1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Merge pull request #27238 from bdach/disable-nested-managers-when-skin-editor-open

Disable nested input managers on edited screen when skin editor is open
This commit is contained in:
Dean Herbert 2024-02-19 19:27:26 +08:00 committed by GitHub
commit 398eaee5d0
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 45 additions and 0 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Threading;
@ -301,6 +302,25 @@ namespace osu.Game.Tests.Visual.Navigation
switchToGameplayScene();
}
[Test]
public void TestRulesetInputDisabledWhenSkinEditorOpen()
{
advanceToSongSelect();
openSkinEditor();
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
switchToGameplayScene();
AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PassThroughInputManager>().All(manager => !manager.UseParentInput));
toggleSkinEditor();
AddUntilStep("nested input enabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PassThroughInputManager>().Any(manager => manager.UseParentInput));
toggleSkinEditor();
AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PassThroughInputManager>().All(manager => !manager.UseParentInput));
}
private void advanceToSongSelect()
{
PushAndConfirm(() => songSelect = new TestPlaySongSelect());

View File

@ -10,9 +10,11 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
@ -66,6 +68,7 @@ namespace osu.Game.Overlays.SkinEditor
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
private OsuScreen? lastTargetScreen;
private InvokeOnDisposal? nestedInputManagerDisable;
private Vector2 lastDrawSize;
@ -105,6 +108,7 @@ namespace osu.Game.Overlays.SkinEditor
if (skinEditor != null)
{
disableNestedInputManagers();
skinEditor.Show();
return;
}
@ -132,6 +136,8 @@ namespace osu.Game.Overlays.SkinEditor
{
skinEditor?.Save(false);
skinEditor?.Hide();
nestedInputManagerDisable?.Dispose();
nestedInputManagerDisable = null;
globallyReenableBeatmapSkinSetting();
}
@ -243,6 +249,9 @@ namespace osu.Game.Overlays.SkinEditor
/// </summary>
public void SetTarget(OsuScreen screen)
{
nestedInputManagerDisable?.Dispose();
nestedInputManagerDisable = null;
lastTargetScreen = screen;
if (skinEditor == null) return;
@ -271,6 +280,7 @@ namespace osu.Game.Overlays.SkinEditor
{
skinEditor.Save(false);
skinEditor.UpdateTargetScreen(target);
disableNestedInputManagers();
}
else
{
@ -280,6 +290,21 @@ namespace osu.Game.Overlays.SkinEditor
}
}
private void disableNestedInputManagers()
{
if (lastTargetScreen == null)
return;
var nestedInputManagers = lastTargetScreen.ChildrenOfType<PassThroughInputManager>().Where(manager => manager.UseParentInput).ToArray();
foreach (var inputManager in nestedInputManagers)
inputManager.UseParentInput = false;
nestedInputManagerDisable = new InvokeOnDisposal(() =>
{
foreach (var inputManager in nestedInputManagers)
inputManager.UseParentInput = true;
});
}
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
private LeasedBindable<bool>? leasedBeatmapSkins;