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Merge pull request #764 from peppy/fix-duplicate-channels

Fix duplicate channels being created on connection loss
This commit is contained in:
Dean Herbert 2017-05-16 18:54:35 +09:00 committed by GitHub
commit 3a12fbd581

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@ -284,10 +284,21 @@ namespace osu.Game.Overlays
{ {
if (channel == null) return; if (channel == null) return;
var existing = careChannels.Find(c => c.Id == channel.Id);
if (existing != null)
{
// if we already have this channel loaded, we don't want to make a second one.
channel = existing;
}
else
{
careChannels.Add(channel); careChannels.Add(channel);
channelTabs.AddItem(channel); channelTabs.AddItem(channel);
}
// we need to get a good number of messages initially for each channel we care about. // let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitialMessages(channel); fetchInitialMessages(channel);
if (CurrentChannel == null) if (CurrentChannel == null)