1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00
This commit is contained in:
Dan Balasescu 2022-02-17 21:14:49 +09:00
parent 215da7e933
commit 3945cd24eb

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Difficulty
{
@ -122,12 +123,17 @@ namespace osu.Game.Rulesets.Difficulty
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
{
var rulesetInstance = ruleset.CreateInstance();
foreach (var combination in CreateDifficultyAdjustmentModCombinations())
{
if (combination is MultiMod multi)
yield return Calculate(multi.Mods, cancellationToken);
else
yield return Calculate(combination.Yield(), cancellationToken);
Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic);
var finalCombination = ModUtils.FlattenMod(combination);
if (classicMod != null)
finalCombination = finalCombination.Append(classicMod);
yield return Calculate(finalCombination.ToArray(), cancellationToken);
}
}