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Merge pull request #28441 from bdach/fix-editor-stacking-not-applying-immediately

Fix stack leniency not applying immediately after change
This commit is contained in:
Dan Balasescu 2024-06-12 12:24:28 +09:00 committed by GitHub
commit 39b219bacc
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GPG Key ID: B5690EEEBB952194
3 changed files with 31 additions and 29 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
@ -41,22 +42,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
base.PostProcess();
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
if (osuBeatmap.HitObjects.Count > 0)
if (hitObjects.Count > 0)
{
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
foreach (var h in hitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(osuBeatmap);
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
}
}
private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@ -64,24 +65,24 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
int extendedEndIndex = endIndex;
if (endIndex < beatmap.HitObjects.Count - 1)
if (endIndex < hitObjects.Count - 1)
{
// Extend the end index to include objects they are stacked on
for (int i = endIndex; i >= startIndex; i--)
{
int stackBaseIndex = i;
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++)
{
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
OsuHitObject stackBaseObject = hitObjects[stackBaseIndex];
if (stackBaseObject is Spinner) break;
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner)
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (stackBaseIndex > extendedEndIndex)
{
extendedEndIndex = stackBaseIndex;
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
if (extendedEndIndex == hitObjects.Count - 1)
break;
}
}
@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
* 2 and 1 will be ignored in the i loop because they already have a stack value.
*/
OsuHitObject objectI = beatmap.HitObjects[i];
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
while (--n >= 0)
{
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
double endTime = objectN.GetEndTime();
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = n + 1; j <= i; j++)
{
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = beatmap.HitObjects[j];
OsuHitObject objectJ = hitObjects[j];
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
objectJ.StackHeight -= offset;
}
@ -191,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
*/
while (--n >= startIndex)
{
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
if (objectI.StartTime - objectN.StartTime > stackThreshold)
@ -208,11 +209,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
for (int i = 0; i < hitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
OsuHitObject currHitObject = hitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
@ -220,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
double startTime = currHitObject.GetEndTime();
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
@ -239,17 +240,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
// if we use `EndTime` here it would result in unexpected stacking.
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = beatmap.HitObjects[j].StartTime;
startTime = hitObjects[j].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
{
// Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = beatmap.HitObjects[j].StartTime;
hitObjects[j].StackHeight -= sliderStack;
startTime = hitObjects[j].StartTime;
}
}
}

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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}

View File

@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit
BeatmapSkin.BeatmapSkinChanged += SaveState;
}
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(this);
foreach (var obj in HitObjects)
trackStartTime(obj);