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Merge branch 'master' into cleanup-intros

This commit is contained in:
Dean Herbert 2019-10-08 11:29:13 +09:00 committed by GitHub
commit 393683f8f1
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173 changed files with 3882 additions and 1395 deletions

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@ -1,11 +1,11 @@
GEM GEM
remote: https://rubygems.org/ remote: https://rubygems.org/
specs: specs:
CFPropertyList (3.0.0) CFPropertyList (3.0.1)
addressable (2.6.0) addressable (2.7.0)
public_suffix (>= 2.0.2, < 4.0) public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3) atomos (0.1.3)
babosa (1.0.2) babosa (1.0.3)
claide (1.0.3) claide (1.0.3)
colored (1.2) colored (1.2)
colored2 (3.1.2) colored2 (3.1.2)
@ -26,8 +26,8 @@ GEM
http-cookie (~> 1.0.0) http-cookie (~> 1.0.0)
faraday_middleware (0.13.1) faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0) faraday (>= 0.7.4, < 1.0)
fastimage (2.1.5) fastimage (2.1.7)
fastlane (2.129.0) fastlane (2.131.0)
CFPropertyList (>= 2.3, < 4.0.0) CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0) addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0) babosa (>= 1.0.2, < 2.0.0)
@ -77,9 +77,9 @@ GEM
representable (~> 3.0) representable (~> 3.0)
retriable (>= 2.0, < 4.0) retriable (>= 2.0, < 4.0)
signet (~> 0.9) signet (~> 0.9)
google-cloud-core (1.3.0) google-cloud-core (1.3.1)
google-cloud-env (~> 1.0) google-cloud-env (~> 1.0)
google-cloud-env (1.2.0) google-cloud-env (1.2.1)
faraday (~> 0.11) faraday (~> 0.11)
google-cloud-storage (1.16.0) google-cloud-storage (1.16.0)
digest-crc (~> 0.4) digest-crc (~> 0.4)
@ -100,9 +100,9 @@ GEM
json (2.2.0) json (2.2.0)
jwt (2.1.0) jwt (2.1.0)
memoist (0.16.0) memoist (0.16.0)
mime-types (3.2.2) mime-types (3.3)
mime-types-data (~> 3.2015) mime-types-data (~> 3.2015)
mime-types-data (3.2019.0331) mime-types-data (3.2019.0904)
mini_magick (4.9.5) mini_magick (4.9.5)
mini_portile2 (2.4.0) mini_portile2 (2.4.0)
multi_json (1.13.1) multi_json (1.13.1)
@ -121,14 +121,14 @@ GEM
uber (< 0.2.0) uber (< 0.2.0)
retriable (3.1.2) retriable (3.1.2)
rouge (2.0.7) rouge (2.0.7)
rubyzip (1.2.3) rubyzip (1.2.4)
security (0.1.3) security (0.1.3)
signet (0.11.0) signet (0.11.0)
addressable (~> 2.3) addressable (~> 2.3)
faraday (~> 0.9) faraday (~> 0.9)
jwt (>= 1.5, < 3.0) jwt (>= 1.5, < 3.0)
multi_json (~> 1.10) multi_json (~> 1.10)
simctl (1.6.5) simctl (1.6.6)
CFPropertyList CFPropertyList
naturally naturally
slack-notifier (2.3.2) slack-notifier (2.3.2)

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@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:** **Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | | [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | | ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place. - **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

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@ -1,5 +1,83 @@
update_fastlane update_fastlane
platform :android do
desc 'Deploy to play store'
lane :beta do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
supply(
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
package_name: 'sh.ppy.osulazer',
track: 'alpha', # upload to alpha, we can promote it later
json_key: options[:json_key],
)
end
desc 'Deploy to github release'
lane :build_github do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
client = HTTPClient.new
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
changelog.gsub!('$BUILD_ID', options[:build])
set_github_release(
repository_name: "ppy/osu",
api_token: ENV["GITHUB_TOKEN"],
name: options[:build],
tag_name: options[:build],
is_draft: true,
description: changelog,
commitish: "master",
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
)
end
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.Android.sln'
)
souyuz(
build_configuration: 'Release',
solution_path: 'osu.Android.sln',
platform: "android",
output_path: "osu.Android/bin/Release/",
keystore_path: options[:keystore_path],
keystore_alias: options[:keystore_alias],
keystore_password: ENV["KEYSTORE_PASSWORD"]
)
end
lane :update_version do |options|
split = options[:build].split('.')
split[1] = split[1].to_s.rjust(4, '0')
android_build = split.join('')
app_version(
solution_path: 'osu.Android.sln',
version: options[:version],
build: android_build,
)
end
end
platform :ios do platform :ios do
desc 'Deploy to testflight' desc 'Deploy to testflight'
lane :beta do |options| lane :beta do |options|

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@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane` or alternatively using `brew cask install fastlane`
# Available Actions # Available Actions
## Android
### android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```
fastlane android build
```
Compile the project
### android update_version
```
fastlane android update_version
```
----
## iOS ## iOS
### ios beta ### ios beta
``` ```

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@ -62,6 +62,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.921.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -4,11 +4,37 @@
using System; using System;
using Android.App; using Android.App;
using osu.Game; using osu.Game;
using osu.Game.Updater;
namespace osu.Android namespace osu.Android
{ {
public class OsuGameAndroid : OsuGame public class OsuGameAndroid : OsuGame
{ {
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName); public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
string versionName = packageInfo.VersionCode.ToString();
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
} }
} }

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@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform.Windows; using osu.Framework.Platform.Windows;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Updater;
namespace osu.Desktop namespace osu.Desktop
{ {

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@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game; using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
{ {
public class VersionManager : OverlayContainer public class VersionManager : OverlayContainer
{ {
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config) private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{ {
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
}; };
} }
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
protected override void PopIn() protected override void PopIn()
{ {
this.FadeIn(1400, Easing.OutQuint); this.FadeIn(1400, Easing.OutQuint);

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@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater namespace osu.Desktop.Updater
{ {
public class SquirrelUpdateManager : Component public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{ {
private UpdateManager updateManager; private UpdateManager updateManager;
private NotificationOverlay notificationOverlay; private NotificationOverlay notificationOverlay;

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@ -23,10 +23,10 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" /> <PackageReference Include="System.IO.Packaging" Version="4.6.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" /> <PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; } public int ComboOffset { get; set; }
public int IndexInCurrentCombo { get; set; } public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int ComboIndex { get; set; } public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
/// <summary> /// <summary>
/// Difference between the distance to the next object /// Difference between the distance to the next object
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
/// <summary> /// <summary>
/// The next fruit starts a new combo. Used for explodey. /// The next fruit starts a new combo. Used for explodey.
/// </summary> /// </summary>
public virtual bool LastInCombo { get; set; } public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
public float Scale { get; set; } = 1; public float Scale { get; set; } = 1;

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@ -27,8 +27,13 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))] [Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>(); private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
[Cached(typeof(IScrollingInfo))]
private IScrollingInfo scrollingInfo;
protected ManiaPlacementBlueprintTestScene() protected ManiaPlacementBlueprintTestScene()
{ {
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
Add(column = new Column(0) Add(column = new Column(0)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -36,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AccentColour = Color4.OrangeRed, AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll Clock = new FramedClock(new StopwatchClock()), // No scroll
}); });
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
return dependencies;
} }
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both }; protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () => AddStep("flip direction", () =>
{ {
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
} }
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor); private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote() private void createNote()
{ {
foreach (var stage in stages) foreach (var stage in stages)

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@ -3,7 +3,6 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK; using osuTK;
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime; private double originalStartTime;
protected override bool OnMouseMove(MouseMoveEvent e) public override void UpdatePosition(Vector2 screenSpacePosition)
{ {
base.OnMouseMove(e); base.UpdatePosition(screenSpacePosition);
if (PlacementBegun) if (PlacementBegun)
{ {
var endTime = TimeAt(e.ScreenSpaceMousePosition); var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime; HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime); HitObject.Duration = Math.Abs(endTime - originalStartTime);
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
headPiece.Width = tailPiece.Width = SnappedWidth; headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X; headPiece.X = tailPiece.X = SnappedMousePosition.X;
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition); originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
} }
return true;
} }
} }
} }

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@ -62,19 +62,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return base.OnMouseUp(e); return base.OnMouseUp(e);
} }
protected override bool OnMouseMove(MouseMoveEvent e) public override void UpdatePosition(Vector2 screenSpacePosition)
{ {
if (!PlacementBegun) if (!PlacementBegun)
Column = ColumnAt(e.ScreenSpaceMousePosition); Column = ColumnAt(screenSpacePosition);
if (Column == null) return false; if (Column == null) return;
SnappedWidth = Column.DrawWidth; SnappedWidth = Column.DrawWidth;
// Snap to the column // Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0))); var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y); SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
return true;
} }
protected double TimeAt(Vector2 screenSpacePosition) protected double TimeAt(Vector2 screenSpacePosition)
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
// If we're scrolling downwards, a position of 0 is actually further away from the hit target // If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space // so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y; var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down) if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos; hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
@ -103,16 +102,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
scrollingInfo.TimeRange.Value, scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight); Column.HitObjectContainer.DrawHeight);
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y; if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
} }
protected Column ColumnAt(Vector2 screenSpacePosition) protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false)); => composer.ColumnAt(screenSpacePosition);
private Vector2 applyPositionOffset(Vector2 position, bool reverse) /// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{ {
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2; switch (scrollingInfo.Direction.Value)
return position; {
case ScrollingDirection.Up:
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
} }
} }
} }

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
}
}

View File

@ -4,7 +4,6 @@
using osuTK; using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics; using osuTK.Graphics;
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject, /// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object. /// this does not handle input/sound like a normal hit object.
/// </summary> /// </summary>
public class DrawableBarLine : DrawableHitObject<BarLine> public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{ {
/// <summary> /// <summary>
/// Height of major bar line triangles. /// Height of major bar line triangles.

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
BarLines = new BarLineGenerator(Beatmap).BarLines; BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;

View File

@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

View File

@ -7,6 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestStacking() public void TestStacking()
{ {
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data))) using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
using (var reader = new StreamReader(stream)) using (var reader = new LineBufferedReader(stream))
{ {
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader); var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()); var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleComboChange : TestSceneHitCircle
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
circle.ComboIndexBindable.BindTo(comboIndex);
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableHitCircle(circle, auto);
}
}
}

View File

@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 }); slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider) var drawable = CreateDrawableSlider(slider);
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
return drawable; return drawable;
} }
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private float judgementOffsetDirection = 1; private float judgementOffsetDirection = 1;
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderComboChange : TestSceneSlider
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override DrawableSlider CreateDrawableSlider(Slider slider)
{
slider.ComboIndexBindable.BindTo(comboIndex);
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableSlider(slider);
}
}
}

View File

@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
private DrawableSpinner drawableSpinner;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
addSeekStep(2500);
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 5000,
},
// placeholder object to avoid hitting the results screen
new HitObject
{
StartTime = 99999,
}
}
};
}
}

View File

@ -19,14 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
InternalChild = new HitCirclePiece(HitObject); InternalChild = new HitCirclePiece(HitObject);
} }
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
HitObject.StartTime = EditorClock.CurrentTime; HitObject.StartTime = EditorClock.CurrentTime;
@ -34,10 +26,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return true; return true;
} }
protected override bool OnMouseMove(MouseMoveEvent e) public override void UpdatePosition(Vector2 screenSpacePosition)
{ {
HitObject.Position = e.MousePosition; HitObject.Position = ToLocalSpace(screenSpacePosition);
return true;
} }
} }
} }

View File

@ -47,28 +47,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
setState(PlacementState.Initial); setState(PlacementState.Initial);
} }
protected override void LoadComplete() public override void UpdatePosition(Vector2 screenSpacePosition)
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{ {
switch (state) switch (state)
{ {
case PlacementState.Initial: case PlacementState.Initial:
HitObject.Position = e.MousePosition; HitObject.Position = ToLocalSpace(screenSpacePosition);
return true; break;
case PlacementState.Body: case PlacementState.Body:
cursor = e.MousePosition - HitObject.Position; cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
return true; break;
} }
return false;
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
@ -43,5 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true; return true;
} }
public override void UpdatePosition(Vector2 screenSpacePosition)
{
}
} }
} }

View File

@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true; return true;
}, },
}, },
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)), CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle ApproachCircle = new ApproachCircle
{ {
Alpha = 0, Alpha = 0,

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly NumberPiece number; private readonly NumberPiece number;
private readonly GlowPiece glow; private readonly GlowPiece glow;
public MainCirclePiece(int index) public MainCirclePiece()
{ {
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
glow = new GlowPiece(), glow = new GlowPiece(),
circle = new CirclePiece(), circle = new CirclePiece(),
number = new NumberPiece number = new NumberPiece(),
{
Text = (index + 1).ToString(),
},
ring = new RingPiece(), ring = new RingPiece(),
flash = new FlashPiece(), flash = new FlashPiece(),
explode = new ExplodePiece(), explode = new ExplodePiece(),
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
} }
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>(); private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject) private void load(DrawableHitObject drawableObject)
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
state.BindTo(drawableObject.State); state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true); state.BindValueChanged(updateState, true);
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
glow.Colour = colour.NewValue; glow.Colour = colour.NewValue;
circle.Colour = colour.NewValue; circle.Colour = colour.NewValue;
}, true); }, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)

View File

@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360; lastAngle -= 360;
currentRotation += thisAngle - lastAngle; currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle); RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
} }
lastAngle = thisAngle; lastAngle = thisAngle;

View File

@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; } public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
public virtual int IndexInCurrentCombo { get; set; } public int ComboOffset
{
get => ComboOffsetBindable.Value;
set => ComboOffsetBindable.Value = value;
}
public virtual int ComboIndex { get; set; } public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public bool LastInCombo { get; set; } public virtual int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public virtual int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{ {

View File

@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
public override int ComboIndex
{
get => base.ComboIndex;
set
{
base.ComboIndex = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.ComboIndex = value;
}
}
public override int IndexInCurrentCombo
{
get => base.IndexInCurrentCombo;
set
{
base.IndexInCurrentCombo = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.IndexInCurrentCombo = value;
}
}
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>(); public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
public SliderPath Path public SliderPath Path
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position, Position = Position,
Samples = getNodeSamples(0), Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint, SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
}); });
break; break;
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
StartTime = e.Time, StartTime = e.Time,
Position = EndPosition, Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
}); });
break; break;

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>(); private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin) private void load(DrawableHitObject drawableObject, ISkinSource skin)
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
Sprite hitCircleSprite; Sprite hitCircleSprite;
SkinnableSpriteText hitCircleText;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{ {
Font = OsuFont.Numeric.With(size: 40), Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false, UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling) }, confineMode: ConfineMode.NoScaling),
{
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
},
new Sprite new Sprite
{ {
Texture = skin.GetTexture("hitcircleoverlay"), Texture = skin.GetTexture("hitcircleoverlay"),
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)

View File

@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < max_sprites; i++) for (int i = 0; i < max_sprites; i++)
{ {
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node // -1 signals that the part is unusable, and should not be drawn
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms parts[i].InvalidationID = -1;
parts[i].InvalidationID = 1;
} }
} }
@ -112,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i) for (int i = 0; i < parts.Length; ++i)
{ {
parts[i].Time -= time; parts[i].Time -= time;
++parts[i].InvalidationID;
if (parts[i].InvalidationID != -1)
++parts[i].InvalidationID;
} }
time = 0; time = 0;
@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public TrailDrawNode(CursorTrail source) public TrailDrawNode(CursorTrail source)
: base(source) : base(source)
{ {
for (int i = 0; i < max_sprites; i++)
parts[i].InvalidationID = 0;
} }
public override void ApplyState() public override void ApplyState()
@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize; size = Source.partSize;
time = Source.time; time = Source.time;
for (int i = 0; i < Source.parts.Length; ++i) Source.parts.CopyTo(parts, 0);
{
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
parts[i] = Source.parts[i];
}
} }
public override void Draw(Action<TexturedVertex2D> vertexAction) public override void Draw(Action<TexturedVertex2D> vertexAction)
@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i) for (int i = 0; i < parts.Length; ++i)
{ {
if (parts[i].InvalidationID == -1)
continue;
vertexBatch.DrawTime = parts[i].Time; vertexBatch.DrawTime = parts[i].Time;
Vector2 pos = parts[i].Position; Vector2 pos = parts[i].Position;

View File

@ -40,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void load(OsuRulesetConfigManager config) private void load(OsuRulesetConfigManager config)
{ {
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail); config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
}
protected override void LoadComplete()
{
base.LoadComplete();
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
} }

View File

@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Strong Rim", () => addRimHit(true)); AddStep("Strong Rim", () => addRimHit(true));
AddStep("Add bar line", () => addBarLine(false)); AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true)); AddStep("Add major bar line", () => addBarLine(true));
AddStep("Add centre w/ bar line", () =>
{
addCentreHit(false);
addBarLine(true);
});
AddStep("Height test 1", () => changePlayfieldSize(1)); AddStep("Height test 1", () => changePlayfieldSize(1));
AddStep("Height test 2", () => changePlayfieldSize(2)); AddStep("Height test 2", () => changePlayfieldSize(2));
AddStep("Height test 3", () => changePlayfieldSize(3)); AddStep("Height test 3", () => changePlayfieldSize(3));

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
public bool Major { get; set; }
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar))); new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
} }
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);

View File

@ -0,0 +1,154 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class EditorBeatmapTest
{
/// <summary>
/// Tests that the addition event is correctly invoked after a hitobject is added.
/// </summary>
[Test]
public void TestHitObjectAddEvent()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
HitObject addedObject = null;
editorBeatmap.HitObjectAdded += h => addedObject = h;
var hitCircle = new HitCircle();
editorBeatmap.Add(hitCircle);
Assert.That(addedObject, Is.EqualTo(hitCircle));
}
/// <summary>
/// Tests that the removal event is correctly invoked after a hitobject is removed.
/// </summary>
[Test]
public void HitObjectRemoveEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject removedObject = null;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
editorBeatmap.Remove(hitCircle);
Assert.That(removedObject, Is.EqualTo(hitCircle));
}
/// <summary>
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
/// This tests for hitobjects which were already present before the editor beatmap was constructed.
/// </summary>
[Test]
public void TestInitialHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.EqualTo(hitCircle));
}
/// <summary>
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
/// This tests for hitobjects which were added to an existing editor beatmap.
/// </summary>
[Test]
public void TestAddedHitObjectStartTimeChangeEvent()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
var hitCircle = new HitCircle();
editorBeatmap.Add(hitCircle);
Assert.That(changedObject, Is.Null);
hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.EqualTo(hitCircle));
}
/// <summary>
/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
/// </summary>
[Test]
public void TestRemovedHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
editorBeatmap.Remove(hitCircle);
Assert.That(changedObject, Is.Null);
hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.Null);
}
/// <summary>
/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
/// </summary>
[Test]
public void TestAddHitObjectInMiddle()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
{
HitObjects =
{
new HitCircle(),
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
}
});
var hitCircle = new HitCircle { StartTime = 1000 };
editorBeatmap.Add(hitCircle);
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
}
/// <summary>
/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
/// </summary>
[Test]
public void TestResortWhenStartTimeChanged()
{
var hitCircle = new HitCircle { StartTime = 1000 };
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
{
HitObjects =
{
new HitCircle(),
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000 },
hitCircle,
new HitCircle { StartTime = 2000 },
}
});
hitCircle.StartTime = 0;
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
}
}
}

View File

@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.IO;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -30,13 +31,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapVersion() public void TestDecodeBeatmapVersion()
{ {
using (var resStream = TestResources.OpenResource("beatmap-version.osu")) using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var decoder = Decoder.GetDecoder<Beatmap>(stream); var decoder = Decoder.GetDecoder<Beatmap>(stream);
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
var working = new TestWorkingBeatmap(decoder.Decode(stream)); var working = new TestWorkingBeatmap(decoder.Decode(stream));
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
@ -51,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var beatmapInfo = beatmap.BeatmapInfo; var beatmapInfo = beatmap.BeatmapInfo;
@ -75,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmapInfo = decoder.Decode(stream).BeatmapInfo; var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
@ -101,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var beatmapInfo = beatmap.BeatmapInfo; var beatmapInfo = beatmap.BeatmapInfo;
@ -126,7 +123,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty; var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
@ -145,7 +142,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var metadata = beatmap.Metadata; var metadata = beatmap.Metadata;
@ -164,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var controlPoints = beatmap.ControlPointInfo; var controlPoints = beatmap.ControlPointInfo;
@ -239,7 +236,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu")) using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var controlPoints = decoder.Decode(stream).ControlPointInfo; var controlPoints = decoder.Decode(stream).ControlPointInfo;
@ -271,7 +268,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
@ -297,7 +294,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu")) using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
@ -320,7 +317,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu")) using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
@ -343,7 +340,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -371,7 +368,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu")) using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -393,7 +390,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu")) using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -411,7 +408,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu")) using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -431,7 +428,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("slider-samples.osu")) using (var resStream = TestResources.OpenResource("slider-samples.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -475,7 +472,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu")) using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -489,10 +486,132 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var badResStream = TestResources.OpenResource("invalid-events.osu")) using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
using (var badStream = new StreamReader(badResStream)) using (var badStream = new LineBufferedReader(badResStream))
{ {
Assert.DoesNotThrow(() => decoder.Decode(badStream)); Assert.DoesNotThrow(() => decoder.Decode(badStream));
} }
} }
[Test]
public void TestFallbackDecoderForCorruptedHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Beatmap with corrupted header", beatmap.Metadata.Title);
Assert.AreEqual("Evil Hacker", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestFallbackDecoderForMissingHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("missing-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Beatmap with no header", beatmap.Metadata.Title);
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithEmptyLinesAtStart()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Empty lines at start", beatmap.Metadata.Title);
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithEmptyLinesAndNoHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("The dog ate the file header", beatmap.Metadata.Title);
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithContentImmediatelyAfterHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("No empty line delimiting header from contents", beatmap.Metadata.Title);
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeEmptyFile()
{
using (var resStream = new MemoryStream())
using (var stream = new LineBufferedReader(resStream))
{
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
}
}
[Test]
public void TestAllowFallbackDecoderOverwrite()
{
Decoder<Beatmap> decoder = null;
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
}
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
}
}
} }
} }

View File

@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LineLoggingDecoder(14); var decoder = new LineLoggingDecoder(14);
using (var resStream = TestResources.OpenResource("comments.osu")) using (var resStream = TestResources.OpenResource("comments.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
decoder.Decode(stream); decoder.Decode(stream);

View File

@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osuTK; using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder(); var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu")) using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var storyboard = decoder.Decode(stream); var storyboard = decoder.Decode(stream);
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder(); var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb")) using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var storyboard = decoder.Decode(stream); var storyboard = decoder.Decode(stream);

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -148,13 +149,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
private Beatmap decode(string filename, out Beatmap jsonDecoded) private Beatmap decode(string filename, out Beatmap jsonDecoded)
{ {
using (var stream = TestResources.OpenResource(filename)) using (var stream = TestResources.OpenResource(filename))
using (var sr = new StreamReader(stream)) using (var sr = new LineBufferedReader(stream))
{ {
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr); var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
using (var ms = new MemoryStream()) using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms)) using (var sw = new StreamWriter(ms))
using (var sr2 = new StreamReader(ms)) using (var sr2 = new LineBufferedReader(ms))
{ {
sw.Write(legacyDecoded.Serialize()); sw.Write(legacyDecoded.Serialize());
sw.Flush(); sw.Flush();

View File

@ -171,7 +171,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var breakTemp = TestResources.GetTestBeatmapForImport(); var breakTemp = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 }); MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp)); MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
File.Delete(breakTemp); File.Delete(breakTemp);

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@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Game.IO;
namespace osu.Game.Tests.Beatmaps.IO
{
[TestFixture]
public class LineBufferedReaderTest
{
[Test]
public void TestReadLineByLine()
{
const string contents = @"line 1
line 2
line 3";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("line 1", bufferedReader.ReadLine());
Assert.AreEqual("line 2", bufferedReader.ReadLine());
Assert.AreEqual("line 3", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineOnce()
{
const string contents = @"line 1
peek this
line 3";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("line 1", bufferedReader.ReadLine());
Assert.AreEqual("peek this", bufferedReader.PeekLine());
Assert.AreEqual("peek this", bufferedReader.ReadLine());
Assert.AreEqual("line 3", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineMultipleTimes()
{
const string contents = @"peek this once
line 2
peek this a lot";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("peek this once", bufferedReader.PeekLine());
Assert.AreEqual("peek this once", bufferedReader.ReadLine());
Assert.AreEqual("line 2", bufferedReader.ReadLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineAtEndOfStream()
{
const string contents = @"first line
second line";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("first line", bufferedReader.ReadLine());
Assert.AreEqual("second line", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
}
}
[Test]
public void TestPeekReadLineOnEmptyStream()
{
using (var stream = new MemoryStream())
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.IsNull(bufferedReader.PeekLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
}
}
[Test]
public void TestReadToEndNoPeeks()
{
const string contents = @"first line
second line";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual(contents, bufferedReader.ReadToEnd());
}
}
[Test]
public void TestReadToEndAfterReadsAndPeeks()
{
const string contents = @"this line is gone
this one shouldn't be
these ones
definitely not";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
const string ending = @"this one shouldn't be
these ones
definitely not";
Assert.AreEqual(ending, bufferedReader.ReadToEnd());
}
}
}
}

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
namespace osu.Game.Tests.Beatmaps.IO namespace osu.Game.Tests.Beatmaps.IO
@ -50,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Beatmap beatmap; Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu"))) using (var stream = new LineBufferedReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream); beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
var meta = beatmap.Metadata; var meta = beatmap.Metadata;

View File

@ -0,0 +1,201 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Tests.NonVisual.Filtering
{
[TestFixture]
public class FilterMatchingTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo { ID = 5 },
StarDifficulty = 4.0d,
BaseDifficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
AuthorString = "The Author",
Source = "unit tests",
Tags = "look for tags too",
},
Version = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapSetOnlineStatus.Loved
};
[Test]
public void TestCriteriaMatchingNoRuleset()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria();
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsFalse(carouselItem.Filtered.Value);
}
[Test]
public void TestCriteriaMatchingSpecificRuleset()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsTrue(carouselItem.Filtered.Value);
}
[Test]
public void TestCriteriaMatchingConvertedBeatmaps()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsFalse(carouselItem.Filtered.Value);
}
[Test]
[TestCase(true)]
[TestCase(false)]
public void TestCriteriaMatchingRangeMin(bool inclusive)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
ApproachRate = new FilterCriteria.OptionalRange<float>
{
IsLowerInclusive = inclusive,
Min = 5.0f
}
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
}
[Test]
[TestCase(true)]
[TestCase(false)]
public void TestCriteriaMatchingRangeMax(bool inclusive)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = inclusive,
Max = 160d
}
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
}
[Test]
[TestCase("artist", false)]
[TestCase("artist title author", false)]
[TestCase("an artist", true)]
[TestCase("tags too", false)]
[TestCase("version", false)]
[TestCase("an auteur", true)]
public void TestCriteriaMatchingTerms(string terms, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
SearchText = terms
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("The", false)]
[TestCase("THE", false)]
[TestCase("author", false)]
[TestCase("the author", false)]
[TestCase("the author AND then something else", true)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingCreator(string creatorName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = creatorName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("The", false)]
[TestCase("THE", false)]
[TestCase("artist", false)]
[TestCase("the artist", false)]
[TestCase("the artist AND then something else", true)]
[TestCase("unicode too", false)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingArtist(string artistName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("artist", false)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingArtistWithNullUnicodeName(string artistName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
exampleBeatmapInfo.Metadata.ArtistUnicode = null;
var criteria = new FilterCriteria
{
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
}
}

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@ -0,0 +1,184 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.NonVisual.Filtering
{
[TestFixture]
public class FilterQueryParserTest
{
[Test]
public void TestApplyQueriesBareWords()
{
const string query = "looking for a beatmap";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("looking for a beatmap", filterCriteria.SearchText);
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
}
/*
* The following tests have been written a bit strangely (they don't check exact
* bound equality with what the filter says).
* This is to account for floating-point arithmetic issues.
* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
* of 139.99999, which would be displayed in the UI as 140.
* Due to this the tests check the last tick inside the range and the first tick
* outside of the range.
*/
[Test]
public void TestApplyStarQueries()
{
const string query = "stars<4 easy";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.StarDifficulty.Max);
Assert.Greater(filterCriteria.StarDifficulty.Max, 3.99d);
Assert.Less(filterCriteria.StarDifficulty.Max, 4.00d);
Assert.IsNull(filterCriteria.StarDifficulty.Min);
}
[Test]
public void TestApplyApproachRateQueries()
{
const string query = "ar>=9 difficult";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("difficult", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.ApproachRate.Min);
Assert.Greater(filterCriteria.ApproachRate.Min, 8.9f);
Assert.Less(filterCriteria.ApproachRate.Min, 9.0f);
Assert.IsNull(filterCriteria.ApproachRate.Max);
}
[Test]
public void TestApplyDrainRateQueries()
{
const string query = "dr>2 quite specific dr<:6";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
}
[Test]
public void TestApplyBPMQueries()
{
const string query = "bpm>:200 gotta go fast";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("gotta go fast", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.BPM.Min);
Assert.Greater(filterCriteria.BPM.Min, 199.99d);
Assert.Less(filterCriteria.BPM.Min, 200.00d);
Assert.IsNull(filterCriteria.BPM.Max);
}
private static object[] lengthQueryExamples =
{
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
new object[] { "9m", TimeSpan.FromMinutes(9), TimeSpan.FromMinutes(1) },
new object[] { "0.25h", TimeSpan.FromHours(0.25), TimeSpan.FromHours(1) },
new object[] { "70", TimeSpan.FromSeconds(70), TimeSpan.FromSeconds(1) },
};
[Test]
[TestCaseSource(nameof(lengthQueryExamples))]
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
{
string query = $"length={lengthQuery} time";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("time", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.AreEqual(expectedLength.TotalMilliseconds - scale.TotalMilliseconds / 2.0, filterCriteria.Length.Min);
Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
}
[Test]
public void TestApplyDivisorQueries()
{
const string query = "that's a time signature alright! divisor:12";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("that's a time signature alright!", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual(12, filterCriteria.BeatDivisor.Min);
Assert.IsTrue(filterCriteria.BeatDivisor.IsLowerInclusive);
Assert.AreEqual(12, filterCriteria.BeatDivisor.Max);
Assert.IsTrue(filterCriteria.BeatDivisor.IsUpperInclusive);
}
[Test]
public void TestApplyStatusQueries()
{
const string query = "I want the pp status=ranked";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
}
[Test]
public void TestApplyCreatorQueries()
{
const string query = "beatmap specifically by creator=my_fav";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("beatmap specifically by", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.AreEqual("my_fav", filterCriteria.Creator.SearchTerm);
}
[Test]
public void TestApplyArtistQueries()
{
const string query = "find me songs by artist=singer please";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("find me songs by please", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual("singer", filterCriteria.Artist.SearchTerm);
}
[Test]
public void TestApplyArtistQueriesWithSpaces()
{
const string query = "really like artist=\"name with space\" yes";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("really like yes", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.AreEqual("name with space", filterCriteria.Artist.SearchTerm);
}
[Test]
public void TestApplyArtistQueriesOneDoubleQuote()
{
const string query = "weird artist=double\"quote";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("weird", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.AreEqual("double\"quote", filterCriteria.Artist.SearchTerm);
}
}
}

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@ -0,0 +1,5 @@
ow computerosu file format v14
[Metadata]
Title: Beatmap with corrupted header
Creator: Evil Hacker

View File

@ -0,0 +1,5 @@

[Metadata]
Title: The dog ate the file header
Creator: Why does this keep happening

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@ -0,0 +1,8 @@

osu file format v14
[Metadata]
Title: Empty lines at start
Creator: Edge Case Hunter

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@ -0,0 +1,4 @@
[Metadata]
Title: Beatmap with no header
Creator: Incredibly Evil Hacker

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@ -0,0 +1,4 @@
osu file format v14
[Metadata]
Title: No empty line delimiting header from contents
Creator: Edge Case Hunter

View File

@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.IO;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini")) using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin.ini")) using (var resStream = TestResources.OpenResource("skin.ini"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var config = decoder.Decode(stream); var config = decoder.Decode(stream);

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -17,6 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Skins namespace osu.Game.Tests.Skins
{ {
[TestFixture] [TestFixture]
[HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene public class TestSceneSkinConfigurationLookup : OsuTestScene
{ {
private LegacySkin source1; private LegacySkin source1;

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
assertPosition(4, 1f); assertPosition(4, 1f);
} }
[Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
for (int i = 0; i < 5; i++)
assertPosition(i, i / 5f);
}
[Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
assertPosition(0, 0);
assertPosition(1, 1);
}
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY)); () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {

View File

@ -127,14 +127,47 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm(); exitAndConfirm();
} }
[Test]
public void TestExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
confirmExited();
}
[Test]
public void TestQuickRetryFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test]
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test] [Test]
public void TestExitFromGameplay() public void TestExitFromGameplay()
{ {
AddStep("exit", () => Player.Exit()); AddStep("exit", () => Player.Exit());
confirmPaused(); confirmExited();
}
exitAndConfirm(); [Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
} }
[Test] [Test]

View File

@ -7,10 +7,16 @@ using System.Linq;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -18,25 +24,49 @@ using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePlayerLoader : ManualInputManagerTestScene public class TestScenePlayerLoader : ManualInputManagerTestScene
{ {
private TestPlayerLoader loader; private TestPlayerLoader loader;
private OsuScreenStack stack; private TestPlayerLoaderContainer container;
private TestPlayer player;
[SetUp] [Resolved]
public void Setup() => Schedule(() => private AudioManager audioManager { get; set; }
[Resolved]
private SessionStatics sessionStatics { get; set; }
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
/// <param name="afterLoadAction">An action to run after container load.</param>
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
{ {
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; audioManager.Volume.SetDefault();
InputManager.Clear();
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>
{
afterLoadAction?.Invoke();
return player = new TestPlayer(interactive, interactive);
}));
}
[Test] [Test]
public void TestBlockLoadViaMouseMovement() public void TestBlockLoadViaMouseMovement()
{ {
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20); AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen()); AddAssert("loader still active", () => loader.IsCurrentScreen());
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLoadContinuation() public void TestLoadContinuation()
{ {
Player player = null;
SlowLoadPlayer slowPlayer = null; SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen()); AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () => AddStep("load slow dummy beatmap", () =>
{ {
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
}); });
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestModReinstantiation() public void TestModReinstantiation()
{ {
TestPlayer player = null;
TestMod gameMod = null; TestMod gameMod = null;
TestMod playerMod1 = null; TestMod playerMod1 = null;
TestMod playerMod2 = null; TestMod playerMod2 = null;
AddStep("load player", () => AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied); AddAssert("player mods applied", () => playerMod2.Applied);
} }
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
[Test]
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
[Test]
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
/// <remarks>
/// Created for avoiding copy pasting code for the same steps.
/// </remarks>
/// <param name="volumeName">What part of the volume system is checked</param>
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
/// <param name="assert">The function to be invoked and checked</param>
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddAssert("check " + volumeName, assert);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]
public readonly NotificationOverlay NotificationOverlay;
[Cached]
public readonly VolumeOverlay VolumeOverlay;
public TestPlayerLoaderContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new OsuScreenStack(screen)
{
RelativeSizeAxes = Axes.Both,
},
NotificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
VolumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
}
};
}
}
private class TestPlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader
{ {
public new VisualSettings VisualSettings => base.VisualSettings; public new VisualSettings VisualSettings => base.VisualSettings;

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@ -0,0 +1,202 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneScreenNavigation : ManualInputManagerTestScene
{
private const float click_padding = 25;
private GameHost host;
private TestOsuGame osuGame;
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
if (osuGame != null)
{
Remove(osuGame);
osuGame.Dispose();
}
osuGame = new TestOsuGame(LocalStorage, API);
osuGame.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present
// see https://github.com/ppy/osu/issues/1302
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(osuGame);
});
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
confirmAtMainMenu();
}
[Test]
public void TestExitSongSelectWithEscape()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Press escape", () => pressAndRelease(Key.Escape));
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitSongSelectWithClick()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaBackButtonAndConfirm();
}
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaBackButtonAndConfirm();
}
[Test]
public void TestOpenOptionsAndExitWithEscape()
{
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
}
private void pushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
private void exitViaEscapeAndConfirm()
{
AddStep("Press escape", () => pressAndRelease(Key.Escape));
confirmAtMainMenu();
}
private void exitViaBackButtonAndConfirm()
{
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
confirmAtMainMenu();
}
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
private void pressAndRelease(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestOsuGame : OsuGame
{
public new ScreenStack ScreenStack => base.ScreenStack;
public new BackButton BackButton => base.BackButton;
public new SettingsPanel Settings => base.Settings;
public new OsuConfigManager LocalConfig => base.LocalConfig;
protected override Loader CreateLoader() => new TestLoader();
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;
API = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Login("Rhythm Champion", "osu!");
}
}
private class TestSongSelect : PlaySongSelect
{
public ModSelectOverlay ModSelectOverlay => ModSelect;
}
private class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
private class TestShaderPrecompiler : ShaderPrecompiler
{
protected override bool AllLoaded => true;
}
}
}
}

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@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
Id = 4, Id = 4,
}; };
private readonly User longUsernameUser = new User
{
Username = "Very Long Long Username",
Id = 5,
};
[Cached] [Cached]
private ChannelManager channelManager = new ChannelManager(); private ChannelManager channelManager = new ChannelManager();
@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
Sender = admin, Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!" Content = "Okay okay, calm down guys. Let's do this!"
})); }));
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
} }
} }
} }

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@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}, api.IsLoggedIn)); }, api.IsLoggedIn));
AddStep("Show bancho", () => profile.ShowUser(new User
{
Username = @"BanchoBot",
Id = 3,
IsBot = true,
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
}, api.IsLoggedIn));
AddStep("Hide", profile.Hide); AddStep("Hide", profile.Hide);
AddStep("Show without reload", profile.Show); AddStep("Show without reload", profile.Show);
} }

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>(); private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>(); private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
private BeatmapInfo currentSelection; private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
private const int set_count = 5; private const int set_count = 5;
@ -56,45 +56,381 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}); });
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
carousel.SelectionChanged = s => currentSelection = s;
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
testRemoveAll();
testEmptyTraversal();
testHiding();
testSelectingFilteredRuleset();
testCarouselRootIsRandom();
} }
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets) /// <summary>
/// Test keyboard traversal
/// </summary>
[Test]
public void TestTraversal()
{ {
loadBeatmaps();
advanceSelection(direction: 1, diff: false);
waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: false);
waitForSelection(set_count, 1);
advanceSelection(direction: -1, diff: true);
waitForSelection(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
waitForSelection(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
[Test]
public void TestFiltering()
{
loadBeatmaps();
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
waitForSelection(3, 1);
advanceSelection(diff: true, count: 4);
waitForSelection(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
waitForSelection(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
waitForSelection(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3);
}
[Test]
public void TestFilterRange()
{
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
StarDifficulty = new FilterCriteria.OptionalRange<double>
{
Min = 2,
Max = 5.5,
IsLowerInclusive = true
}
}, false));
// should reselect the buffered selection.
waitForSelection(3, 2);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
[Test]
public void TestRandom()
{
loadBeatmaps();
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
[Test]
public void TestAddRemove()
{
loadBeatmaps();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
waitForSelection(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
[Test]
public void TestSorting()
{
loadBeatmaps();
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
[Test]
public void TestSortingWithFiltered()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 3; i++)
{
var set = createTestBeatmapSet(i);
set.Beatmaps[0].StarDifficulty = 3 - i;
set.Beatmaps[2].StarDifficulty = 6 + i;
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
}
[Test]
public void TestRemoveAll()
{
loadBeatmaps();
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
waitForSelection(1);
AddUntilStep("Remove all", () =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
});
checkNoSelection();
}
[Test]
public void TestEmptyTraversal()
{
loadBeatmaps(new List<BeatmapSetInfo>());
advanceSelection(direction: 1, diff: false);
checkNoSelection();
advanceSelection(direction: 1, diff: true);
checkNoSelection();
advanceSelection(direction: -1, diff: false);
checkNoSelection();
advanceSelection(direction: -1, diff: true);
checkNoSelection();
}
[Test]
public void TestHiding()
{
BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
waitForSelection(1, 3);
setHidden(3);
waitForSelection(1, 1);
setHidden(2, false);
advanceSelection(true);
waitForSelection(1, 2);
setHidden(1);
waitForSelection(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
[Test]
public void TestSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
[Test]
public void TestCarouselRootIsRandom()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
manySets.Add(createTestBeatmapSet(i));
loadBeatmaps(manySets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
{
if (beatmapSets == null)
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
}
bool changed = false; bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () => AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{ {
carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true; carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets; carousel.BeatmapSets = beatmapSets;
}); });
AddUntilStep("Wait for load", () => changed); AddUntilStep("Wait for load", () => changed);
} }
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet); AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) => private void waitForSelection(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () => AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{ {
if (diff != null) if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First(); return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
@ -170,275 +506,6 @@ namespace osu.Game.Tests.Visual.SongSelect
}); });
} }
/// <summary>
/// Test keyboard traversal
/// </summary>
private void testTraversal()
{
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
private void testFiltering()
{
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
private void testRandom()
{
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
private void testAddRemove()
{
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
checkSelected(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
private void testSorting()
{
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
private void testRemoveAll()
{
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
AddUntilStep("Remove all", () =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
});
checkNoSelection();
}
private void testEmptyTraversal()
{
advanceSelection(direction: 1, diff: false);
checkNoSelection();
advanceSelection(direction: 1, diff: true);
checkNoSelection();
advanceSelection(direction: -1, diff: false);
checkNoSelection();
advanceSelection(direction: -1, diff: true);
checkNoSelection();
}
private void testHiding()
{
var hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
checkSelected(1, 3);
setHidden(3);
checkSelected(1, 1);
setHidden(2, false);
advanceSelection(true);
checkSelected(1, 2);
setHidden(1);
checkSelected(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
private void testSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
private void testCarouselRootIsRandom()
{
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
}
private BeatmapSetInfo createTestBeatmapSet(int id) private BeatmapSetInfo createTestBeatmapSet(int id)
{ {
return new BeatmapSetInfo return new BeatmapSetInfo

View File

@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
testBeatmapLabels(instance); testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (instance) switch (instance)
{ {
case OsuRuleset _: case OsuRuleset _:
@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
break; break;
} }
} }
testNullBeatmap();
} }
private void testBeatmapLabels(Ruleset ruleset) private void testBeatmapLabels(Ruleset ruleset)
@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount); AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
} }
private void testNullBeatmap() [Test]
public void TestNullBeatmap()
{ {
selectBeatmap(null); selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
} }
[Test]
public void TestTruncation()
{
selectBeatmap(createLongMetadata());
}
private void selectBeatmap([CanBeNull] IBeatmap b) private void selectBeatmap([CanBeNull] IBeatmap b)
{ {
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
}; };
} }
private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
},
Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapSetOnlineStatus.Graveyard,
},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge private class TestBeatmapInfoWedge : BeatmapInfoWedge
{ {
public new BufferedWedgeInfo Info => base.Info; public new BufferedWedgeInfo Info => base.Info;

View File

@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1); overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2); overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3); overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue); overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
Add(overlay); Add(overlay);

View File

@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneBackButton() public TestSceneBackButton()
{ {
BackButton button; BackButton button;
BackButton.Receptor receptor = new BackButton.Receptor();
Child = new Container Child = new Container
{ {
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
receptor,
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
button = new BackButton button = new BackButton(receptor)
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,

View File

@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents; using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddStep("create component", () => AddStep("create component", () =>
{ {
LabelledComponent component; LabelledComponent<Drawable> component;
Child = new Container Child = new Container
{ {
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre, Origin = Anchor.Centre,
Width = 500, Width = 500,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Child = component = padded ? (LabelledComponent)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(), Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
}; };
component.Label = "a sample component"; component.Label = "a sample component";
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private class PaddedLabelledComponent : LabelledComponent private class PaddedLabelledComponent : LabelledComponent<Drawable>
{ {
public PaddedLabelledComponent() public PaddedLabelledComponent()
: base(true) : base(true)
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}; };
} }
private class NonPaddedLabelledComponent : LabelledComponent private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
{ {
public NonPaddedLabelledComponent() public NonPaddedLabelledComponent()
: base(false) : base(false)

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledSwitchButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledSwitchButton),
typeof(SwitchButton)
};
[TestCase(false)]
[TestCase(true)]
public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription);
private void createSwitchButton(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledSwitchButton component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
}
}

View File

@ -7,7 +7,8 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -19,6 +20,36 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(LabelledTextBox), typeof(LabelledTextBox),
}; };
[TestCase(false)]
[TestCase(true)]
public void TestTextBox(bool hasDescription) => createTextBox(hasDescription);
private void createTextBox(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledComponent<OsuTextBox> component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Label = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -32,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
LabelText = "Testing text", Label = "Testing text",
PlaceholderText = "This is definitely working as intended", PlaceholderText = "This is definitely working as intended",
} }
}; };

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSwitchButton : ManualInputManagerTestScene
{
private SwitchButton switchButton;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = switchButton = new SwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestChangeThroughInput()
{
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
AddStep("click on", () => InputManager.Click(MouseButton.Left));
AddStep("click off", () => InputManager.Click(MouseButton.Left));
}
[Test]
public void TestChangeThroughBindable()
{
BindableBool bindable = null;
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
AddStep("toggle bindable", () => bindable.Toggle());
AddStep("toggle bindable", () => bindable.Toggle());
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video; using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -56,7 +57,7 @@ namespace osu.Game.Tests
private Beatmap createTestBeatmap() private Beatmap createTestBeatmap()
{ {
using (var beatmapStream = getBeatmapStream()) using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new StreamReader(beatmapStream)) using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader); return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
} }
} }

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneSetupScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()
{
Add(new SetupScreen());
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Platform.Windows; using osu.Framework.Platform.Windows;
using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -26,103 +27,120 @@ namespace osu.Game.Tournament.IPC
[Resolved] [Resolved]
protected RulesetStore Rulesets { get; private set; } protected RulesetStore Rulesets { get; private set; }
[Resolved]
private GameHost host { get; set; }
[Resolved]
private LadderInfo ladder { get; set; }
private int lastBeatmapId; private int lastBeatmapId;
private ScheduledDelegate scheduled;
public Storage Storage { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LadderInfo ladder, GameHost host) private void load()
{ {
StableStorage stable; LocateStableStorage();
}
public Storage LocateStableStorage()
{
scheduled?.Cancel();
Storage = null;
try try
{ {
stable = new StableStorage(host as DesktopGameHost); Storage = new StableStorage(host as DesktopGameHost);
const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt";
const string file_ipc_scores_filename = "ipc-scores.txt";
const string file_ipc_channel_filename = "ipc-channel.txt";
if (Storage.Exists(file_ipc_filename))
scheduled = Scheduler.AddDelayed(delegate
{
try
{
using (var stream = Storage.GetStream(file_ipc_filename))
using (var sr = new StreamReader(stream))
{
var beatmapId = int.Parse(sr.ReadLine());
var mods = int.Parse(sr.ReadLine());
if (lastBeatmapId != beatmapId)
{
lastBeatmapId = beatmapId;
var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);
if (existing != null)
Beatmap.Value = existing.BeatmapInfo;
else
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
API.Queue(req);
}
}
Mods.Value = (LegacyMods)mods;
}
}
catch
{
// file might be in use.
}
try
{
using (var stream = Storage.GetStream(file_ipc_channel_filename))
using (var sr = new StreamReader(stream))
{
ChatChannel.Value = sr.ReadLine();
}
}
catch (Exception)
{
// file might be in use.
}
try
{
using (var stream = Storage.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream))
{
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
}
}
catch (Exception)
{
// file might be in use.
}
try
{
using (var stream = Storage.GetStream(file_ipc_scores_filename))
using (var sr = new StreamReader(stream))
{
Score1.Value = int.Parse(sr.ReadLine());
Score2.Value = int.Parse(sr.ReadLine());
}
}
catch (Exception)
{
// file might be in use.
}
}, 250, true);
} }
catch (Exception e) catch (Exception e)
{ {
Logger.Error(e, "Stable installation could not be found; disabling file based IPC"); Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
return;
} }
const string file_ipc_filename = "ipc.txt"; return Storage;
const string file_ipc_state_filename = "ipc-state.txt";
const string file_ipc_scores_filename = "ipc-scores.txt";
const string file_ipc_channel_filename = "ipc-channel.txt";
if (stable.Exists(file_ipc_filename))
Scheduler.AddDelayed(delegate
{
try
{
using (var stream = stable.GetStream(file_ipc_filename))
using (var sr = new StreamReader(stream))
{
var beatmapId = int.Parse(sr.ReadLine());
var mods = int.Parse(sr.ReadLine());
if (lastBeatmapId != beatmapId)
{
lastBeatmapId = beatmapId;
var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);
if (existing != null)
Beatmap.Value = existing.BeatmapInfo;
else
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
API.Queue(req);
}
}
Mods.Value = (LegacyMods)mods;
}
}
catch
{
// file might be in use.
}
try
{
using (var stream = stable.GetStream(file_ipc_channel_filename))
using (var sr = new StreamReader(stream))
{
ChatChannel.Value = sr.ReadLine();
}
}
catch (Exception)
{
// file might be in use.
}
try
{
using (var stream = stable.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream))
{
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
}
}
catch (Exception)
{
// file might be in use.
}
try
{
using (var stream = stable.GetStream(file_ipc_scores_filename))
using (var sr = new StreamReader(stream))
{
Score1.Value = int.Parse(sr.ReadLine());
Score2.Value = int.Parse(sr.ReadLine());
}
}
catch (Exception)
{
// file might be in use.
}
}, 250, true);
} }
/// <summary> /// <summary>

View File

@ -0,0 +1,142 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens
{
public class SetupScreen : TournamentScreen, IProvideVideo
{
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
[Resolved]
private MatchIPCInfo ipc { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader]
private void load()
{
InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
};
api.LocalUser.BindValueChanged(_ => Schedule(reload));
reload();
}
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
fillFlow.Children = new Drawable[]
{
new ActionableInfo
{
Label = "Current IPC source",
ButtonText = "Refresh",
Action = () =>
{
fileBasedIpc?.LocateStableStorage();
reload();
},
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.Storage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
},
new ActionableInfo
{
Label = "Current User",
ButtonText = "Change Login",
Action = () =>
{
api.Logout();
if (loginOverlay == null)
{
AddInternal(loginOverlay = new LoginOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
});
}
loginOverlay.State.Value = Visibility.Visible;
},
Value = api?.LocalUser.Value.Username,
Failing = api?.IsLoggedIn != true,
Description = "In order to access the API and display metadata, a login is required."
}
};
}
private class ActionableInfo : LabelledComponent<Drawable>
{
private OsuButton button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private OsuSpriteText valueText;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
button = new TriangleButton
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(100, 30),
Action = () => Action?.Invoke()
},
}
};
}
}
}

View File

@ -69,6 +69,7 @@ namespace osu.Game.Tournament
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new SetupScreen(),
new ScheduleScreen(), new ScheduleScreen(),
new LadderScreen(), new LadderScreen(),
new LadderEditorScreen(), new LadderEditorScreen(),
@ -106,6 +107,8 @@ namespace osu.Game.Tournament
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Setup", Action = () => SetScreen(typeof(SetupScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
@ -127,7 +130,7 @@ namespace osu.Game.Tournament
}, },
}; };
SetScreen(typeof(ScheduleScreen)); SetScreen(typeof(SetupScreen));
} }
public void SetScreen(Type screenType) public void SetScreen(Type screenType)

View File

@ -11,6 +11,6 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -20,6 +20,7 @@ using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
@ -264,7 +265,7 @@ namespace osu.Game.Beatmaps
} }
Beatmap beatmap; Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName))) using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream); beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo return new BeatmapSetInfo
@ -287,7 +288,7 @@ namespace osu.Game.Beatmaps
{ {
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath)) using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek using (var ms = new MemoryStream()) //we need a memory stream so we can seek
using (var sr = new StreamReader(ms)) using (var sr = new LineBufferedReader(ms))
{ {
raw.CopyTo(ms); raw.CopyTo(ms);
ms.Position = 0; ms.Position = 0;

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.IO;
using System.Linq; using System.Linq;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Video;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Storyboards; using osu.Game.Storyboards;
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
{ {
try try
{ {
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream); return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
} }
catch catch
@ -127,7 +127,7 @@ namespace osu.Game.Beatmaps
try try
{ {
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{ {
var decoder = Decoder.GetDecoder<Storyboard>(stream); var decoder = Decoder.GetDecoder<Storyboard>(stream);
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
storyboard = decoder.Decode(stream); storyboard = decoder.Decode(stream);
else else
{ {
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile)))) using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream); storyboard = decoder.Decode(stream, secondaryStream);
} }
} }

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess() public virtual void PostProcess()
{ {
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
{
if (obj is IHasComboInformation objectComboInfo)
{
objectComboInfo.ComboIndex = comboIndex;
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
foreach (var nestedObject in obj.NestedHitObjects)
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
}
}
foreach (var hitObject in Beatmap.HitObjects)
{
if (hitObject is IHasComboInformation objectComboInfo)
{
foreach (var nested in hitObject.NestedHitObjects)
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
}
}
} }
} }
} }

View File

@ -1,42 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
{
private WorkingBeatmap lastBeatmap;
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
BindValueChanged(b => updateAudioTrack(b.NewValue), true);
}
private void updateAudioTrack(WorkingBeatmap beatmap)
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
}
lastBeatmap = beatmap;
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using osu.Game.IO;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
{ {
@ -13,20 +14,21 @@ namespace osu.Game.Beatmaps.Formats
{ {
protected virtual TOutput CreateTemplateObject() => new TOutput(); protected virtual TOutput CreateTemplateObject() => new TOutput();
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams) public TOutput Decode(LineBufferedReader primaryStream, params LineBufferedReader[] otherStreams)
{ {
var output = CreateTemplateObject(); var output = CreateTemplateObject();
foreach (StreamReader stream in otherStreams.Prepend(primaryStream)) foreach (LineBufferedReader stream in otherStreams.Prepend(primaryStream))
ParseStreamInto(stream, output); ParseStreamInto(stream, output);
return output; return output;
} }
protected abstract void ParseStreamInto(StreamReader stream, TOutput output); protected abstract void ParseStreamInto(LineBufferedReader stream, TOutput output);
} }
public abstract class Decoder public abstract class Decoder
{ {
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>(); private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
private static readonly Dictionary<Type, Func<Decoder>> fallback_decoders = new Dictionary<Type, Func<Decoder>>();
static Decoder() static Decoder()
{ {
@ -39,7 +41,7 @@ namespace osu.Game.Beatmaps.Formats
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>. /// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
/// </summary> /// </summary>
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param> /// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
public static Decoder<T> GetDecoder<T>(StreamReader stream) public static Decoder<T> GetDecoder<T>(LineBufferedReader stream)
where T : new() where T : new()
{ {
if (stream == null) if (stream == null)
@ -48,21 +50,31 @@ namespace osu.Game.Beatmaps.Formats
if (!decoders.TryGetValue(typeof(T), out var typedDecoders)) if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
throw new IOException(@"Unknown decoder type"); throw new IOException(@"Unknown decoder type");
string line; // start off with the first line of the file
string line = stream.PeekLine()?.Trim();
do while (line != null && line.Length == 0)
{ {
line = stream.ReadLine()?.Trim(); // consume the previously peeked empty line and advance to the next one
} while (line != null && line.Length == 0); stream.ReadLine();
line = stream.PeekLine()?.Trim();
}
if (line == null) if (line == null)
throw new IOException(@"Unknown file format (null)"); throw new IOException("Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault(); var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException($@"Unknown file format ({line})");
return (Decoder<T>)decoder.Invoke(line); // it's important the magic does NOT get consumed here, since sometimes it's part of the structure
// (see JsonBeatmapDecoder - the magic string is the opening brace)
// decoder implementations should therefore not die on receiving their own magic
if (decoder != null)
return (Decoder<T>)decoder.Invoke(line);
if (!fallback_decoders.TryGetValue(typeof(T), out var fallbackDecoder))
throw new IOException($"Unknown file format ({line})");
return (Decoder<T>)fallbackDecoder.Invoke();
} }
/// <summary> /// <summary>
@ -77,5 +89,17 @@ namespace osu.Game.Beatmaps.Formats
typedDecoders[magic] = constructor; typedDecoders[magic] = constructor;
} }
/// <summary>
/// Registers a fallback decoder instantiation function.
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
/// Calling this method will overwrite any existing global fallback registration for type <see cref="T"/> - use with caution.
/// </summary>
/// <typeparam name="T">Type of object being decoded.</typeparam>
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
{
fallback_decoders[typeof(T)] = constructor;
}
} }
} }

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO; using osu.Game.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -13,11 +13,8 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder()); AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
} }
protected override void ParseStreamInto(StreamReader stream, Beatmap output) protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output)
{ {
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(output); stream.ReadToEnd().DeserializeInto(output);
foreach (var hitObject in output.HitObjects) foreach (var hitObject in output.HitObjects)

View File

@ -8,6 +8,7 @@ using osu.Framework.IO.File;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
{ {
@ -25,6 +26,7 @@ namespace osu.Game.Beatmaps.Formats
public static void Register() public static void Register()
{ {
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last()))); AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
SetFallbackDecoder<Beatmap>(() => new LegacyBeatmapDecoder());
} }
/// <summary> /// <summary>
@ -41,7 +43,7 @@ namespace osu.Game.Beatmaps.Formats
offset = FormatVersion < 5 ? 24 : 0; offset = FormatVersion < 5 ? 24 : 0;
} }
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap) protected override void ParseStreamInto(LineBufferedReader stream, Beatmap beatmap)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion; this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;

View File

@ -3,10 +3,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -21,7 +21,7 @@ namespace osu.Game.Beatmaps.Formats
FormatVersion = version; FormatVersion = version;
} }
protected override void ParseStreamInto(StreamReader stream, T output) protected override void ParseStreamInto(LineBufferedReader stream, T output)
{ {
Section section = Section.None; Section section = Section.None;

View File

@ -24,6 +24,7 @@ namespace osu.Game.Beatmaps.Formats
public new static void Register() public new static void Register()
{ {
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last()))); AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
} }
protected override TimingControlPoint CreateTimingControlPoint() protected override TimingControlPoint CreateTimingControlPoint()

View File

@ -10,6 +10,7 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.IO.File; using osu.Framework.IO.File;
using osu.Game.IO;
using osu.Game.Storyboards; using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -33,9 +34,10 @@ namespace osu.Game.Beatmaps.Formats
// note that this isn't completely correct // note that this isn't completely correct
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder()); AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder()); AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
} }
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard) protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
{ {
this.storyboard = storyboard; this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard); base.ParseStreamInto(stream, storyboard);

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Configuration;
namespace osu.Game.Configuration
{
public class InMemoryConfigManager<T> : ConfigManager<T>
where T : struct
{
public InMemoryConfigManager()
{
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave() => true;
}
}

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@ -6,6 +6,7 @@ namespace osu.Game.Configuration
public enum IntroSequence public enum IntroSequence
{ {
Circles, Circles,
Triangles Triangles,
Random
} }
} }

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@ -114,7 +114,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500); Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles); Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
} }

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Configuration
{
/// <summary>
/// Stores global per-session statics. These will not be stored after exiting the game.
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
{
protected override void InitialiseDefaults()
{
Set(Static.LoginOverlayDisplayed, false);
Set(Static.MutedAudioNotificationShownOnce, false);
}
}
public enum Static
{
LoginOverlayDisplayed,
MutedAudioNotificationShownOnce
}
}

View File

@ -400,20 +400,17 @@ namespace osu.Game.Database
int i = 0; int i = 0;
using (ContextFactory.GetForWrite()) foreach (var b in items)
{ {
foreach (var b in items) if (notification.State == ProgressNotificationState.Cancelled)
{ // user requested abort
if (notification.State == ProgressNotificationState.Cancelled) return;
// user requested abort
return;
notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})"; notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
Delete(b); Delete(b);
notification.Progress = (float)i / items.Count; notification.Progress = (float)i / items.Count;
}
} }
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;
@ -439,20 +436,17 @@ namespace osu.Game.Database
int i = 0; int i = 0;
using (ContextFactory.GetForWrite()) foreach (var item in items)
{ {
foreach (var item in items) if (notification.State == ProgressNotificationState.Cancelled)
{ // user requested abort
if (notification.State == ProgressNotificationState.Cancelled) return;
// user requested abort
return;
notification.Text = $"Restoring ({++i} of {items.Count})"; notification.Text = $"Restoring ({++i} of {items.Count})";
Undelete(item); Undelete(item);
notification.Progress = (float)i / items.Count; notification.Progress = (float)i / items.Count;
}
} }
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;

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@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble(); public Bindable<double> Progress = new BindableDouble();
private Bindable<int> holdActivationDelay; private Bindable<float> holdActivationDelay;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay); holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
} }
protected void BeginConfirm() protected void BeginConfirm()

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@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction> public class BackButton : VisibilityContainer
{ {
public Action Action; public Action Action;
private readonly TwoLayerButton button; private readonly TwoLayerButton button;
public BackButton() public BackButton(Receptor receptor)
{ {
receptor.OnBackPressed = () => button.Click();
Size = TwoLayerButton.SIZE_EXTENDED; Size = TwoLayerButton.SIZE_EXTENDED;
Child = button = new TwoLayerButton Child = button = new TwoLayerButton
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
button.HoverColour = colours.PinkDark; button.HoverColour = colours.PinkDark;
} }
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
Action?.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
protected override void PopIn() protected override void PopIn()
{ {
button.MoveToX(0, 400, Easing.OutQuint); button.MoveToX(0, 400, Easing.OutQuint);
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint); button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint); button.FadeOut(400, Easing.OutQuint);
} }
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
{
public Action OnBackPressed;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
OnBackPressed?.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
}
} }
} }

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@ -2,22 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics; using osuTK.Graphics;
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osuTK.Input; using osuTK.Input;
using osu.Framework.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
/// <summary> /// <summary>
/// A textbox which holds focus eagerly. /// A textbox which holds focus eagerly.
/// </summary> /// </summary>
public class FocusedTextBox : OsuTextBox public class FocusedTextBox : OsuTextBox, IKeyBindingHandler<GlobalAction>
{ {
public Action Exit;
private bool focus; private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true; private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
@ -63,12 +61,12 @@ namespace osu.Game.Graphics.UserInterface
if (!HasFocus) return false; if (!HasFocus) return false;
if (e.Key == Key.Escape) if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back). return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
return base.OnKeyDown(e); return base.OnKeyDown(e);
} }
public override bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
if (action == GlobalAction.Back) if (action == GlobalAction.Back)
{ {
@ -79,14 +77,10 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
return base.OnPressed(action); return false;
} }
protected override void KillFocus() public bool OnReleased(GlobalAction action) => false;
{
base.KillFocus();
Exit?.Invoke();
}
public override bool RequestsFocus => HoldFocus; public override bool RequestsFocus => HoldFocus;
} }

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@ -8,13 +8,11 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction> public class OsuTextBox : TextBox
{ {
protected override float LeftRightPadding => 10; protected override float LeftRightPadding => 10;
@ -57,18 +55,5 @@ namespace osu.Game.Graphics.UserInterface
} }
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }; protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
KillFocus();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
} }
} }

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@ -5,13 +5,13 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osuTK; using osuTK;
namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents namespace osu.Game.Graphics.UserInterfaceV2
{ {
public abstract class LabelledComponent : CompositeDrawable public abstract class LabelledComponent<T> : CompositeDrawable
where T : Drawable
{ {
protected const float CONTENT_PADDING_VERTICAL = 10; protected const float CONTENT_PADDING_VERTICAL = 10;
protected const float CONTENT_PADDING_HORIZONTAL = 15; protected const float CONTENT_PADDING_HORIZONTAL = 15;
@ -20,15 +20,15 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
/// <summary> /// <summary>
/// The component that is being displayed. /// The component that is being displayed.
/// </summary> /// </summary>
protected readonly Drawable Component; protected readonly T Component;
private readonly OsuTextFlowContainer labelText; private readonly OsuTextFlowContainer labelText;
private readonly OsuTextFlowContainer descriptionText; private readonly OsuTextFlowContainer descriptionText;
/// <summary> /// <summary>
/// Creates a new <see cref="LabelledComponent"/>. /// Creates a new <see cref="LabelledComponent{T}"/>.
/// </summary> /// </summary>
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent"/>.</param> /// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent{T}"/>.</param>
protected LabelledComponent(bool padded) protected LabelledComponent(bool padded)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -127,6 +127,6 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
/// Creates the component that should be displayed. /// Creates the component that should be displayed.
/// </summary> /// </summary>
/// <returns>The component.</returns> /// <returns>The component.</returns>
protected abstract Drawable CreateComponent(); protected abstract T CreateComponent();
} }
} }

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledSwitchButton : LabelledComponent<SwitchButton>
{
public LabelledSwitchButton()
: base(true)
{
}
protected override SwitchButton CreateComponent() => new SwitchButton();
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledTextBox : LabelledComponent<OsuTextBox>
{
public event TextBox.OnCommitHandler OnCommit;
public LabelledTextBox()
: base(false)
{
}
public bool ReadOnly
{
set => Component.ReadOnly = value;
}
public string PlaceholderText
{
set => Component.PlaceholderText = value;
}
public string Text
{
set => Component.Text = value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Component.BorderColour = colours.Blue;
}
protected override OsuTextBox CreateComponent() => new OsuTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
}.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText));
}
}

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@ -0,0 +1,118 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class SwitchButton : Checkbox
{
private const float border_thickness = 4.5f;
private const float padding = 1.25f;
private readonly Box fill;
private readonly Container switchContainer;
private readonly Drawable switchCircle;
private readonly CircularBorderContainer circularContainer;
private Color4 enabledColour;
private Color4 disabledColour;
public SwitchButton()
{
Size = new Vector2(45, 20);
InternalChild = circularContainer = new CircularBorderContainer
{
RelativeSizeAxes = Axes.Both,
BorderColour = Color4.White,
BorderThickness = border_thickness,
Masking = true,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(border_thickness + padding),
Child = switchContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = switchCircle = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
enabledColour = colours.BlueDark;
disabledColour = colours.Gray3;
switchContainer.Colour = enabledColour;
fill.Colour = disabledColour;
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(updateState, true);
FinishTransforms(true);
}
private void updateState(ValueChangedEvent<bool> state)
{
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
updateBorder();
}
protected override bool OnHover(HoverEvent e)
{
updateBorder();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateBorder();
base.OnHoverLost(e);
}
private void updateBorder()
{
circularContainer.TransformBorderTo((Current.Value ? enabledColour : disabledColour).Lighten(IsHovered ? 0.3f : 0));
}
private class CircularBorderContainer : CircularContainer
{
public void TransformBorderTo(SRGBColour colour)
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
}
}
}

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