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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Difficulty
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{
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@ -122,12 +123,17 @@ namespace osu.Game.Rulesets.Difficulty
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/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
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public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
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{
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var rulesetInstance = ruleset.CreateInstance();
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foreach (var combination in CreateDifficultyAdjustmentModCombinations())
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{
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if (combination is MultiMod multi)
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yield return Calculate(multi.Mods, cancellationToken);
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else
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yield return Calculate(combination.Yield(), cancellationToken);
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Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic);
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var finalCombination = ModUtils.FlattenMod(combination);
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if (classicMod != null)
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finalCombination = finalCombination.Append(classicMod);
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yield return Calculate(finalCombination.ToArray(), cancellationToken);
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}
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}
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