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Merge pull request #11099 from Game4all/android-add-import-support

Add support for importing files on Android
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Dean Herbert 2020-12-16 18:25:08 +09:00 committed by GitHub
commit 39957382f7
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3 changed files with 71 additions and 2 deletions

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@ -1,18 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Net;
using Android.OS;
using Android.Provider;
using Android.Views;
using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
private OsuGameAndroid game;
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
protected override void OnCreate(Bundle savedInstanceState)
{
@ -23,8 +31,58 @@ namespace osu.Android
base.OnCreate(savedInstanceState);
// OnNewIntent() only fires for an activity if it's *re-launched* while it's on top of the activity stack.
// on first launch we still have to fire manually.
// reference: https://developer.android.com/reference/android/app/Activity#onNewIntent(android.content.Intent)
handleIntent(Intent);
Window.AddFlags(WindowManagerFlags.Fullscreen);
Window.AddFlags(WindowManagerFlags.KeepScreenOn);
}
protected override void OnNewIntent(Intent intent) => handleIntent(intent);
private void handleIntent(Intent intent)
{
switch (intent.Action)
{
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUri(intent.Data);
break;
case Intent.ActionSend:
{
var content = intent.ClipData?.GetItemAt(0);
if (content != null)
handleImportFromUri(content.Uri);
break;
}
}
}
private void handleImportFromUri(Uri uri) => Task.Factory.StartNew(async () =>
{
// there are more performant overloads of this method, but this one is the most backwards-compatible
// (dates back to API 1).
var cursor = ContentResolver?.Query(uri, null, null, null, null);
if (cursor == null)
return;
cursor.MoveToFirst();
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
// SharpCompress requires archive streams to be seekable, which the stream opened by
// OpenInputStream() seems to not necessarily be.
// copy to an arbitrary-access memory stream to be able to proceed with the import.
var copy = new MemoryStream();
using (var stream = ContentResolver.OpenInputStream(uri))
await stream.CopyToAsync(copy);
await game.Import(copy, filename);
}, TaskCreationOptions.LongRunning);
}
}

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@ -52,6 +52,7 @@ using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Users;
using System.IO;
namespace osu.Game
{
@ -426,6 +427,16 @@ namespace osu.Game
}, validScreens: new[] { typeof(PlaySongSelect) });
}
public override Task Import(Stream stream, string filename)
{
// encapsulate task as we don't want to begin the import process until in a ready state.
var importTask = new Task(async () => await base.Import(stream, filename));
waitForReady(() => this, _ => importTask.Start());
return importTask;
}
protected virtual Loader CreateLoader() => new Loader();
protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();

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@ -395,7 +395,7 @@ namespace osu.Game
}
}
public async Task Import(Stream stream, string filename)
public virtual async Task Import(Stream stream, string filename)
{
var extension = Path.GetExtension(filename)?.ToLowerInvariant();