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conflict fixes
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594b6fe167
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@ -129,23 +129,5 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private void gridSizeIs(int size)
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private void gridSizeIs(int size)
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=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
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=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
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&& EditorBeatmap.BeatmapInfo.GridSize == size);
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&& EditorBeatmap.BeatmapInfo.GridSize == size);
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[Test]
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public void TestGridTypeToggling()
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{
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
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gridActive<RectangularPositionSnapGrid>(true);
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nextGridTypeIs<TriangularPositionSnapGrid>();
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nextGridTypeIs<CircularPositionSnapGrid>();
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nextGridTypeIs<RectangularPositionSnapGrid>();
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}
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private void nextGridTypeIs<T>() where T : PositionSnapGrid
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{
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AddStep("toggle to next grid type", () => InputManager.Key(Key.H));
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gridActive<T>(true);
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}
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -25,10 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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{
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private static readonly PositionSnapGridType[] grid_types = Enum.GetValues(typeof(PositionSnapGridType)).Cast<PositionSnapGridType>().ToArray();
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private int currentGridTypeIndex;
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[Resolved]
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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