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Cleanup
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parent
384bb32a81
commit
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@ -2,7 +2,6 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.Background;
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes.Backgrounds
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namespace osu.Game.GameModes.Backgrounds
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@ -10,22 +9,16 @@ namespace osu.Game.GameModes.Backgrounds
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public class BackgroundModeCustom : BackgroundMode
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public class BackgroundModeCustom : BackgroundMode
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{
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{
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private readonly string textureName;
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private readonly string textureName;
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private readonly Texture texture;
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public BackgroundModeCustom(string textureName)
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public BackgroundModeCustom(string textureName)
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{
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{
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this.textureName = textureName;
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this.textureName = textureName;
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}
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}
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public BackgroundModeCustom(Texture texture)
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{
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this.texture = texture;
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}
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protected override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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Add((texture != null) ? new Background(texture) : new Background(textureName));
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Add(new Background(textureName));
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}
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}
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public override bool Equals(BackgroundMode other)
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public override bool Equals(BackgroundMode other)
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@ -20,8 +20,7 @@ namespace osu.Game.GameModes.Play
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{
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{
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const bool autoplay = false;
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const bool autoplay = false;
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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protected override BackgroundMode CreateBackground() => background;
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public BeatmapInfo BeatmapInfo;
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public BeatmapInfo BeatmapInfo;
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@ -50,9 +49,6 @@ namespace osu.Game.GameModes.Play
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AudioTrack track = Beatmap.Track;
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AudioTrack track = Beatmap.Track;
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if (Beatmap.Background != null)
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background = new BackgroundModeCustom(Beatmap.Background);
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if (track != null)
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if (track != null)
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{
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{
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game.Audio.Track.SetExclusive(track);
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game.Audio.Track.SetExclusive(track);
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@ -18,7 +18,6 @@ namespace osu.Game.Graphics.Background
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{
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{
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protected Sprite BackgroundSprite;
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protected Sprite BackgroundSprite;
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Texture texture;
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string textureName;
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string textureName;
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public Background(string textureName = @"Backgrounds/bg1")
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public Background(string textureName = @"Backgrounds/bg1")
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@ -28,20 +27,13 @@ namespace osu.Game.Graphics.Background
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Depth = float.MinValue;
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Depth = float.MinValue;
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}
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}
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public Background(Texture texture)
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{
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this.texture = texture;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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}
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protected override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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Add(BackgroundSprite = new Sprite
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Add(BackgroundSprite = new Sprite
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{
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{
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Texture = texture != null ? texture : game.Textures.Get(textureName),
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Texture = game.Textures.Get(textureName),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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Colour = Color4.DarkGray
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