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Apply NRT to SelectionBoxRotationHandle
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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@ -16,25 +13,24 @@ using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using Key = osuTK.Input.Key;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip
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public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip
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{
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{
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[CanBeNull]
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public SelectionRotationHandler? RotationHandler { get; init; }
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public SelectionRotationHandler RotationHandler { get; init; }
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public LocalisableString TooltipText { get; private set; }
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public LocalisableString TooltipText { get; private set; }
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private SpriteIcon icon;
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private SpriteIcon icon = null!;
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private const float snap_step = 15;
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private const float snap_step = 15;
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private readonly Bindable<float?> cumulativeRotation = new Bindable<float?>();
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private readonly Bindable<float?> cumulativeRotation = new Bindable<float?>();
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[Resolved]
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[Resolved]
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private SelectionBox selectionBox { get; set; }
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private SelectionBox selectionBox { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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