From 3a1afda2b3c41a9756675b85d878b9d21901fdeb Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 29 Aug 2024 22:22:15 +0200 Subject: [PATCH] fix test --- .../Editing/TestSceneHitObjectSampleAdjustments.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index 3e663aea0f..3c5277a4d9 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -332,15 +332,6 @@ namespace osu.Game.Tests.Visual.Editing }); }); - clickNodeSamplePiece(0, 0); - editorTimeIs(0); - clickNodeSamplePiece(0, 1); - editorTimeIs(813); - clickNodeSamplePiece(0, 2); - editorTimeIs(1627); - clickSamplePiece(0); - editorTimeIs(406); - seekSamplePiece(-1); editorTimeIs(0); samplePopoverIsOpen(); @@ -692,11 +683,11 @@ namespace osu.Game.Tests.Visual.Editing private void seekSamplePiece(int direction) => AddStep($"seek sample piece {direction}", () => { + InputManager.PressKey(Key.ControlLeft); InputManager.PressKey(Key.ShiftLeft); - InputManager.PressKey(Key.AltLeft); InputManager.Key(direction < 1 ? Key.Left : Key.Right); - InputManager.ReleaseKey(Key.AltLeft); InputManager.ReleaseKey(Key.ShiftLeft); + InputManager.ReleaseKey(Key.ControlLeft); }); private void samplePopoverIsOpen() => AddUntilStep("sample popover is open", () =>