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Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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parent
c97116c91a
commit
39df8cce19
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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X = 0;
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X = 0;
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InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
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AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
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foreach (var b in s.NestedHitObjects.Cast<Banana>())
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foreach (var b in s.NestedHitObjects.Cast<Banana>())
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AddNested(getVisualRepresentation?.Invoke(b));
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AddNested(getVisualRepresentation?.Invoke(b));
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@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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InternalChild = pulp = new Pulp
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AddInternal(pulp = new Pulp { Size = Size });
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{
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Size = Size
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};
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}
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}
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public override Color4 AccentColour
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public override Color4 AccentColour
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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// todo: this should come from the skin.
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// todo: this should come from the skin.
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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{
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createPulp(HitObject.VisualRepresentation),
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createPulp(HitObject.VisualRepresentation),
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border = new Circle
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border = new Circle
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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}
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}
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},
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},
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};
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});
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if (HitObject.HyperDash)
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if (HitObject.HyperDash)
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{
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{
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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X = 0;
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X = 0;
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InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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AddNested(getVisualRepresentation?.Invoke(o));
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AddNested(getVisualRepresentation?.Invoke(o));
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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bodyPiece = new BodyPiece
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bodyPiece = new BodyPiece
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{
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{
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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Origin = Anchor.TopCentre
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}
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}
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};
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});
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foreach (var tick in tickContainer)
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foreach (var tick in tickContainer)
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AddNested(tick);
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AddNested(tick);
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1);
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Size = new Vector2(1);
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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{
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glowContainer = new CircularContainer
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glowContainer = new CircularContainer
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{
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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}
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}
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}
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}
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};
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});
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}
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}
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public override Color4 AccentColour
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public override Color4 AccentColour
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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CornerRadius = 5;
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CornerRadius = 5;
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Masking = true;
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Masking = true;
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InternalChild = headPiece = new NotePiece();
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AddInternal(headPiece = new NotePiece());
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}
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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@ -44,17 +44,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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Width = tracker_width;
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InternalChildren = new[]
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AddInternal(Tracker = new Box
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{
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{
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Tracker = new Box
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Anchor = Anchor.Centre,
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(0.5f, 0),
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.75f
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EdgeSmoothness = new Vector2(0.5f, 0),
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});
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Alpha = 0.75f
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}
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};
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}
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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: base(hitObject)
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{
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{
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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{
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nonProxiedContent = new Container
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nonProxiedContent = new Container
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{
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Child = Content = new Container { RelativeSizeAxes = Axes.Both }
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Child = Content = new Container { RelativeSizeAxes = Axes.Both }
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},
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},
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proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
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proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
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};
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});
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}
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}
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/// <summary>
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/// <summary>
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@ -170,12 +170,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChild = new Box
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AddInternal(new Box
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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};
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});
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switch (direction)
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switch (direction)
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{
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{
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@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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InternalChild = new Box { Size = new Vector2(75) };
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AddInternal(new Box { Size = new Vector2(75) });
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}
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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