mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Update test scenes to actually cover submission logic
This commit is contained in:
parent
5bc970af0d
commit
397d2491b3
@ -1,69 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerScorePreparation : OsuPlayerTestScene
|
||||
{
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
protected new PreparingPlayer Player => (PreparingPlayer)base.Player;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
// Ensure track has actually running before attempting to seek
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreparationOnResults()
|
||||
{
|
||||
AddUntilStep("wait for preparation", () => Player.PreparationCompleted);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreparationOnExit()
|
||||
{
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddUntilStep("wait for preparation", () => Player.PreparationCompleted);
|
||||
}
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PreparingPlayer();
|
||||
|
||||
public class PreparingPlayer : TestPlayer
|
||||
{
|
||||
public bool PreparationCompleted { get; private set; }
|
||||
|
||||
public bool ResultsCreated { get; private set; }
|
||||
|
||||
public PreparingPlayer()
|
||||
: base(true, true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
{
|
||||
var results = base.CreateResults(score);
|
||||
ResultsCreated = true;
|
||||
return results;
|
||||
}
|
||||
|
||||
protected override Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
PreparationCompleted = true;
|
||||
return base.PrepareScoreForResultsAsync(score);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
|
||||
{
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModNoFail>().First() };
|
||||
return new TestPlayer(false);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("Prepare test API", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
switch (request)
|
||||
{
|
||||
case CreateSoloScoreRequest tokenRequest:
|
||||
tokenRequest.TriggerSuccess(new APIScoreToken { ID = 1234 });
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
|
||||
base.SetUpSteps();
|
||||
|
||||
// Ensure track has actually running before attempting to seek
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnResults()
|
||||
{
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
|
||||
AddUntilStep("wait for submission", () => Player.SubmissionRequested);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnExit()
|
||||
{
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddUntilStep("wait for submission", () => Player.SubmissionRequested);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user