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Add helper class for tracking changes to mod settings
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@ -9,6 +9,7 @@ using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Configuration
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namespace osu.Game.Configuration
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{
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{
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@ -140,4 +141,30 @@ namespace osu.Game.Configuration
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return orderedRelative.Concat(unordered);
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return orderedRelative.Concat(unordered);
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}
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}
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}
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}
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public class ModSettingChangeTracker : IDisposable
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{
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public Action<Mod> SettingChanged;
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private readonly List<ISettingsItem> references = new List<ISettingsItem>();
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public ModSettingChangeTracker(IEnumerable<Mod> mods)
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{
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foreach (var mod in mods)
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{
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foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
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{
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setting.SettingChanged += () => SettingChanged?.Invoke(mod);
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references.Add(setting);
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}
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}
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}
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public void Dispose()
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{
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foreach (var r in references)
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r.Dispose();
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references.Clear();
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}
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}
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}
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}
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@ -18,7 +18,6 @@ using System.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Select.Details
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namespace osu.Game.Screens.Select.Details
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@ -83,32 +82,22 @@ namespace osu.Game.Screens.Select.Details
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mods.BindValueChanged(modsChanged, true);
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mods.BindValueChanged(modsChanged, true);
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}
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}
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private readonly List<ISettingsItem> references = new List<ISettingsItem>();
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private ModSettingChangeTracker settingChangeTracker;
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private ScheduledDelegate debouncedStatisticsUpdate;
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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{
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// TODO: find a more permanent solution for this if/when it is needed in other components.
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settingChangeTracker?.Dispose();
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// this is generating drawables for the only purpose of storing bindable references.
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foreach (var r in references)
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r.Dispose();
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references.Clear();
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settingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
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settingChangeTracker.SettingChanged += m =>
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ScheduledDelegate debounce = null;
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foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
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{
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{
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foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
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if (!(m is IApplicableToDifficulty))
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{
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return;
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setting.SettingChanged += () =>
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{
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debounce?.Cancel();
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debounce = Scheduler.AddDelayed(updateStatistics, 100);
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};
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references.Add(setting);
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debouncedStatisticsUpdate?.Cancel();
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}
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debouncedStatisticsUpdate = Scheduler.AddDelayed(updateStatistics, 100);
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}
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};
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updateStatistics();
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updateStatistics();
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}
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}
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