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Merge remote-tracking branch 'upstream/master' into update-squirrel
This commit is contained in:
commit
39a6bcba17
@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private void initialiseHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
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List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
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foreach (var currentObject in objects)
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{
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if (currentObject is Fruit)
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objectWithDroplets.Add(currentObject);
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if (currentObject is JuiceStream)
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foreach (var currentJuiceElement in currentObject.NestedHitObjects)
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if (!(currentJuiceElement is TinyDroplet))
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objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
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}
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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int objCount = objects.Count;
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for (int i = 0; i < objCount - 1; i++)
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for (int i = 0; i < objectWithDroplets.Count - 1; i++)
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{
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CatchHitObject currentObject = objects[i];
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// not needed?
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// if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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// while (nextObject is TinyDroplet)
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// {
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// if (++i == objCount - 1) break;
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// nextObject = objects[i + 1];
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// }
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CatchHitObject currentObject = objectWithDroplets[i];
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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{
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currentObject.HyperDashTarget = nextObject;
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lastExcess = halfCatcherWidth;
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}
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else
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
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currentObject.DistanceToHyperDash = distanceToHyper;
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lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
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}
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lastDirection = thisDirection;
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|
@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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|
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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{
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|
@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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{
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return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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/// <summary>
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|
51
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
Normal file
51
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
Normal file
@ -0,0 +1,51 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using System;
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using System.Collections.Generic;
|
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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||||
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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||||
|
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namespace osu.Game.Rulesets.Osu.Mods
|
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{
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internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
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{
|
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public override string Name => "Transform";
|
||||
public override string ShortenedName => "TR";
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public override FontAwesome Icon => FontAwesome.fa_arrows;
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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private float theta;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
{
|
||||
var hitObject = (OsuHitObject) drawable.HitObject;
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||||
|
||||
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
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||||
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||||
Vector2 originalPosition = drawable.Position;
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||||
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
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||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
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||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
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double moveDuration = hitObject.TimePreempt + 1;
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||||
using (drawable.BeginAbsoluteSequence(appearTime, true))
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{
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drawable
|
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.MoveToOffset(appearOffset)
|
||||
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
|
||||
}
|
||||
|
||||
theta += (float) hitObject.TimeFadeIn / 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
66
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
Normal file
66
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
Normal file
@ -0,0 +1,66 @@
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||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
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||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
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||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
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||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
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{
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||||
public override string Name => "Wiggle";
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||||
public override string ShortenedName => "WG";
|
||||
public override FontAwesome Icon => FontAwesome.fa_certificate;
|
||||
public override ModType Type => ModType.Fun;
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||||
public override string Description => "They just won't stay still...";
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public override double ScoreMultiplier => 1;
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
|
||||
}
|
||||
|
||||
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
var osuObject = (OsuHitObject)drawable.HitObject;
|
||||
Vector2 origin = drawable.Position;
|
||||
|
||||
Random objRand = new Random((int)osuObject.StartTime);
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||||
|
||||
// Wiggle all objects during TimePreempt
|
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int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
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||||
|
||||
void wiggle()
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||||
{
|
||||
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
|
||||
float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
|
||||
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
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||||
}
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
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||||
wiggle();
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||||
|
||||
// Keep wiggling sliders and spinners for their duration
|
||||
if (!(osuObject is IHasEndTime endTime))
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||||
return;
|
||||
|
||||
amountWiggles = (int)(endTime.Duration / wiggle_duration);
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
|
||||
wiggle();
|
||||
}
|
||||
}
|
||||
}
|
@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Osu
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||||
new OsuModRelax(),
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||||
new OsuModAutopilot(),
|
||||
};
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||||
case ModType.Fun:
|
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return new Mod[] {
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||||
new OsuModTransform(),
|
||||
new OsuModWiggle(),
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||||
};
|
||||
default:
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||||
return new Mod[] { };
|
||||
}
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|
@ -1,9 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.MathUtils;
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||||
using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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||||
using OpenTK.Input;
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||||
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@ -12,21 +17,30 @@ namespace osu.Game.Tests.Visual
|
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[TestFixture]
|
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public class TestCaseKeyCounter : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(KeyCounterKeyboard),
|
||||
typeof(KeyCounterMouse),
|
||||
typeof(KeyCounterCollection)
|
||||
};
|
||||
|
||||
public TestCaseKeyCounter()
|
||||
{
|
||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
||||
KeyCounterCollection kc = new KeyCounterCollection
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(Key.Z),
|
||||
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
AddStep("Add random", () =>
|
||||
{
|
||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||
@ -34,7 +48,57 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
|
||||
|
||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||
double time1 = 0;
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
|
||||
rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
|
||||
rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
|
||||
time1 = Clock.CurrentTime;
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
|
||||
|
||||
IFrameBasedClock oldClock = null;
|
||||
|
||||
AddStep($"Rewind {testKey} counter once", () =>
|
||||
{
|
||||
oldClock = rewindTestKeyCounterKeyboard.Clock;
|
||||
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
||||
|
||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
|
||||
private class FixedClock : IClock
|
||||
{
|
||||
private readonly double time;
|
||||
|
||||
public FixedClock(double time)
|
||||
{
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
public double CurrentTime => time;
|
||||
public double Rate => 1;
|
||||
public bool IsRunning => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
Content = message;
|
||||
|
||||
Sender = new User
|
||||
{
|
||||
Username = @"system",
|
||||
Colour = @"0000ff",
|
||||
};
|
||||
Sender = User.SYSTEM_USER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,9 +77,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
{
|
||||
if (user == User.SYSTEM_USER) return;
|
||||
|
||||
Show();
|
||||
|
||||
if (user.Id == Header?.User.Id)
|
||||
if (user.Id == Header?.User?.Id)
|
||||
return;
|
||||
|
||||
userReq?.Cancel();
|
||||
|
@ -84,11 +84,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private const double early_activation = 60;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
public OsuLogo()
|
||||
{
|
||||
// Required to make Schedule calls run in OsuScreen even when we are not visible.
|
||||
AlwaysPresent = true;
|
||||
|
||||
EarlyActivationMilliseconds = early_activation;
|
||||
|
||||
Size = new Vector2(default_size);
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
KeyCounter = CreateKeyCounter(),
|
||||
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
|
||||
HoldToQuit = CreateQuitButton(),
|
||||
}
|
||||
}
|
||||
@ -194,12 +194,13 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
protected virtual KeyCounterCollection CreateKeyCounter(IFrameBasedClock offsetClock) => new KeyCounterCollection
|
||||
{
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
AudioClock = offsetClock
|
||||
};
|
||||
|
||||
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,6 +21,9 @@ namespace osu.Game.Screens.Play
|
||||
private Container textLayer;
|
||||
private SpriteText countSpriteText;
|
||||
|
||||
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
|
||||
private KeyCounterState currentState;
|
||||
|
||||
public bool IsCounting { get; set; } = true;
|
||||
private int countPresses;
|
||||
public int CountPresses
|
||||
@ -45,7 +50,10 @@ namespace osu.Game.Screens.Play
|
||||
isLit = value;
|
||||
updateGlowSprite(value);
|
||||
if (value && IsCounting)
|
||||
{
|
||||
CountPresses++;
|
||||
saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -128,6 +136,32 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCount() => CountPresses = 0;
|
||||
public void ResetCount()
|
||||
{
|
||||
CountPresses = 0;
|
||||
states.Clear();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentState?.Time > Clock.CurrentTime)
|
||||
restoreStateTo(Clock.CurrentTime);
|
||||
}
|
||||
|
||||
private void saveState()
|
||||
{
|
||||
if (currentState == null || currentState.Time < Clock.CurrentTime)
|
||||
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
|
||||
}
|
||||
|
||||
private void restoreStateTo(double time)
|
||||
{
|
||||
states.RemoveAll(state => state.Time > time);
|
||||
|
||||
currentState = states.LastOrDefault();
|
||||
CountPresses = currentState?.Count ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,15 +3,16 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -37,6 +38,9 @@ namespace osu.Game.Screens.Play
|
||||
key.FadeTime = FadeTime;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
// Use the same clock object as SongProgress for saving KeyCounter state
|
||||
if (AudioClock != null)
|
||||
key.Clock = AudioClock;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
@ -118,6 +122,8 @@ namespace osu.Game.Screens.Play
|
||||
public override bool HandleKeyboardInput => receptor == null;
|
||||
public override bool HandleMouseInput => receptor == null;
|
||||
|
||||
public IFrameBasedClock AudioClock { get; set; }
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public Receptor GetReceptor()
|
||||
|
17
osu.Game/Screens/Play/KeyCounterState.cs
Normal file
17
osu.Game/Screens/Play/KeyCounterState.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterState
|
||||
{
|
||||
public KeyCounterState(double time, int count)
|
||||
{
|
||||
Time = time;
|
||||
Count = count;
|
||||
}
|
||||
|
||||
public readonly double Time;
|
||||
public readonly int Count;
|
||||
}
|
||||
}
|
@ -144,5 +144,14 @@ namespace osu.Game.Users
|
||||
public Badge[] Badges;
|
||||
|
||||
public override string ToString() => Username;
|
||||
|
||||
/// <summary>
|
||||
/// A user instance for displaying locally created system messages.
|
||||
/// </summary>
|
||||
public static readonly User SYSTEM_USER = new User
|
||||
{
|
||||
Username = "system",
|
||||
Id = 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user