Title;
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artist.Text = BeatmapSet.Metadata.Artist;
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@ -192,7 +192,7 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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},
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},
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details = new Details
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Details = new Details
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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@ -204,7 +204,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Picker.Beatmap.ValueChanged += b =>
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{
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details.Beatmap = b;
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Details.Beatmap = b;
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if (b.OnlineInfo.HasVideo)
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly PlayButton playButton;
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private Track preview => playButton.Preview;
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private Bindable<bool> playing => playButton.Playing;
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public Bindable<bool> Playing => playButton.Playing;
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public BeatmapSetInfo BeatmapSet
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{
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@ -66,8 +66,8 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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};
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Action = () => playing.Value = !playing.Value;
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playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
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Action = () => Playing.Value = !Playing.Value;
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Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
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}
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[BackgroundDependencyLoader]
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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base.Update();
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if (playing.Value && preview != null)
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if (Playing.Value && preview != null)
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{
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progress.Width = (float)(preview.CurrentTime / preview.Length);
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected override void Dispose(bool isDisposing)
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{
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playing.Value = false;
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Playing.Value = false;
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base.Dispose(isDisposing);
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}
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@ -98,6 +98,7 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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{
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base.PopOut();
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header.Details.StopPreview();
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FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
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}
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