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Add some comments where truncations were added
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@ -247,6 +247,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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currentObject.DistanceToHyperDash = 0;
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currentObject.DistanceToHyperDash = 0;
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int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
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int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
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// Int truncation added to match osu!stable.
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double timeToNext = (int)nextObject.StartTime - (int)currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double timeToNext = (int)nextObject.StartTime - (int)currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
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float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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private void createBananas(CancellationToken cancellationToken)
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private void createBananas(CancellationToken cancellationToken)
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{
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{
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// Int truncation added to match osu!stable.
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int startTime = (int)StartTime;
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int startTime = (int)StartTime;
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int endTime = (int)EndTime;
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int endTime = (int)EndTime;
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float spacing = (float)(EndTime - StartTime);
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float spacing = (float)(EndTime - StartTime);
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