mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 16:02:58 +08:00
Merge branch 'master' into cleanup-intros
This commit is contained in:
commit
393683f8f1
24
Gemfile.lock
24
Gemfile.lock
@ -1,11 +1,11 @@
|
|||||||
GEM
|
GEM
|
||||||
remote: https://rubygems.org/
|
remote: https://rubygems.org/
|
||||||
specs:
|
specs:
|
||||||
CFPropertyList (3.0.0)
|
CFPropertyList (3.0.1)
|
||||||
addressable (2.6.0)
|
addressable (2.7.0)
|
||||||
public_suffix (>= 2.0.2, < 4.0)
|
public_suffix (>= 2.0.2, < 5.0)
|
||||||
atomos (0.1.3)
|
atomos (0.1.3)
|
||||||
babosa (1.0.2)
|
babosa (1.0.3)
|
||||||
claide (1.0.3)
|
claide (1.0.3)
|
||||||
colored (1.2)
|
colored (1.2)
|
||||||
colored2 (3.1.2)
|
colored2 (3.1.2)
|
||||||
@ -26,8 +26,8 @@ GEM
|
|||||||
http-cookie (~> 1.0.0)
|
http-cookie (~> 1.0.0)
|
||||||
faraday_middleware (0.13.1)
|
faraday_middleware (0.13.1)
|
||||||
faraday (>= 0.7.4, < 1.0)
|
faraday (>= 0.7.4, < 1.0)
|
||||||
fastimage (2.1.5)
|
fastimage (2.1.7)
|
||||||
fastlane (2.129.0)
|
fastlane (2.131.0)
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
CFPropertyList (>= 2.3, < 4.0.0)
|
||||||
addressable (>= 2.3, < 3.0.0)
|
addressable (>= 2.3, < 3.0.0)
|
||||||
babosa (>= 1.0.2, < 2.0.0)
|
babosa (>= 1.0.2, < 2.0.0)
|
||||||
@ -77,9 +77,9 @@ GEM
|
|||||||
representable (~> 3.0)
|
representable (~> 3.0)
|
||||||
retriable (>= 2.0, < 4.0)
|
retriable (>= 2.0, < 4.0)
|
||||||
signet (~> 0.9)
|
signet (~> 0.9)
|
||||||
google-cloud-core (1.3.0)
|
google-cloud-core (1.3.1)
|
||||||
google-cloud-env (~> 1.0)
|
google-cloud-env (~> 1.0)
|
||||||
google-cloud-env (1.2.0)
|
google-cloud-env (1.2.1)
|
||||||
faraday (~> 0.11)
|
faraday (~> 0.11)
|
||||||
google-cloud-storage (1.16.0)
|
google-cloud-storage (1.16.0)
|
||||||
digest-crc (~> 0.4)
|
digest-crc (~> 0.4)
|
||||||
@ -100,9 +100,9 @@ GEM
|
|||||||
json (2.2.0)
|
json (2.2.0)
|
||||||
jwt (2.1.0)
|
jwt (2.1.0)
|
||||||
memoist (0.16.0)
|
memoist (0.16.0)
|
||||||
mime-types (3.2.2)
|
mime-types (3.3)
|
||||||
mime-types-data (~> 3.2015)
|
mime-types-data (~> 3.2015)
|
||||||
mime-types-data (3.2019.0331)
|
mime-types-data (3.2019.0904)
|
||||||
mini_magick (4.9.5)
|
mini_magick (4.9.5)
|
||||||
mini_portile2 (2.4.0)
|
mini_portile2 (2.4.0)
|
||||||
multi_json (1.13.1)
|
multi_json (1.13.1)
|
||||||
@ -121,14 +121,14 @@ GEM
|
|||||||
uber (< 0.2.0)
|
uber (< 0.2.0)
|
||||||
retriable (3.1.2)
|
retriable (3.1.2)
|
||||||
rouge (2.0.7)
|
rouge (2.0.7)
|
||||||
rubyzip (1.2.3)
|
rubyzip (1.2.4)
|
||||||
security (0.1.3)
|
security (0.1.3)
|
||||||
signet (0.11.0)
|
signet (0.11.0)
|
||||||
addressable (~> 2.3)
|
addressable (~> 2.3)
|
||||||
faraday (~> 0.9)
|
faraday (~> 0.9)
|
||||||
jwt (>= 1.5, < 3.0)
|
jwt (>= 1.5, < 3.0)
|
||||||
multi_json (~> 1.10)
|
multi_json (~> 1.10)
|
||||||
simctl (1.6.5)
|
simctl (1.6.6)
|
||||||
CFPropertyList
|
CFPropertyList
|
||||||
naturally
|
naturally
|
||||||
slack-notifier (2.3.2)
|
slack-notifier (2.3.2)
|
||||||
|
@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
|
|||||||
|
|
||||||
**Latest build:**
|
**Latest build:**
|
||||||
|
|
||||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
|
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||||
| ------------- | ------------- |
|
| ------------- | ------------- | ------------- | ------------- |
|
||||||
|
|
||||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
|
||||||
- **Android** users can self-compile, and expect a public beta soon.
|
|
||||||
|
|
||||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||||
|
|
||||||
|
@ -1,5 +1,83 @@
|
|||||||
update_fastlane
|
update_fastlane
|
||||||
|
|
||||||
|
platform :android do
|
||||||
|
desc 'Deploy to play store'
|
||||||
|
lane :beta do |options|
|
||||||
|
|
||||||
|
update_version(
|
||||||
|
version: options[:version],
|
||||||
|
build: options[:build],
|
||||||
|
)
|
||||||
|
|
||||||
|
build(options)
|
||||||
|
|
||||||
|
supply(
|
||||||
|
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||||
|
package_name: 'sh.ppy.osulazer',
|
||||||
|
track: 'alpha', # upload to alpha, we can promote it later
|
||||||
|
json_key: options[:json_key],
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Deploy to github release'
|
||||||
|
lane :build_github do |options|
|
||||||
|
|
||||||
|
update_version(
|
||||||
|
version: options[:version],
|
||||||
|
build: options[:build],
|
||||||
|
)
|
||||||
|
|
||||||
|
build(options)
|
||||||
|
|
||||||
|
client = HTTPClient.new
|
||||||
|
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||||
|
changelog.gsub!('$BUILD_ID', options[:build])
|
||||||
|
|
||||||
|
set_github_release(
|
||||||
|
repository_name: "ppy/osu",
|
||||||
|
api_token: ENV["GITHUB_TOKEN"],
|
||||||
|
name: options[:build],
|
||||||
|
tag_name: options[:build],
|
||||||
|
is_draft: true,
|
||||||
|
description: changelog,
|
||||||
|
commitish: "master",
|
||||||
|
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||||
|
)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Compile the project'
|
||||||
|
lane :build do |options|
|
||||||
|
nuget_restore(
|
||||||
|
project_path: 'osu.Android.sln'
|
||||||
|
)
|
||||||
|
|
||||||
|
souyuz(
|
||||||
|
build_configuration: 'Release',
|
||||||
|
solution_path: 'osu.Android.sln',
|
||||||
|
platform: "android",
|
||||||
|
output_path: "osu.Android/bin/Release/",
|
||||||
|
keystore_path: options[:keystore_path],
|
||||||
|
keystore_alias: options[:keystore_alias],
|
||||||
|
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
lane :update_version do |options|
|
||||||
|
|
||||||
|
split = options[:build].split('.')
|
||||||
|
split[1] = split[1].to_s.rjust(4, '0')
|
||||||
|
android_build = split.join('')
|
||||||
|
|
||||||
|
app_version(
|
||||||
|
solution_path: 'osu.Android.sln',
|
||||||
|
version: options[:version],
|
||||||
|
build: android_build,
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
platform :ios do
|
platform :ios do
|
||||||
desc 'Deploy to testflight'
|
desc 'Deploy to testflight'
|
||||||
lane :beta do |options|
|
lane :beta do |options|
|
||||||
|
@ -15,6 +15,30 @@ Install _fastlane_ using
|
|||||||
or alternatively using `brew cask install fastlane`
|
or alternatively using `brew cask install fastlane`
|
||||||
|
|
||||||
# Available Actions
|
# Available Actions
|
||||||
|
## Android
|
||||||
|
### android beta
|
||||||
|
```
|
||||||
|
fastlane android beta
|
||||||
|
```
|
||||||
|
Deploy to play store
|
||||||
|
### android build_github
|
||||||
|
```
|
||||||
|
fastlane android build_github
|
||||||
|
```
|
||||||
|
Deploy to github release
|
||||||
|
### android build
|
||||||
|
```
|
||||||
|
fastlane android build
|
||||||
|
```
|
||||||
|
Compile the project
|
||||||
|
### android update_version
|
||||||
|
```
|
||||||
|
fastlane android update_version
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
----
|
||||||
|
|
||||||
## iOS
|
## iOS
|
||||||
### ios beta
|
### ios beta
|
||||||
```
|
```
|
||||||
|
@ -62,6 +62,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.921.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -4,11 +4,37 @@
|
|||||||
using System;
|
using System;
|
||||||
using Android.App;
|
using Android.App;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
|
using osu.Game.Updater;
|
||||||
|
|
||||||
namespace osu.Android
|
namespace osu.Android
|
||||||
{
|
{
|
||||||
public class OsuGameAndroid : OsuGame
|
public class OsuGameAndroid : OsuGame
|
||||||
{
|
{
|
||||||
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
|
public override Version AssemblyVersion
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string versionName = packageInfo.VersionCode.ToString();
|
||||||
|
// undo play store version garbling
|
||||||
|
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Version(packageInfo.VersionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Add(new SimpleUpdateManager());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,7 @@ using osu.Framework.Logging;
|
|||||||
using osu.Framework.Platform.Windows;
|
using osu.Framework.Platform.Windows;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
|
using osu.Game.Updater;
|
||||||
|
|
||||||
namespace osu.Desktop
|
namespace osu.Desktop
|
||||||
{
|
{
|
||||||
|
@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays;
|
|
||||||
using osu.Game.Overlays.Notifications;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
|
|||||||
{
|
{
|
||||||
public class VersionManager : OverlayContainer
|
public class VersionManager : OverlayContainer
|
||||||
{
|
{
|
||||||
private OsuConfigManager config;
|
|
||||||
private OsuGameBase game;
|
|
||||||
private NotificationOverlay notificationOverlay;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
|
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
||||||
{
|
{
|
||||||
notificationOverlay = notification;
|
|
||||||
this.config = config;
|
|
||||||
this.game = game;
|
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Anchor = Anchor.BottomCentre;
|
Anchor = Anchor.BottomCentre;
|
||||||
Origin = Anchor.BottomCentre;
|
Origin = Anchor.BottomCentre;
|
||||||
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
var version = game.Version;
|
|
||||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
|
||||||
|
|
||||||
if (game.IsDeployedBuild && version != lastVersion)
|
|
||||||
{
|
|
||||||
config.Set(OsuSetting.Version, version);
|
|
||||||
|
|
||||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
|
||||||
if (!string.IsNullOrEmpty(lastVersion))
|
|
||||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class UpdateCompleteNotification : SimpleNotification
|
|
||||||
{
|
|
||||||
private readonly string version;
|
|
||||||
|
|
||||||
public UpdateCompleteNotification(string version)
|
|
||||||
{
|
|
||||||
this.version = version;
|
|
||||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.Solid.CheckSquare;
|
|
||||||
IconBackgound.Colour = colours.BlueDark;
|
|
||||||
|
|
||||||
Activated = delegate
|
|
||||||
{
|
|
||||||
notificationOverlay.Hide();
|
|
||||||
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
this.FadeIn(1400, Easing.OutQuint);
|
this.FadeIn(1400, Easing.OutQuint);
|
||||||
|
@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
|
|||||||
|
|
||||||
namespace osu.Desktop.Updater
|
namespace osu.Desktop.Updater
|
||||||
{
|
{
|
||||||
public class SquirrelUpdateManager : Component
|
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||||
{
|
{
|
||||||
private UpdateManager updateManager;
|
private UpdateManager updateManager;
|
||||||
private NotificationOverlay notificationOverlay;
|
private NotificationOverlay notificationOverlay;
|
||||||
|
@ -23,10 +23,10 @@
|
|||||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
<PackageReference Include="System.IO.Packaging" Version="4.6.0" />
|
||||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||||
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public int ComboOffset { get; set; }
|
||||||
|
|
||||||
public int IndexInCurrentCombo { get; set; }
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
public int ComboIndex { get; set; }
|
public int IndexInCurrentCombo
|
||||||
|
{
|
||||||
|
get => IndexInCurrentComboBindable.Value;
|
||||||
|
set => IndexInCurrentComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public int ComboIndex
|
||||||
|
{
|
||||||
|
get => ComboIndexBindable.Value;
|
||||||
|
set => ComboIndexBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Difference between the distance to the next object
|
/// Difference between the distance to the next object
|
||||||
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public float DistanceToHyperDash { get; set; }
|
public float DistanceToHyperDash { get; set; }
|
||||||
|
|
||||||
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The next fruit starts a new combo. Used for explodey.
|
/// The next fruit starts a new combo. Used for explodey.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool LastInCombo { get; set; }
|
public virtual bool LastInCombo
|
||||||
|
{
|
||||||
|
get => LastInComboBindable.Value;
|
||||||
|
set => LastInComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
public float Scale { get; set; } = 1;
|
public float Scale { get; set; } = 1;
|
||||||
|
|
||||||
|
@ -27,8 +27,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||||
|
|
||||||
|
[Cached(typeof(IScrollingInfo))]
|
||||||
|
private IScrollingInfo scrollingInfo;
|
||||||
|
|
||||||
protected ManiaPlacementBlueprintTestScene()
|
protected ManiaPlacementBlueprintTestScene()
|
||||||
{
|
{
|
||||||
|
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
||||||
|
|
||||||
Add(column = new Column(0)
|
Add(column = new Column(0)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -36,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AccentColour = Color4.OrangeRed,
|
AccentColour = Color4.OrangeRed,
|
||||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
||||||
{
|
|
||||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
||||||
|
|
||||||
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
|
|
||||||
|
|
||||||
return dependencies;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||||
|
@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||||
|
|
||||||
AddStep("flip direction", () =>
|
AddStep("flip direction", () =>
|
||||||
{
|
{
|
||||||
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
|
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
|
||||||
|
|
||||||
|
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
|
||||||
|
|
||||||
private void createNote()
|
private void createNote()
|
||||||
{
|
{
|
||||||
foreach (var stage in stages)
|
foreach (var stage in stages)
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
|
|
||||||
private double originalStartTime;
|
private double originalStartTime;
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
base.OnMouseMove(e);
|
base.UpdatePosition(screenSpacePosition);
|
||||||
|
|
||||||
if (PlacementBegun)
|
if (PlacementBegun)
|
||||||
{
|
{
|
||||||
var endTime = TimeAt(e.ScreenSpaceMousePosition);
|
var endTime = TimeAt(screenSpacePosition);
|
||||||
|
|
||||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||||
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||||
|
|
||||||
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,19 +62,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
return base.OnMouseUp(e);
|
return base.OnMouseUp(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
if (!PlacementBegun)
|
if (!PlacementBegun)
|
||||||
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
Column = ColumnAt(screenSpacePosition);
|
||||||
|
|
||||||
if (Column == null) return false;
|
if (Column == null) return;
|
||||||
|
|
||||||
SnappedWidth = Column.DrawWidth;
|
SnappedWidth = Column.DrawWidth;
|
||||||
|
|
||||||
// Snap to the column
|
// Snap to the column
|
||||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected double TimeAt(Vector2 screenSpacePosition)
|
protected double TimeAt(Vector2 screenSpacePosition)
|
||||||
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
|
|
||||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||||
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||||
|
|
||||||
@ -103,16 +102,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
scrollingInfo.TimeRange.Value,
|
scrollingInfo.TimeRange.Value,
|
||||||
Column.HitObjectContainer.DrawHeight);
|
Column.HitObjectContainer.DrawHeight);
|
||||||
|
|
||||||
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
|
pos = Column.HitObjectContainer.DrawHeight - pos;
|
||||||
|
|
||||||
|
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
=> composer.ColumnAt(screenSpacePosition);
|
||||||
|
|
||||||
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
/// <summary>
|
||||||
|
/// Converts a mouse position to a hitobject position.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="mousePosition">The mouse position.</param>
|
||||||
|
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
|
||||||
|
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
|
||||||
{
|
{
|
||||||
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
switch (scrollingInfo.Direction.Value)
|
||||||
return position;
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return mousePosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts a hitobject position to a mouse position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObjectPosition">The hitobject position.</param>
|
||||||
|
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
|
||||||
|
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
|
||||||
|
{
|
||||||
|
switch (scrollingInfo.Direction.Value)
|
||||||
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return hitObjectPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Objects
|
||||||
|
{
|
||||||
|
public class BarLine : ManiaHitObject, IBarLine
|
||||||
|
{
|
||||||
|
public bool Major { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,6 @@
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||||
/// this does not handle input/sound like a normal hit object.
|
/// this does not handle input/sound like a normal hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableBarLine : DrawableHitObject<BarLine>
|
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Height of major bar line triangles.
|
/// Height of major bar line triangles.
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -8,7 +8,6 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void TestStacking()
|
public void TestStacking()
|
||||||
{
|
{
|
||||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
|
||||||
using (var reader = new StreamReader(stream))
|
using (var reader = new LineBufferedReader(stream))
|
||||||
{
|
{
|
||||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
|
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
|
||||||
|
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneHitCircleComboChange : TestSceneHitCircle
|
||||||
|
{
|
||||||
|
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||||
|
{
|
||||||
|
circle.ComboIndexBindable.BindTo(comboIndex);
|
||||||
|
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||||
|
return base.CreateDrawableHitCircle(circle, auto);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||||
|
|
||||||
var drawable = new DrawableSlider(slider)
|
var drawable = CreateDrawableSlider(slider);
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Depth = depthIndex++
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
return drawable;
|
return drawable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
private float judgementOffsetDirection = 1;
|
private float judgementOffsetDirection = 1;
|
||||||
|
|
||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
|
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneSliderComboChange : TestSceneSlider
|
||||||
|
{
|
||||||
|
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableSlider CreateDrawableSlider(Slider slider)
|
||||||
|
{
|
||||||
|
slider.ComboIndexBindable.BindTo(comboIndex);
|
||||||
|
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||||
|
|
||||||
|
return base.CreateDrawableSlider(slider);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private AudioManager audioManager { get; set; }
|
||||||
|
|
||||||
|
private TrackVirtualManual track;
|
||||||
|
|
||||||
|
protected override bool Autoplay => true;
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||||
|
track = (TrackVirtualManual)working.Track;
|
||||||
|
return working;
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
|
||||||
|
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||||
|
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSpinnerRewindingRotation()
|
||||||
|
{
|
||||||
|
addSeekStep(5000);
|
||||||
|
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||||
|
|
||||||
|
addSeekStep(0);
|
||||||
|
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSpinnerMiddleRewindingRotation()
|
||||||
|
{
|
||||||
|
double estimatedRotation = 0;
|
||||||
|
|
||||||
|
addSeekStep(5000);
|
||||||
|
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
|
||||||
|
|
||||||
|
addSeekStep(2500);
|
||||||
|
addSeekStep(5000);
|
||||||
|
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addSeekStep(double time)
|
||||||
|
{
|
||||||
|
AddStep($"seek to {time}", () => track.Seek(time));
|
||||||
|
|
||||||
|
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Spinner
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
EndTime = 5000,
|
||||||
|
},
|
||||||
|
// placeholder object to avoid hitting the results screen
|
||||||
|
new HitObject
|
||||||
|
{
|
||||||
|
StartTime = 99999,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -19,14 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
|||||||
InternalChild = new HitCirclePiece(HitObject);
|
InternalChild = new HitCirclePiece(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
|
||||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
HitObject.StartTime = EditorClock.CurrentTime;
|
HitObject.StartTime = EditorClock.CurrentTime;
|
||||||
@ -34,10 +26,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
HitObject.Position = e.MousePosition;
|
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,28 +47,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
setState(PlacementState.Initial);
|
setState(PlacementState.Initial);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
|
||||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case PlacementState.Initial:
|
case PlacementState.Initial:
|
||||||
HitObject.Position = e.MousePosition;
|
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||||
return true;
|
break;
|
||||||
|
|
||||||
case PlacementState.Body:
|
case PlacementState.Body:
|
||||||
cursor = e.MousePosition - HitObject.Position;
|
cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
|
||||||
return true;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
|
|||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||||
{
|
{
|
||||||
@ -43,5 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||||
ApproachCircle = new ApproachCircle
|
ApproachCircle = new ApproachCircle
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private readonly NumberPiece number;
|
private readonly NumberPiece number;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
|
|
||||||
public MainCirclePiece(int index)
|
public MainCirclePiece()
|
||||||
{
|
{
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
|
|
||||||
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
glow = new GlowPiece(),
|
glow = new GlowPiece(),
|
||||||
circle = new CirclePiece(),
|
circle = new CirclePiece(),
|
||||||
number = new NumberPiece
|
number = new NumberPiece(),
|
||||||
{
|
|
||||||
Text = (index + 1).ToString(),
|
|
||||||
},
|
|
||||||
ring = new RingPiece(),
|
ring = new RingPiece(),
|
||||||
flash = new FlashPiece(),
|
flash = new FlashPiece(),
|
||||||
explode = new ExplodePiece(),
|
explode = new ExplodePiece(),
|
||||||
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
|
|
||||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||||
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject drawableObject)
|
private void load(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
|
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
state.BindTo(drawableObject.State);
|
||||||
state.BindValueChanged(updateState, true);
|
state.BindValueChanged(updateState, true);
|
||||||
|
|
||||||
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
glow.Colour = colour.NewValue;
|
glow.Colour = colour.NewValue;
|
||||||
circle.Colour = colour.NewValue;
|
circle.Colour = colour.NewValue;
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
|
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||||
|
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
lastAngle -= 360;
|
lastAngle -= 360;
|
||||||
|
|
||||||
currentRotation += thisAngle - lastAngle;
|
currentRotation += thisAngle - lastAngle;
|
||||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
lastAngle = thisAngle;
|
lastAngle = thisAngle;
|
||||||
|
@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public virtual bool NewCombo { get; set; }
|
public virtual bool NewCombo { get; set; }
|
||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
|
||||||
|
|
||||||
public virtual int IndexInCurrentCombo { get; set; }
|
public int ComboOffset
|
||||||
|
{
|
||||||
|
get => ComboOffsetBindable.Value;
|
||||||
|
set => ComboOffsetBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
public virtual int ComboIndex { get; set; }
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
public bool LastInCombo { get; set; }
|
public virtual int IndexInCurrentCombo
|
||||||
|
{
|
||||||
|
get => IndexInCurrentComboBindable.Value;
|
||||||
|
set => IndexInCurrentComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public virtual int ComboIndex
|
||||||
|
{
|
||||||
|
get => ComboIndexBindable.Value;
|
||||||
|
set => ComboIndexBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||||
|
|
||||||
|
public bool LastInCombo
|
||||||
|
{
|
||||||
|
get => LastInComboBindable.Value;
|
||||||
|
set => LastInComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
|
@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||||
|
|
||||||
public override int ComboIndex
|
|
||||||
{
|
|
||||||
get => base.ComboIndex;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
base.ComboIndex = value;
|
|
||||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
|
||||||
n.ComboIndex = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override int IndexInCurrentCombo
|
|
||||||
{
|
|
||||||
get => base.IndexInCurrentCombo;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
base.IndexInCurrentCombo = value;
|
|
||||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
|
||||||
n.IndexInCurrentCombo = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
||||||
|
|
||||||
public SliderPath Path
|
public SliderPath Path
|
||||||
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
Position = Position,
|
Position = Position,
|
||||||
Samples = getNodeSamples(0),
|
Samples = getNodeSamples(0),
|
||||||
SampleControlPoint = SampleControlPoint,
|
SampleControlPoint = SampleControlPoint,
|
||||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
|
||||||
ComboIndex = ComboIndex,
|
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = EndPosition,
|
Position = EndPosition,
|
||||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
|
||||||
ComboIndex = ComboIndex,
|
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||||
|
|
||||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||||
{
|
{
|
||||||
|
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||||
|
|
||||||
Sprite hitCircleSprite;
|
Sprite hitCircleSprite;
|
||||||
|
SkinnableSpriteText hitCircleText;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.Numeric.With(size: 40),
|
Font = OsuFont.Numeric.With(size: 40),
|
||||||
UseFullGlyphHeight = false,
|
UseFullGlyphHeight = false,
|
||||||
}, confineMode: ConfineMode.NoScaling)
|
}, confineMode: ConfineMode.NoScaling),
|
||||||
{
|
|
||||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
|
||||||
},
|
|
||||||
new Sprite
|
new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||||
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||||
|
|
||||||
|
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||||
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||||
|
@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
for (int i = 0; i < max_sprites; i++)
|
for (int i = 0; i < max_sprites; i++)
|
||||||
{
|
{
|
||||||
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
|
// -1 signals that the part is unusable, and should not be drawn
|
||||||
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
|
parts[i].InvalidationID = -1;
|
||||||
parts[i].InvalidationID = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -112,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
for (int i = 0; i < parts.Length; ++i)
|
for (int i = 0; i < parts.Length; ++i)
|
||||||
{
|
{
|
||||||
parts[i].Time -= time;
|
parts[i].Time -= time;
|
||||||
++parts[i].InvalidationID;
|
|
||||||
|
if (parts[i].InvalidationID != -1)
|
||||||
|
++parts[i].InvalidationID;
|
||||||
}
|
}
|
||||||
|
|
||||||
time = 0;
|
time = 0;
|
||||||
@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
public TrailDrawNode(CursorTrail source)
|
public TrailDrawNode(CursorTrail source)
|
||||||
: base(source)
|
: base(source)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < max_sprites; i++)
|
|
||||||
parts[i].InvalidationID = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ApplyState()
|
public override void ApplyState()
|
||||||
@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
size = Source.partSize;
|
size = Source.partSize;
|
||||||
time = Source.time;
|
time = Source.time;
|
||||||
|
|
||||||
for (int i = 0; i < Source.parts.Length; ++i)
|
Source.parts.CopyTo(parts, 0);
|
||||||
{
|
|
||||||
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
|
|
||||||
parts[i] = Source.parts[i];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||||
@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
for (int i = 0; i < parts.Length; ++i)
|
for (int i = 0; i < parts.Length; ++i)
|
||||||
{
|
{
|
||||||
|
if (parts[i].InvalidationID == -1)
|
||||||
|
continue;
|
||||||
|
|
||||||
vertexBatch.DrawTime = parts[i].Time;
|
vertexBatch.DrawTime = parts[i].Time;
|
||||||
|
|
||||||
Vector2 pos = parts[i].Position;
|
Vector2 pos = parts[i].Position;
|
||||||
|
@ -40,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
private void load(OsuRulesetConfigManager config)
|
private void load(OsuRulesetConfigManager config)
|
||||||
{
|
{
|
||||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
}
|
}
|
||||||
|
@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
AddStep("Strong Rim", () => addRimHit(true));
|
AddStep("Strong Rim", () => addRimHit(true));
|
||||||
AddStep("Add bar line", () => addBarLine(false));
|
AddStep("Add bar line", () => addBarLine(false));
|
||||||
AddStep("Add major bar line", () => addBarLine(true));
|
AddStep("Add major bar line", () => addBarLine(true));
|
||||||
|
AddStep("Add centre w/ bar line", () =>
|
||||||
|
{
|
||||||
|
addCentreHit(false);
|
||||||
|
addBarLine(true);
|
||||||
|
});
|
||||||
AddStep("Height test 1", () => changePlayfieldSize(1));
|
AddStep("Height test 1", () => changePlayfieldSize(1));
|
||||||
AddStep("Height test 2", () => changePlayfieldSize(2));
|
AddStep("Height test 2", () => changePlayfieldSize(2));
|
||||||
AddStep("Height test 3", () => changePlayfieldSize(3));
|
AddStep("Height test 3", () => changePlayfieldSize(3));
|
||||||
|
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
|
{
|
||||||
|
public class BarLine : TaikoHitObject, IBarLine
|
||||||
|
{
|
||||||
|
public bool Major { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||||
|
154
osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
Normal file
154
osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using Microsoft.EntityFrameworkCore.Internal;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class EditorBeatmapTest
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the addition event is correctly invoked after a hitobject is added.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitObjectAddEvent()
|
||||||
|
{
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||||
|
|
||||||
|
HitObject addedObject = null;
|
||||||
|
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||||
|
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
|
||||||
|
editorBeatmap.Add(hitCircle);
|
||||||
|
Assert.That(addedObject, Is.EqualTo(hitCircle));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the removal event is correctly invoked after a hitobject is removed.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void HitObjectRemoveEvent()
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||||
|
|
||||||
|
HitObject removedObject = null;
|
||||||
|
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||||
|
|
||||||
|
editorBeatmap.Remove(hitCircle);
|
||||||
|
Assert.That(removedObject, Is.EqualTo(hitCircle));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
|
||||||
|
/// This tests for hitobjects which were already present before the editor beatmap was constructed.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestInitialHitObjectStartTimeChangeEvent()
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||||
|
|
||||||
|
HitObject changedObject = null;
|
||||||
|
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||||
|
|
||||||
|
hitCircle.StartTime = 1000;
|
||||||
|
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
|
||||||
|
/// This tests for hitobjects which were added to an existing editor beatmap.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestAddedHitObjectStartTimeChangeEvent()
|
||||||
|
{
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||||
|
|
||||||
|
HitObject changedObject = null;
|
||||||
|
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||||
|
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
|
||||||
|
editorBeatmap.Add(hitCircle);
|
||||||
|
Assert.That(changedObject, Is.Null);
|
||||||
|
|
||||||
|
hitCircle.StartTime = 1000;
|
||||||
|
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestRemovedHitObjectStartTimeChangeEvent()
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||||
|
|
||||||
|
HitObject changedObject = null;
|
||||||
|
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||||
|
|
||||||
|
editorBeatmap.Remove(hitCircle);
|
||||||
|
Assert.That(changedObject, Is.Null);
|
||||||
|
|
||||||
|
hitCircle.StartTime = 1000;
|
||||||
|
Assert.That(changedObject, Is.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestAddHitObjectInMiddle()
|
||||||
|
{
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle(),
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||||
|
editorBeatmap.Add(hitCircle);
|
||||||
|
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||||
|
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestResortWhenStartTimeChanged()
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||||
|
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new HitCircle(),
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
new HitCircle { StartTime = 1000 },
|
||||||
|
hitCircle,
|
||||||
|
new HitCircle { StartTime = 2000 },
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
hitCircle.StartTime = 0;
|
||||||
|
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||||
|
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -30,13 +31,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
public void TestDecodeBeatmapVersion()
|
public void TestDecodeBeatmapVersion()
|
||||||
{
|
{
|
||||||
using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
|
using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var decoder = Decoder.GetDecoder<Beatmap>(stream);
|
var decoder = Decoder.GetDecoder<Beatmap>(stream);
|
||||||
|
|
||||||
stream.BaseStream.Position = 0;
|
|
||||||
stream.DiscardBufferedData();
|
|
||||||
|
|
||||||
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
||||||
|
|
||||||
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
||||||
@ -51,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
var beatmapInfo = beatmap.BeatmapInfo;
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
@ -75,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
|
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
|
||||||
|
|
||||||
@ -101,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
var beatmapInfo = beatmap.BeatmapInfo;
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
@ -126,7 +123,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
|
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
|
||||||
|
|
||||||
@ -145,7 +142,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
var metadata = beatmap.Metadata;
|
var metadata = beatmap.Metadata;
|
||||||
@ -164,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
var controlPoints = beatmap.ControlPointInfo;
|
var controlPoints = beatmap.ControlPointInfo;
|
||||||
@ -239,7 +236,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
|
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
@ -271,7 +268,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacySkinDecoder();
|
var decoder = new LegacySkinDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var comboColors = decoder.Decode(stream).ComboColours;
|
var comboColors = decoder.Decode(stream).ComboColours;
|
||||||
|
|
||||||
@ -297,7 +294,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
|
|
||||||
@ -320,7 +317,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var beatmap = decoder.Decode(stream);
|
var beatmap = decoder.Decode(stream);
|
||||||
|
|
||||||
@ -343,7 +340,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -371,7 +368,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
|
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -393,7 +390,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
|
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -411,7 +408,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
|
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -431,7 +428,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("slider-samples.osu"))
|
using (var resStream = TestResources.OpenResource("slider-samples.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -475,7 +472,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
|
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
@ -489,10 +486,132 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
|
using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
|
||||||
using (var badStream = new StreamReader(badResStream))
|
using (var badStream = new LineBufferedReader(badResStream))
|
||||||
{
|
{
|
||||||
Assert.DoesNotThrow(() => decoder.Decode(badStream));
|
Assert.DoesNotThrow(() => decoder.Decode(badStream));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFallbackDecoderForCorruptedHeader()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
Beatmap beatmap = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||||
|
Assert.IsNotNull(beatmap);
|
||||||
|
Assert.AreEqual("Beatmap with corrupted header", beatmap.Metadata.Title);
|
||||||
|
Assert.AreEqual("Evil Hacker", beatmap.Metadata.AuthorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFallbackDecoderForMissingHeader()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
Beatmap beatmap = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("missing-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||||
|
Assert.IsNotNull(beatmap);
|
||||||
|
Assert.AreEqual("Beatmap with no header", beatmap.Metadata.Title);
|
||||||
|
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.AuthorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeFileWithEmptyLinesAtStart()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
Beatmap beatmap = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||||
|
Assert.IsNotNull(beatmap);
|
||||||
|
Assert.AreEqual("Empty lines at start", beatmap.Metadata.Title);
|
||||||
|
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeFileWithEmptyLinesAndNoHeader()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
Beatmap beatmap = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||||
|
Assert.IsNotNull(beatmap);
|
||||||
|
Assert.AreEqual("The dog ate the file header", beatmap.Metadata.Title);
|
||||||
|
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.AuthorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeFileWithContentImmediatelyAfterHeader()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
Beatmap beatmap = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||||
|
Assert.IsNotNull(beatmap);
|
||||||
|
Assert.AreEqual("No empty line delimiting header from contents", beatmap.Metadata.Title);
|
||||||
|
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeEmptyFile()
|
||||||
|
{
|
||||||
|
using (var resStream = new MemoryStream())
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAllowFallbackDecoderOverwrite()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps.Formats
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LineLoggingDecoder(14);
|
var decoder = new LineLoggingDecoder(14);
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("comments.osu"))
|
using (var resStream = TestResources.OpenResource("comments.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
decoder.Decode(stream);
|
decoder.Decode(stream);
|
||||||
|
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyStoryboardDecoder();
|
var decoder = new LegacyStoryboardDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
|
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var storyboard = decoder.Decode(stream);
|
var storyboard = decoder.Decode(stream);
|
||||||
|
|
||||||
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var decoder = new LegacyStoryboardDecoder();
|
var decoder = new LegacyStoryboardDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
|
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var storyboard = decoder.Decode(stream);
|
var storyboard = decoder.Decode(stream);
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ using NUnit.Framework;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -148,13 +149,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
private Beatmap decode(string filename, out Beatmap jsonDecoded)
|
private Beatmap decode(string filename, out Beatmap jsonDecoded)
|
||||||
{
|
{
|
||||||
using (var stream = TestResources.OpenResource(filename))
|
using (var stream = TestResources.OpenResource(filename))
|
||||||
using (var sr = new StreamReader(stream))
|
using (var sr = new LineBufferedReader(stream))
|
||||||
{
|
{
|
||||||
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
|
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
|
||||||
|
|
||||||
using (var ms = new MemoryStream())
|
using (var ms = new MemoryStream())
|
||||||
using (var sw = new StreamWriter(ms))
|
using (var sw = new StreamWriter(ms))
|
||||||
using (var sr2 = new StreamReader(ms))
|
using (var sr2 = new LineBufferedReader(ms))
|
||||||
{
|
{
|
||||||
sw.Write(legacyDecoded.Serialize());
|
sw.Write(legacyDecoded.Serialize());
|
||||||
sw.Flush();
|
sw.Flush();
|
||||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
var breakTemp = TestResources.GetTestBeatmapForImport();
|
var breakTemp = TestResources.GetTestBeatmapForImport();
|
||||||
|
|
||||||
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 });
|
MemoryStream brokenOsu = new MemoryStream();
|
||||||
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
|
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
|
||||||
|
|
||||||
File.Delete(breakTemp);
|
File.Delete(breakTemp);
|
||||||
|
133
osu.Game.Tests/Beatmaps/IO/LineBufferedReaderTest.cs
Normal file
133
osu.Game.Tests/Beatmaps/IO/LineBufferedReaderTest.cs
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.IO;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps.IO
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LineBufferedReaderTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestReadLineByLine()
|
||||||
|
{
|
||||||
|
const string contents = @"line 1
|
||||||
|
line 2
|
||||||
|
line 3";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual("line 1", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("line 2", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("line 3", bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPeekLineOnce()
|
||||||
|
{
|
||||||
|
const string contents = @"line 1
|
||||||
|
peek this
|
||||||
|
line 3";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual("line 1", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("peek this", bufferedReader.PeekLine());
|
||||||
|
Assert.AreEqual("peek this", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("line 3", bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPeekLineMultipleTimes()
|
||||||
|
{
|
||||||
|
const string contents = @"peek this once
|
||||||
|
line 2
|
||||||
|
peek this a lot";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual("peek this once", bufferedReader.PeekLine());
|
||||||
|
Assert.AreEqual("peek this once", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("line 2", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||||
|
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||||
|
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||||
|
Assert.AreEqual("peek this a lot", bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPeekLineAtEndOfStream()
|
||||||
|
{
|
||||||
|
const string contents = @"first line
|
||||||
|
second line";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual("first line", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("second line", bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.PeekLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.PeekLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPeekReadLineOnEmptyStream()
|
||||||
|
{
|
||||||
|
using (var stream = new MemoryStream())
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.IsNull(bufferedReader.PeekLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.ReadLine());
|
||||||
|
Assert.IsNull(bufferedReader.PeekLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestReadToEndNoPeeks()
|
||||||
|
{
|
||||||
|
const string contents = @"first line
|
||||||
|
second line";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual(contents, bufferedReader.ReadToEnd());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestReadToEndAfterReadsAndPeeks()
|
||||||
|
{
|
||||||
|
const string contents = @"this line is gone
|
||||||
|
this one shouldn't be
|
||||||
|
these ones
|
||||||
|
definitely not";
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||||
|
using (var bufferedReader = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
|
||||||
|
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
|
||||||
|
const string ending = @"this one shouldn't be
|
||||||
|
these ones
|
||||||
|
definitely not";
|
||||||
|
Assert.AreEqual(ending, bufferedReader.ReadToEnd());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Archives;
|
using osu.Game.IO.Archives;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps.IO
|
namespace osu.Game.Tests.Beatmaps.IO
|
||||||
@ -50,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
Beatmap beatmap;
|
Beatmap beatmap;
|
||||||
|
|
||||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
using (var stream = new LineBufferedReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||||
|
|
||||||
var meta = beatmap.Metadata;
|
var meta = beatmap.Metadata;
|
||||||
|
201
osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs
Normal file
201
osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Screens.Select.Carousel;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.NonVisual.Filtering
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class FilterMatchingTest
|
||||||
|
{
|
||||||
|
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 5 },
|
||||||
|
StarDifficulty = 4.0d,
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
ApproachRate = 5.0f,
|
||||||
|
DrainRate = 3.0f,
|
||||||
|
CircleSize = 2.0f,
|
||||||
|
},
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = "The Artist",
|
||||||
|
ArtistUnicode = "check unicode too",
|
||||||
|
Title = "Title goes here",
|
||||||
|
TitleUnicode = "Title goes here",
|
||||||
|
AuthorString = "The Author",
|
||||||
|
Source = "unit tests",
|
||||||
|
Tags = "look for tags too",
|
||||||
|
},
|
||||||
|
Version = "version as well",
|
||||||
|
Length = 2500,
|
||||||
|
BPM = 160,
|
||||||
|
BeatDivisor = 12,
|
||||||
|
Status = BeatmapSetOnlineStatus.Loved
|
||||||
|
};
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCriteriaMatchingNoRuleset()
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria();
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.IsFalse(carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCriteriaMatchingSpecificRuleset()
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 6 }
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.IsTrue(carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCriteriaMatchingConvertedBeatmaps()
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.IsFalse(carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase(true)]
|
||||||
|
[TestCase(false)]
|
||||||
|
public void TestCriteriaMatchingRangeMin(bool inclusive)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true,
|
||||||
|
ApproachRate = new FilterCriteria.OptionalRange<float>
|
||||||
|
{
|
||||||
|
IsLowerInclusive = inclusive,
|
||||||
|
Min = 5.0f
|
||||||
|
}
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase(true)]
|
||||||
|
[TestCase(false)]
|
||||||
|
public void TestCriteriaMatchingRangeMax(bool inclusive)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true,
|
||||||
|
BPM = new FilterCriteria.OptionalRange<double>
|
||||||
|
{
|
||||||
|
IsUpperInclusive = inclusive,
|
||||||
|
Max = 160d
|
||||||
|
}
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase("artist", false)]
|
||||||
|
[TestCase("artist title author", false)]
|
||||||
|
[TestCase("an artist", true)]
|
||||||
|
[TestCase("tags too", false)]
|
||||||
|
[TestCase("version", false)]
|
||||||
|
[TestCase("an auteur", true)]
|
||||||
|
public void TestCriteriaMatchingTerms(string terms, bool filtered)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true,
|
||||||
|
SearchText = terms
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase("", false)]
|
||||||
|
[TestCase("The", false)]
|
||||||
|
[TestCase("THE", false)]
|
||||||
|
[TestCase("author", false)]
|
||||||
|
[TestCase("the author", false)]
|
||||||
|
[TestCase("the author AND then something else", true)]
|
||||||
|
[TestCase("unknown", true)]
|
||||||
|
public void TestCriteriaMatchingCreator(string creatorName, bool filtered)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = creatorName }
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase("", false)]
|
||||||
|
[TestCase("The", false)]
|
||||||
|
[TestCase("THE", false)]
|
||||||
|
[TestCase("artist", false)]
|
||||||
|
[TestCase("the artist", false)]
|
||||||
|
[TestCase("the artist AND then something else", true)]
|
||||||
|
[TestCase("unicode too", false)]
|
||||||
|
[TestCase("unknown", true)]
|
||||||
|
public void TestCriteriaMatchingArtist(string artistName, bool filtered)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCase("", false)]
|
||||||
|
[TestCase("artist", false)]
|
||||||
|
[TestCase("unknown", true)]
|
||||||
|
public void TestCriteriaMatchingArtistWithNullUnicodeName(string artistName, bool filtered)
|
||||||
|
{
|
||||||
|
var exampleBeatmapInfo = getExampleBeatmap();
|
||||||
|
exampleBeatmapInfo.Metadata.ArtistUnicode = null;
|
||||||
|
|
||||||
|
var criteria = new FilterCriteria
|
||||||
|
{
|
||||||
|
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
|
||||||
|
};
|
||||||
|
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||||
|
carouselItem.Filter(criteria);
|
||||||
|
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
184
osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs
Normal file
184
osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.NonVisual.Filtering
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class FilterQueryParserTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestApplyQueriesBareWords()
|
||||||
|
{
|
||||||
|
const string query = "looking for a beatmap";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("looking for a beatmap", filterCriteria.SearchText);
|
||||||
|
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The following tests have been written a bit strangely (they don't check exact
|
||||||
|
* bound equality with what the filter says).
|
||||||
|
* This is to account for floating-point arithmetic issues.
|
||||||
|
* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
|
||||||
|
* of 139.99999, which would be displayed in the UI as 140.
|
||||||
|
* Due to this the tests check the last tick inside the range and the first tick
|
||||||
|
* outside of the range.
|
||||||
|
*/
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyStarQueries()
|
||||||
|
{
|
||||||
|
const string query = "stars<4 easy";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.IsNotNull(filterCriteria.StarDifficulty.Max);
|
||||||
|
Assert.Greater(filterCriteria.StarDifficulty.Max, 3.99d);
|
||||||
|
Assert.Less(filterCriteria.StarDifficulty.Max, 4.00d);
|
||||||
|
Assert.IsNull(filterCriteria.StarDifficulty.Min);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyApproachRateQueries()
|
||||||
|
{
|
||||||
|
const string query = "ar>=9 difficult";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("difficult", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.IsNotNull(filterCriteria.ApproachRate.Min);
|
||||||
|
Assert.Greater(filterCriteria.ApproachRate.Min, 8.9f);
|
||||||
|
Assert.Less(filterCriteria.ApproachRate.Min, 9.0f);
|
||||||
|
Assert.IsNull(filterCriteria.ApproachRate.Max);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyDrainRateQueries()
|
||||||
|
{
|
||||||
|
const string query = "dr>2 quite specific dr<:6";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
|
||||||
|
Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
|
||||||
|
Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
|
||||||
|
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyBPMQueries()
|
||||||
|
{
|
||||||
|
const string query = "bpm>:200 gotta go fast";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("gotta go fast", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.IsNotNull(filterCriteria.BPM.Min);
|
||||||
|
Assert.Greater(filterCriteria.BPM.Min, 199.99d);
|
||||||
|
Assert.Less(filterCriteria.BPM.Min, 200.00d);
|
||||||
|
Assert.IsNull(filterCriteria.BPM.Max);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static object[] lengthQueryExamples =
|
||||||
|
{
|
||||||
|
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
|
||||||
|
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
|
||||||
|
new object[] { "9m", TimeSpan.FromMinutes(9), TimeSpan.FromMinutes(1) },
|
||||||
|
new object[] { "0.25h", TimeSpan.FromHours(0.25), TimeSpan.FromHours(1) },
|
||||||
|
new object[] { "70", TimeSpan.FromSeconds(70), TimeSpan.FromSeconds(1) },
|
||||||
|
};
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[TestCaseSource(nameof(lengthQueryExamples))]
|
||||||
|
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
|
||||||
|
{
|
||||||
|
string query = $"length={lengthQuery} time";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("time", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual(expectedLength.TotalMilliseconds - scale.TotalMilliseconds / 2.0, filterCriteria.Length.Min);
|
||||||
|
Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyDivisorQueries()
|
||||||
|
{
|
||||||
|
const string query = "that's a time signature alright! divisor:12";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("that's a time signature alright!", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual(12, filterCriteria.BeatDivisor.Min);
|
||||||
|
Assert.IsTrue(filterCriteria.BeatDivisor.IsLowerInclusive);
|
||||||
|
Assert.AreEqual(12, filterCriteria.BeatDivisor.Max);
|
||||||
|
Assert.IsTrue(filterCriteria.BeatDivisor.IsUpperInclusive);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyStatusQueries()
|
||||||
|
{
|
||||||
|
const string query = "I want the pp status=ranked";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
|
||||||
|
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
|
||||||
|
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
|
||||||
|
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyCreatorQueries()
|
||||||
|
{
|
||||||
|
const string query = "beatmap specifically by creator=my_fav";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("beatmap specifically by", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual("my_fav", filterCriteria.Creator.SearchTerm);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyArtistQueries()
|
||||||
|
{
|
||||||
|
const string query = "find me songs by artist=singer please";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("find me songs by please", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual("singer", filterCriteria.Artist.SearchTerm);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyArtistQueriesWithSpaces()
|
||||||
|
{
|
||||||
|
const string query = "really like artist=\"name with space\" yes";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("really like yes", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual("name with space", filterCriteria.Artist.SearchTerm);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyArtistQueriesOneDoubleQuote()
|
||||||
|
{
|
||||||
|
const string query = "weird artist=double\"quote";
|
||||||
|
var filterCriteria = new FilterCriteria();
|
||||||
|
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||||
|
Assert.AreEqual("weird", filterCriteria.SearchText.Trim());
|
||||||
|
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||||
|
Assert.AreEqual("double\"quote", filterCriteria.Artist.SearchTerm);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
osu.Game.Tests/Resources/corrupted-header.osu
Normal file
5
osu.Game.Tests/Resources/corrupted-header.osu
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
ow computerosu file format v14
|
||||||
|
|
||||||
|
[Metadata]
|
||||||
|
Title: Beatmap with corrupted header
|
||||||
|
Creator: Evil Hacker
|
@ -0,0 +1,5 @@
|
|||||||
|
|
||||||
|
|
||||||
|
[Metadata]
|
||||||
|
Title: The dog ate the file header
|
||||||
|
Creator: Why does this keep happening
|
8
osu.Game.Tests/Resources/empty-lines-at-start.osu
Normal file
8
osu.Game.Tests/Resources/empty-lines-at-start.osu
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[Metadata]
|
||||||
|
Title: Empty lines at start
|
||||||
|
Creator: Edge Case Hunter
|
4
osu.Game.Tests/Resources/missing-header.osu
Normal file
4
osu.Game.Tests/Resources/missing-header.osu
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Metadata]
|
||||||
|
|
||||||
|
Title: Beatmap with no header
|
||||||
|
Creator: Incredibly Evil Hacker
|
4
osu.Game.Tests/Resources/no-empty-line-after-header.osu
Normal file
4
osu.Game.Tests/Resources/no-empty-line-after-header.osu
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
[Metadata]
|
||||||
|
Title: No empty line delimiting header from contents
|
||||||
|
Creator: Edge Case Hunter
|
@ -2,8 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
var decoder = new LegacySkinDecoder();
|
var decoder = new LegacySkinDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
|
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var comboColors = decoder.Decode(stream).ComboColours;
|
var comboColors = decoder.Decode(stream).ComboColours;
|
||||||
|
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
var decoder = new LegacySkinDecoder();
|
var decoder = new LegacySkinDecoder();
|
||||||
|
|
||||||
using (var resStream = TestResources.OpenResource("skin.ini"))
|
using (var resStream = TestResources.OpenResource("skin.ini"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var config = decoder.Decode(stream);
|
var config = decoder.Decode(stream);
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
@ -17,6 +18,7 @@ using osuTK.Graphics;
|
|||||||
namespace osu.Game.Tests.Skins
|
namespace osu.Game.Tests.Skins
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
|
[HeadlessTest]
|
||||||
public class TestSceneSkinConfigurationLookup : OsuTestScene
|
public class TestSceneSkinConfigurationLookup : OsuTestScene
|
||||||
{
|
{
|
||||||
private LegacySkin source1;
|
private LegacySkin source1;
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
assertPosition(4, 1f);
|
assertPosition(4, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||||
|
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||||
|
|
||||||
|
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||||
|
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
|
||||||
|
|
||||||
|
for (int i = 0; i < 5; i++)
|
||||||
|
assertPosition(i, i / 5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||||
|
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||||
|
|
||||||
|
createTest(beatmap);
|
||||||
|
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
|
||||||
|
|
||||||
|
assertPosition(0, 0);
|
||||||
|
assertPosition(1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
||||||
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
||||||
|
|
||||||
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
|
public new Bindable<double> TimeRange => base.TimeRange;
|
||||||
|
|
||||||
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
|
@ -127,14 +127,47 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
exitAndConfirm();
|
exitAndConfirm();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitFromFailedGameplay()
|
||||||
|
{
|
||||||
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||||
|
AddStep("exit", () => Player.Exit());
|
||||||
|
|
||||||
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestQuickRetryFromFailedGameplay()
|
||||||
|
{
|
||||||
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||||
|
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
|
||||||
|
|
||||||
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestQuickExitFromFailedGameplay()
|
||||||
|
{
|
||||||
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||||
|
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||||
|
|
||||||
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestExitFromGameplay()
|
public void TestExitFromGameplay()
|
||||||
{
|
{
|
||||||
AddStep("exit", () => Player.Exit());
|
AddStep("exit", () => Player.Exit());
|
||||||
|
|
||||||
confirmPaused();
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
exitAndConfirm();
|
[Test]
|
||||||
|
public void TestQuickExitFromGameplay()
|
||||||
|
{
|
||||||
|
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||||
|
|
||||||
|
confirmExited();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -7,10 +7,16 @@ using System.Linq;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -18,25 +24,49 @@ using osu.Game.Scoring;
|
|||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestScenePlayerLoader : ManualInputManagerTestScene
|
public class TestScenePlayerLoader : ManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private TestPlayerLoader loader;
|
private TestPlayerLoader loader;
|
||||||
private OsuScreenStack stack;
|
private TestPlayerLoaderContainer container;
|
||||||
|
private TestPlayer player;
|
||||||
|
|
||||||
[SetUp]
|
[Resolved]
|
||||||
public void Setup() => Schedule(() =>
|
private AudioManager audioManager { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private SessionStatics sessionStatics { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the input manager child to a new test player loader container instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="interactive">If the test player should behave like the production one.</param>
|
||||||
|
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
|
||||||
|
/// <param name="afterLoadAction">An action to run after container load.</param>
|
||||||
|
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
|
||||||
{
|
{
|
||||||
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
|
audioManager.Volume.SetDefault();
|
||||||
|
|
||||||
|
InputManager.Clear();
|
||||||
|
|
||||||
|
beforeLoadAction?.Invoke();
|
||||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
});
|
|
||||||
|
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||||
|
loader = new TestPlayerLoader(() =>
|
||||||
|
{
|
||||||
|
afterLoadAction?.Invoke();
|
||||||
|
return player = new TestPlayer(interactive, interactive);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestBlockLoadViaMouseMovement()
|
public void TestBlockLoadViaMouseMovement()
|
||||||
{
|
{
|
||||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
|
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||||
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
|
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
|
||||||
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||||
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestLoadContinuation()
|
public void TestLoadContinuation()
|
||||||
{
|
{
|
||||||
Player player = null;
|
|
||||||
SlowLoadPlayer slowPlayer = null;
|
SlowLoadPlayer slowPlayer = null;
|
||||||
|
|
||||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
|
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
|
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
|
||||||
AddStep("load slow dummy beatmap", () =>
|
AddStep("load slow dummy beatmap", () =>
|
||||||
{
|
{
|
||||||
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||||
|
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||||
|
|
||||||
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
|
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestModReinstantiation()
|
public void TestModReinstantiation()
|
||||||
{
|
{
|
||||||
TestPlayer player = null;
|
|
||||||
TestMod gameMod = null;
|
TestMod gameMod = null;
|
||||||
TestMod playerMod1 = null;
|
TestMod playerMod1 = null;
|
||||||
TestMod playerMod2 = null;
|
TestMod playerMod2 = null;
|
||||||
|
|
||||||
AddStep("load player", () =>
|
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
|
||||||
{
|
|
||||||
Mods.Value = new[] { gameMod = new TestMod() };
|
|
||||||
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
|
|
||||||
});
|
|
||||||
|
|
||||||
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
|
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
|
||||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||||
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("player mods applied", () => playerMod2.Applied);
|
AddAssert("player mods applied", () => playerMod2.Applied);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
|
||||||
|
|
||||||
|
/// <remarks>
|
||||||
|
/// Created for avoiding copy pasting code for the same steps.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="volumeName">What part of the volume system is checked</param>
|
||||||
|
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
|
||||||
|
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
|
||||||
|
/// <param name="assert">The function to be invoked and checked</param>
|
||||||
|
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
|
||||||
|
{
|
||||||
|
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
||||||
|
|
||||||
|
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
||||||
|
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||||
|
|
||||||
|
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
|
||||||
|
AddStep("click notification", () =>
|
||||||
|
{
|
||||||
|
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
|
||||||
|
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||||
|
var notification = flowContainer.First();
|
||||||
|
|
||||||
|
InputManager.MoveMouseTo(notification);
|
||||||
|
InputManager.Click(MouseButton.Left);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("check " + volumeName, assert);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestPlayerLoaderContainer : Container
|
||||||
|
{
|
||||||
|
[Cached]
|
||||||
|
public readonly NotificationOverlay NotificationOverlay;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
public readonly VolumeOverlay VolumeOverlay;
|
||||||
|
|
||||||
|
public TestPlayerLoaderContainer(IScreen screen)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuScreenStack(screen)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
NotificationOverlay = new NotificationOverlay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
VolumeOverlay = new VolumeOverlay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private class TestPlayerLoader : PlayerLoader
|
private class TestPlayerLoader : PlayerLoader
|
||||||
{
|
{
|
||||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||||
|
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Mods;
|
||||||
|
using osu.Game.Screens;
|
||||||
|
using osu.Game.Screens.Menu;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
using osuTK.Input;
|
||||||
|
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
|
{
|
||||||
|
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private const float click_padding = 25;
|
||||||
|
|
||||||
|
private GameHost host;
|
||||||
|
private TestOsuGame osuGame;
|
||||||
|
|
||||||
|
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||||
|
|
||||||
|
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameHost host)
|
||||||
|
{
|
||||||
|
this.host = host;
|
||||||
|
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("Create new game instance", () =>
|
||||||
|
{
|
||||||
|
if (osuGame != null)
|
||||||
|
{
|
||||||
|
Remove(osuGame);
|
||||||
|
osuGame.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
osuGame = new TestOsuGame(LocalStorage, API);
|
||||||
|
osuGame.SetHost(host);
|
||||||
|
|
||||||
|
// todo: this can be removed once we can run audio trakcs without a device present
|
||||||
|
// see https://github.com/ppy/osu/issues/1302
|
||||||
|
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||||
|
|
||||||
|
Add(osuGame);
|
||||||
|
});
|
||||||
|
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||||
|
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitSongSelectWithEscape()
|
||||||
|
{
|
||||||
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
|
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||||
|
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||||
|
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||||
|
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||||
|
exitViaEscapeAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitSongSelectWithClick()
|
||||||
|
{
|
||||||
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
|
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||||
|
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||||
|
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||||
|
|
||||||
|
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||||
|
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||||
|
|
||||||
|
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||||
|
exitViaBackButtonAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitMultiWithEscape()
|
||||||
|
{
|
||||||
|
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||||
|
exitViaEscapeAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitMultiWithBackButton()
|
||||||
|
{
|
||||||
|
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||||
|
exitViaBackButtonAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOpenOptionsAndExitWithEscape()
|
||||||
|
{
|
||||||
|
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||||
|
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||||
|
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||||
|
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||||
|
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pushAndConfirm(Func<Screen> newScreen)
|
||||||
|
{
|
||||||
|
Screen screen = null;
|
||||||
|
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||||
|
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitViaEscapeAndConfirm()
|
||||||
|
{
|
||||||
|
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitViaBackButtonAndConfirm()
|
||||||
|
{
|
||||||
|
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||||
|
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||||
|
|
||||||
|
private void pressAndRelease(Key key)
|
||||||
|
{
|
||||||
|
InputManager.PressKey(key);
|
||||||
|
InputManager.ReleaseKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOsuGame : OsuGame
|
||||||
|
{
|
||||||
|
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||||
|
|
||||||
|
public new BackButton BackButton => base.BackButton;
|
||||||
|
|
||||||
|
public new SettingsPanel Settings => base.Settings;
|
||||||
|
|
||||||
|
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||||
|
|
||||||
|
protected override Loader CreateLoader() => new TestLoader();
|
||||||
|
|
||||||
|
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||||
|
{
|
||||||
|
Storage = storage;
|
||||||
|
API = api;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
API.Login("Rhythm Champion", "osu!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSongSelect : PlaySongSelect
|
||||||
|
{
|
||||||
|
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestLoader : Loader
|
||||||
|
{
|
||||||
|
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||||
|
|
||||||
|
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||||
|
{
|
||||||
|
protected override bool AllLoaded => true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
Id = 4,
|
Id = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
private readonly User longUsernameUser = new User
|
||||||
|
{
|
||||||
|
Username = "Very Long Long Username",
|
||||||
|
Id = 5,
|
||||||
|
};
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private ChannelManager channelManager = new ChannelManager();
|
private ChannelManager channelManager = new ChannelManager();
|
||||||
|
|
||||||
@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
Sender = admin,
|
Sender = admin,
|
||||||
Content = "Okay okay, calm down guys. Let's do this!"
|
Content = "Okay okay, calm down guys. Let's do this!"
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||||
|
{
|
||||||
|
Sender = longUsernameUser,
|
||||||
|
Content = "Hi guys, my new username is lit!"
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||||
}, api.IsLoggedIn));
|
}, api.IsLoggedIn));
|
||||||
|
|
||||||
|
AddStep("Show bancho", () => profile.ShowUser(new User
|
||||||
|
{
|
||||||
|
Username = @"BanchoBot",
|
||||||
|
Id = 3,
|
||||||
|
IsBot = true,
|
||||||
|
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
|
||||||
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
|
||||||
|
}, api.IsLoggedIn));
|
||||||
|
|
||||||
AddStep("Hide", profile.Hide);
|
AddStep("Hide", profile.Hide);
|
||||||
AddStep("Show without reload", profile.Show);
|
AddStep("Show without reload", profile.Show);
|
||||||
}
|
}
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||||
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
||||||
|
|
||||||
private BeatmapInfo currentSelection;
|
private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
|
||||||
|
|
||||||
private const int set_count = 5;
|
private const int set_count = 5;
|
||||||
|
|
||||||
@ -56,45 +56,381 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
});
|
});
|
||||||
|
|
||||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
|
||||||
|
|
||||||
for (int i = 1; i <= set_count; i++)
|
|
||||||
beatmapSets.Add(createTestBeatmapSet(i));
|
|
||||||
|
|
||||||
carousel.SelectionChanged = s => currentSelection = s;
|
|
||||||
|
|
||||||
loadBeatmaps(beatmapSets);
|
|
||||||
|
|
||||||
testTraversal();
|
|
||||||
testFiltering();
|
|
||||||
testRandom();
|
|
||||||
testAddRemove();
|
|
||||||
testSorting();
|
|
||||||
|
|
||||||
testRemoveAll();
|
|
||||||
testEmptyTraversal();
|
|
||||||
testHiding();
|
|
||||||
testSelectingFilteredRuleset();
|
|
||||||
testCarouselRootIsRandom();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
|
/// <summary>
|
||||||
|
/// Test keyboard traversal
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestTraversal()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
waitForSelection(1, 1);
|
||||||
|
|
||||||
|
advanceSelection(direction: 1, diff: true);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
|
||||||
|
advanceSelection(direction: -1, diff: false);
|
||||||
|
waitForSelection(set_count, 1);
|
||||||
|
|
||||||
|
advanceSelection(direction: -1, diff: true);
|
||||||
|
waitForSelection(set_count - 1, 3);
|
||||||
|
|
||||||
|
advanceSelection(diff: false);
|
||||||
|
advanceSelection(diff: false);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
|
||||||
|
advanceSelection(direction: -1, diff: true);
|
||||||
|
advanceSelection(direction: -1, diff: true);
|
||||||
|
waitForSelection(set_count, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test filtering
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestFiltering()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
// basic filtering
|
||||||
|
|
||||||
|
setSelected(1, 1);
|
||||||
|
|
||||||
|
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||||
|
checkVisibleItemCount(diff: false, count: 1);
|
||||||
|
checkVisibleItemCount(diff: true, count: 3);
|
||||||
|
waitForSelection(3, 1);
|
||||||
|
|
||||||
|
advanceSelection(diff: true, count: 4);
|
||||||
|
waitForSelection(3, 2);
|
||||||
|
|
||||||
|
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||||
|
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
||||||
|
checkVisibleItemCount(diff: false, count: set_count);
|
||||||
|
checkVisibleItemCount(diff: true, count: 3);
|
||||||
|
|
||||||
|
// test filtering some difficulties (and keeping current beatmap set selected).
|
||||||
|
|
||||||
|
setSelected(1, 2);
|
||||||
|
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||||
|
waitForSelection(1, 1);
|
||||||
|
|
||||||
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||||
|
waitForSelection(1, 1);
|
||||||
|
|
||||||
|
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||||
|
|
||||||
|
checkVisibleItemCount(false, 0);
|
||||||
|
checkVisibleItemCount(true, 0);
|
||||||
|
AddAssert("Selection is null", () => currentSelection == null);
|
||||||
|
|
||||||
|
advanceSelection(true);
|
||||||
|
AddAssert("Selection is null", () => currentSelection == null);
|
||||||
|
|
||||||
|
advanceSelection(false);
|
||||||
|
AddAssert("Selection is null", () => currentSelection == null);
|
||||||
|
|
||||||
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||||
|
|
||||||
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||||
|
|
||||||
|
setSelected(1, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFilterRange()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
// buffer the selection
|
||||||
|
setSelected(3, 2);
|
||||||
|
|
||||||
|
setSelected(1, 3);
|
||||||
|
|
||||||
|
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
|
||||||
|
{
|
||||||
|
SearchText = "#3",
|
||||||
|
StarDifficulty = new FilterCriteria.OptionalRange<double>
|
||||||
|
{
|
||||||
|
Min = 2,
|
||||||
|
Max = 5.5,
|
||||||
|
IsLowerInclusive = true
|
||||||
|
}
|
||||||
|
}, false));
|
||||||
|
|
||||||
|
// should reselect the buffered selection.
|
||||||
|
waitForSelection(3, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test random non-repeating algorithm
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestRandom()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
setSelected(1, 1);
|
||||||
|
|
||||||
|
nextRandom();
|
||||||
|
ensureRandomDidntRepeat();
|
||||||
|
nextRandom();
|
||||||
|
ensureRandomDidntRepeat();
|
||||||
|
nextRandom();
|
||||||
|
ensureRandomDidntRepeat();
|
||||||
|
|
||||||
|
prevRandom();
|
||||||
|
ensureRandomFetchSuccess();
|
||||||
|
prevRandom();
|
||||||
|
ensureRandomFetchSuccess();
|
||||||
|
|
||||||
|
nextRandom();
|
||||||
|
ensureRandomDidntRepeat();
|
||||||
|
nextRandom();
|
||||||
|
ensureRandomDidntRepeat();
|
||||||
|
|
||||||
|
nextRandom();
|
||||||
|
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||||
|
|
||||||
|
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
|
||||||
|
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
|
||||||
|
checkInvisibleDifficultiesUnselectable();
|
||||||
|
checkInvisibleDifficultiesUnselectable();
|
||||||
|
checkInvisibleDifficultiesUnselectable();
|
||||||
|
checkInvisibleDifficultiesUnselectable();
|
||||||
|
checkInvisibleDifficultiesUnselectable();
|
||||||
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test adding and removing beatmap sets
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestAddRemove()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||||
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||||
|
|
||||||
|
checkVisibleItemCount(false, set_count + 2);
|
||||||
|
|
||||||
|
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||||
|
|
||||||
|
checkVisibleItemCount(false, set_count + 1);
|
||||||
|
|
||||||
|
setSelected(set_count + 1, 1);
|
||||||
|
|
||||||
|
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||||
|
|
||||||
|
checkVisibleItemCount(false, set_count);
|
||||||
|
|
||||||
|
waitForSelection(set_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test sorting
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestSorting()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||||
|
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||||
|
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||||
|
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSortingWithFiltered()
|
||||||
|
{
|
||||||
|
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
var set = createTestBeatmapSet(i);
|
||||||
|
set.Beatmaps[0].StarDifficulty = 3 - i;
|
||||||
|
set.Beatmaps[2].StarDifficulty = 6 + i;
|
||||||
|
sets.Add(set);
|
||||||
|
}
|
||||||
|
|
||||||
|
loadBeatmaps(sets);
|
||||||
|
|
||||||
|
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
|
||||||
|
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
|
||||||
|
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
|
||||||
|
|
||||||
|
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
|
||||||
|
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
|
||||||
|
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRemoveAll()
|
||||||
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
|
setSelected(2, 1);
|
||||||
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||||
|
|
||||||
|
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||||
|
waitForSelection(2);
|
||||||
|
|
||||||
|
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||||
|
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||||
|
waitForSelection(1);
|
||||||
|
|
||||||
|
AddUntilStep("Remove all", () =>
|
||||||
|
{
|
||||||
|
if (!carousel.BeatmapSets.Any()) return true;
|
||||||
|
|
||||||
|
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
checkNoSelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestEmptyTraversal()
|
||||||
|
{
|
||||||
|
loadBeatmaps(new List<BeatmapSetInfo>());
|
||||||
|
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
checkNoSelection();
|
||||||
|
|
||||||
|
advanceSelection(direction: 1, diff: true);
|
||||||
|
checkNoSelection();
|
||||||
|
|
||||||
|
advanceSelection(direction: -1, diff: false);
|
||||||
|
checkNoSelection();
|
||||||
|
|
||||||
|
advanceSelection(direction: -1, diff: true);
|
||||||
|
checkNoSelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHiding()
|
||||||
|
{
|
||||||
|
BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
|
||||||
|
hidingSet.Beatmaps[1].Hidden = true;
|
||||||
|
|
||||||
|
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
|
||||||
|
|
||||||
|
setSelected(1, 1);
|
||||||
|
|
||||||
|
checkVisibleItemCount(true, 2);
|
||||||
|
advanceSelection(true);
|
||||||
|
waitForSelection(1, 3);
|
||||||
|
|
||||||
|
setHidden(3);
|
||||||
|
waitForSelection(1, 1);
|
||||||
|
|
||||||
|
setHidden(2, false);
|
||||||
|
advanceSelection(true);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
|
||||||
|
setHidden(1);
|
||||||
|
waitForSelection(1, 2);
|
||||||
|
|
||||||
|
setHidden(2);
|
||||||
|
checkNoSelection();
|
||||||
|
|
||||||
|
void setHidden(int diff, bool hidden = true)
|
||||||
|
{
|
||||||
|
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
||||||
|
{
|
||||||
|
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
||||||
|
carousel.UpdateBeatmapSet(hidingSet);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSelectingFilteredRuleset()
|
||||||
|
{
|
||||||
|
var testMixed = createTestBeatmapSet(set_count + 1);
|
||||||
|
AddStep("add mixed ruleset beatmapset", () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i <= 2; i++)
|
||||||
|
{
|
||||||
|
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
|
||||||
|
testMixed.Beatmaps[i].RulesetID = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
carousel.UpdateBeatmapSet(testMixed);
|
||||||
|
});
|
||||||
|
AddStep("filter to ruleset 0", () =>
|
||||||
|
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
||||||
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
||||||
|
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
|
||||||
|
|
||||||
|
AddStep("remove mixed set", () =>
|
||||||
|
{
|
||||||
|
carousel.RemoveBeatmapSet(testMixed);
|
||||||
|
testMixed = null;
|
||||||
|
});
|
||||||
|
var testSingle = createTestBeatmapSet(set_count + 2);
|
||||||
|
testSingle.Beatmaps.ForEach(b =>
|
||||||
|
{
|
||||||
|
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||||
|
b.RulesetID = b.Ruleset.ID ?? 1;
|
||||||
|
});
|
||||||
|
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
||||||
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
||||||
|
checkNoSelection();
|
||||||
|
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCarouselRootIsRandom()
|
||||||
|
{
|
||||||
|
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
for (int i = 1; i <= 50; i++)
|
||||||
|
manySets.Add(createTestBeatmapSet(i));
|
||||||
|
|
||||||
|
loadBeatmaps(manySets);
|
||||||
|
|
||||||
|
advanceSelection(direction: 1, diff: false);
|
||||||
|
checkNonmatchingFilter();
|
||||||
|
checkNonmatchingFilter();
|
||||||
|
checkNonmatchingFilter();
|
||||||
|
checkNonmatchingFilter();
|
||||||
|
checkNonmatchingFilter();
|
||||||
|
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||||
|
{
|
||||||
|
if (beatmapSets == null)
|
||||||
|
{
|
||||||
|
beatmapSets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
for (int i = 1; i <= set_count; i++)
|
||||||
|
beatmapSets.Add(createTestBeatmapSet(i));
|
||||||
|
}
|
||||||
|
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||||
{
|
{
|
||||||
|
carousel.Filter(new FilterCriteria());
|
||||||
carousel.BeatmapSetsChanged = () => changed = true;
|
carousel.BeatmapSetsChanged = () => changed = true;
|
||||||
carousel.BeatmapSets = beatmapSets;
|
carousel.BeatmapSets = beatmapSets;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Wait for load", () => changed);
|
AddUntilStep("Wait for load", () => changed);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensureRandomFetchSuccess() =>
|
private void ensureRandomFetchSuccess() =>
|
||||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||||
|
|
||||||
private void checkSelected(int set, int? diff = null) =>
|
private void waitForSelection(int set, int? diff = null) =>
|
||||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||||
{
|
{
|
||||||
if (diff != null)
|
if (diff != null)
|
||||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||||
@ -170,275 +506,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test keyboard traversal
|
|
||||||
/// </summary>
|
|
||||||
private void testTraversal()
|
|
||||||
{
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
|
||||||
checkSelected(1, 1);
|
|
||||||
|
|
||||||
advanceSelection(direction: 1, diff: true);
|
|
||||||
checkSelected(1, 2);
|
|
||||||
|
|
||||||
advanceSelection(direction: -1, diff: false);
|
|
||||||
checkSelected(set_count, 1);
|
|
||||||
|
|
||||||
advanceSelection(direction: -1, diff: true);
|
|
||||||
checkSelected(set_count - 1, 3);
|
|
||||||
|
|
||||||
advanceSelection(diff: false);
|
|
||||||
advanceSelection(diff: false);
|
|
||||||
checkSelected(1, 2);
|
|
||||||
|
|
||||||
advanceSelection(direction: -1, diff: true);
|
|
||||||
advanceSelection(direction: -1, diff: true);
|
|
||||||
checkSelected(set_count, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test filtering
|
|
||||||
/// </summary>
|
|
||||||
private void testFiltering()
|
|
||||||
{
|
|
||||||
// basic filtering
|
|
||||||
|
|
||||||
setSelected(1, 1);
|
|
||||||
|
|
||||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
|
||||||
checkVisibleItemCount(diff: false, count: 1);
|
|
||||||
checkVisibleItemCount(diff: true, count: 3);
|
|
||||||
checkSelected(3, 1);
|
|
||||||
|
|
||||||
advanceSelection(diff: true, count: 4);
|
|
||||||
checkSelected(3, 2);
|
|
||||||
|
|
||||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
|
||||||
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
|
||||||
checkVisibleItemCount(diff: false, count: set_count);
|
|
||||||
checkVisibleItemCount(diff: true, count: 3);
|
|
||||||
|
|
||||||
// test filtering some difficulties (and keeping current beatmap set selected).
|
|
||||||
|
|
||||||
setSelected(1, 2);
|
|
||||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
|
||||||
checkSelected(1, 1);
|
|
||||||
|
|
||||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
||||||
checkSelected(1, 1);
|
|
||||||
|
|
||||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
|
||||||
|
|
||||||
checkVisibleItemCount(false, 0);
|
|
||||||
checkVisibleItemCount(true, 0);
|
|
||||||
AddAssert("Selection is null", () => currentSelection == null);
|
|
||||||
|
|
||||||
advanceSelection(true);
|
|
||||||
AddAssert("Selection is null", () => currentSelection == null);
|
|
||||||
|
|
||||||
advanceSelection(false);
|
|
||||||
AddAssert("Selection is null", () => currentSelection == null);
|
|
||||||
|
|
||||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
||||||
|
|
||||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test random non-repeating algorithm
|
|
||||||
/// </summary>
|
|
||||||
private void testRandom()
|
|
||||||
{
|
|
||||||
setSelected(1, 1);
|
|
||||||
|
|
||||||
nextRandom();
|
|
||||||
ensureRandomDidntRepeat();
|
|
||||||
nextRandom();
|
|
||||||
ensureRandomDidntRepeat();
|
|
||||||
nextRandom();
|
|
||||||
ensureRandomDidntRepeat();
|
|
||||||
|
|
||||||
prevRandom();
|
|
||||||
ensureRandomFetchSuccess();
|
|
||||||
prevRandom();
|
|
||||||
ensureRandomFetchSuccess();
|
|
||||||
|
|
||||||
nextRandom();
|
|
||||||
ensureRandomDidntRepeat();
|
|
||||||
nextRandom();
|
|
||||||
ensureRandomDidntRepeat();
|
|
||||||
|
|
||||||
nextRandom();
|
|
||||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
|
||||||
|
|
||||||
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
|
|
||||||
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
|
|
||||||
checkInvisibleDifficultiesUnselectable();
|
|
||||||
checkInvisibleDifficultiesUnselectable();
|
|
||||||
checkInvisibleDifficultiesUnselectable();
|
|
||||||
checkInvisibleDifficultiesUnselectable();
|
|
||||||
checkInvisibleDifficultiesUnselectable();
|
|
||||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test adding and removing beatmap sets
|
|
||||||
/// </summary>
|
|
||||||
private void testAddRemove()
|
|
||||||
{
|
|
||||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
|
||||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
|
||||||
|
|
||||||
checkVisibleItemCount(false, set_count + 2);
|
|
||||||
|
|
||||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
|
||||||
|
|
||||||
checkVisibleItemCount(false, set_count + 1);
|
|
||||||
|
|
||||||
setSelected(set_count + 1, 1);
|
|
||||||
|
|
||||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
|
||||||
|
|
||||||
checkVisibleItemCount(false, set_count);
|
|
||||||
|
|
||||||
checkSelected(set_count);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test sorting
|
|
||||||
/// </summary>
|
|
||||||
private void testSorting()
|
|
||||||
{
|
|
||||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
|
||||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
|
||||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
|
||||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void testRemoveAll()
|
|
||||||
{
|
|
||||||
setSelected(2, 1);
|
|
||||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
|
||||||
|
|
||||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
|
||||||
checkSelected(2);
|
|
||||||
|
|
||||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
|
||||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
|
||||||
checkSelected(1);
|
|
||||||
|
|
||||||
AddUntilStep("Remove all", () =>
|
|
||||||
{
|
|
||||||
if (!carousel.BeatmapSets.Any()) return true;
|
|
||||||
|
|
||||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
checkNoSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void testEmptyTraversal()
|
|
||||||
{
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
|
||||||
checkNoSelection();
|
|
||||||
|
|
||||||
advanceSelection(direction: 1, diff: true);
|
|
||||||
checkNoSelection();
|
|
||||||
|
|
||||||
advanceSelection(direction: -1, diff: false);
|
|
||||||
checkNoSelection();
|
|
||||||
|
|
||||||
advanceSelection(direction: -1, diff: true);
|
|
||||||
checkNoSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void testHiding()
|
|
||||||
{
|
|
||||||
var hidingSet = createTestBeatmapSet(1);
|
|
||||||
hidingSet.Beatmaps[1].Hidden = true;
|
|
||||||
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
|
||||||
setSelected(1, 1);
|
|
||||||
|
|
||||||
checkVisibleItemCount(true, 2);
|
|
||||||
advanceSelection(true);
|
|
||||||
checkSelected(1, 3);
|
|
||||||
|
|
||||||
setHidden(3);
|
|
||||||
checkSelected(1, 1);
|
|
||||||
|
|
||||||
setHidden(2, false);
|
|
||||||
advanceSelection(true);
|
|
||||||
checkSelected(1, 2);
|
|
||||||
|
|
||||||
setHidden(1);
|
|
||||||
checkSelected(1, 2);
|
|
||||||
|
|
||||||
setHidden(2);
|
|
||||||
checkNoSelection();
|
|
||||||
|
|
||||||
void setHidden(int diff, bool hidden = true)
|
|
||||||
{
|
|
||||||
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
|
||||||
{
|
|
||||||
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
|
||||||
carousel.UpdateBeatmapSet(hidingSet);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void testSelectingFilteredRuleset()
|
|
||||||
{
|
|
||||||
var testMixed = createTestBeatmapSet(set_count + 1);
|
|
||||||
AddStep("add mixed ruleset beatmapset", () =>
|
|
||||||
{
|
|
||||||
for (int i = 0; i <= 2; i++)
|
|
||||||
{
|
|
||||||
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
|
|
||||||
testMixed.Beatmaps[i].RulesetID = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
carousel.UpdateBeatmapSet(testMixed);
|
|
||||||
});
|
|
||||||
AddStep("filter to ruleset 0", () =>
|
|
||||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
|
||||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
|
||||||
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
|
|
||||||
|
|
||||||
AddStep("remove mixed set", () =>
|
|
||||||
{
|
|
||||||
carousel.RemoveBeatmapSet(testMixed);
|
|
||||||
testMixed = null;
|
|
||||||
});
|
|
||||||
var testSingle = createTestBeatmapSet(set_count + 2);
|
|
||||||
testSingle.Beatmaps.ForEach(b =>
|
|
||||||
{
|
|
||||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
|
||||||
b.RulesetID = b.Ruleset.ID ?? 1;
|
|
||||||
});
|
|
||||||
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
|
||||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
|
||||||
checkNoSelection();
|
|
||||||
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void testCarouselRootIsRandom()
|
|
||||||
{
|
|
||||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
|
||||||
|
|
||||||
for (int i = 1; i <= 50; i++)
|
|
||||||
beatmapSets.Add(createTestBeatmapSet(i));
|
|
||||||
|
|
||||||
loadBeatmaps(beatmapSets);
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
|
||||||
checkNonmatchingFilter();
|
|
||||||
checkNonmatchingFilter();
|
|
||||||
checkNonmatchingFilter();
|
|
||||||
checkNonmatchingFilter();
|
|
||||||
checkNonmatchingFilter();
|
|
||||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||||
{
|
{
|
||||||
return new BeatmapSetInfo
|
return new BeatmapSetInfo
|
||||||
|
@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
testBeatmapLabels(instance);
|
testBeatmapLabels(instance);
|
||||||
|
|
||||||
// TODO: adjust cases once more info is shown for other gamemodes
|
|
||||||
switch (instance)
|
switch (instance)
|
||||||
{
|
{
|
||||||
case OsuRuleset _:
|
case OsuRuleset _:
|
||||||
@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
testNullBeatmap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testBeatmapLabels(Ruleset ruleset)
|
private void testBeatmapLabels(Ruleset ruleset)
|
||||||
@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
|
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testNullBeatmap()
|
[Test]
|
||||||
|
public void TestNullBeatmap()
|
||||||
{
|
{
|
||||||
selectBeatmap(null);
|
selectBeatmap(null);
|
||||||
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
|
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
|
||||||
@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTruncation()
|
||||||
|
{
|
||||||
|
selectBeatmap(createLongMetadata());
|
||||||
|
}
|
||||||
|
|
||||||
private void selectBeatmap([CanBeNull] IBeatmap b)
|
private void selectBeatmap([CanBeNull] IBeatmap b)
|
||||||
{
|
{
|
||||||
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
|
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
|
||||||
@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IBeatmap createLongMetadata()
|
||||||
|
{
|
||||||
|
return new Beatmap
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
AuthorString = "WWWWWWWWWWWWWWW",
|
||||||
|
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
|
||||||
|
Source = "Verrrrry long Source",
|
||||||
|
Title = "Verrrrry long Title"
|
||||||
|
},
|
||||||
|
Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
|
||||||
|
Status = BeatmapSetOnlineStatus.Graveyard,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
||||||
{
|
{
|
||||||
public new BufferedWedgeInfo Info => base.Info;
|
public new BufferedWedgeInfo Info => base.Info;
|
||||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
|
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
|
||||||
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
|
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
|
||||||
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3);
|
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
|
||||||
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
|
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
|
||||||
|
|
||||||
Add(overlay);
|
Add(overlay);
|
||||||
|
|
||||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
public TestSceneBackButton()
|
public TestSceneBackButton()
|
||||||
{
|
{
|
||||||
BackButton button;
|
BackButton button;
|
||||||
|
BackButton.Receptor receptor = new BackButton.Receptor();
|
||||||
|
|
||||||
Child = new Container
|
Child = new Container
|
||||||
{
|
{
|
||||||
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
Masking = true,
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
receptor,
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.SlateGray
|
Colour = Color4.SlateGray
|
||||||
},
|
},
|
||||||
button = new BackButton
|
button = new BackButton(receptor)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.UserInterface
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
{
|
{
|
||||||
AddStep("create component", () =>
|
AddStep("create component", () =>
|
||||||
{
|
{
|
||||||
LabelledComponent component;
|
LabelledComponent<Drawable> component;
|
||||||
|
|
||||||
Child = new Container
|
Child = new Container
|
||||||
{
|
{
|
||||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Width = 500,
|
Width = 500,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Child = component = padded ? (LabelledComponent)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
|
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
|
||||||
};
|
};
|
||||||
|
|
||||||
component.Label = "a sample component";
|
component.Label = "a sample component";
|
||||||
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class PaddedLabelledComponent : LabelledComponent
|
private class PaddedLabelledComponent : LabelledComponent<Drawable>
|
||||||
{
|
{
|
||||||
public PaddedLabelledComponent()
|
public PaddedLabelledComponent()
|
||||||
: base(true)
|
: base(true)
|
||||||
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private class NonPaddedLabelledComponent : LabelledComponent
|
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
|
||||||
{
|
{
|
||||||
public NonPaddedLabelledComponent()
|
public NonPaddedLabelledComponent()
|
||||||
: base(false)
|
: base(false)
|
||||||
|
@ -0,0 +1,49 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneLabelledSwitchButton : OsuTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(LabelledSwitchButton),
|
||||||
|
typeof(SwitchButton)
|
||||||
|
};
|
||||||
|
|
||||||
|
[TestCase(false)]
|
||||||
|
[TestCase(true)]
|
||||||
|
public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription);
|
||||||
|
|
||||||
|
private void createSwitchButton(bool hasDescription = false)
|
||||||
|
{
|
||||||
|
AddStep("create component", () =>
|
||||||
|
{
|
||||||
|
LabelledSwitchButton component;
|
||||||
|
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Width = 500,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Child = component = new LabelledSwitchButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
component.Label = "a sample component";
|
||||||
|
component.Description = hasDescription ? "this text describes the component" : string.Empty;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,7 +7,8 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.UserInterface
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
{
|
{
|
||||||
@ -19,6 +20,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
typeof(LabelledTextBox),
|
typeof(LabelledTextBox),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[TestCase(false)]
|
||||||
|
[TestCase(true)]
|
||||||
|
public void TestTextBox(bool hasDescription) => createTextBox(hasDescription);
|
||||||
|
|
||||||
|
private void createTextBox(bool hasDescription = false)
|
||||||
|
{
|
||||||
|
AddStep("create component", () =>
|
||||||
|
{
|
||||||
|
LabelledComponent<OsuTextBox> component;
|
||||||
|
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Width = 500,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Child = component = new LabelledTextBox
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Label = "Testing text",
|
||||||
|
PlaceholderText = "This is definitely working as intended",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
component.Label = "a sample component";
|
||||||
|
component.Description = hasDescription ? "this text describes the component" : string.Empty;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -32,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
LabelText = "Testing text",
|
Label = "Testing text",
|
||||||
PlaceholderText = "This is definitely working as intended",
|
PlaceholderText = "This is definitely working as intended",
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
44
osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs
Normal file
44
osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneSwitchButton : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private SwitchButton switchButton;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
Child = switchButton = new SwitchButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeThroughInput()
|
||||||
|
{
|
||||||
|
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
|
||||||
|
AddStep("click on", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddStep("click off", () => InputManager.Click(MouseButton.Left));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeThroughBindable()
|
||||||
|
{
|
||||||
|
BindableBool bindable = null;
|
||||||
|
|
||||||
|
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
|
||||||
|
AddStep("toggle bindable", () => bindable.Toggle());
|
||||||
|
AddStep("toggle bindable", () => bindable.Toggle());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
|
|||||||
using osu.Framework.Graphics.Video;
|
using osu.Framework.Graphics.Video;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Archives;
|
using osu.Game.IO.Archives;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
@ -56,7 +57,7 @@ namespace osu.Game.Tests
|
|||||||
private Beatmap createTestBeatmap()
|
private Beatmap createTestBeatmap()
|
||||||
{
|
{
|
||||||
using (var beatmapStream = getBeatmapStream())
|
using (var beatmapStream = getBeatmapStream())
|
||||||
using (var beatmapReader = new StreamReader(beatmapStream))
|
using (var beatmapReader = new LineBufferedReader(beatmapStream))
|
||||||
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
|
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
17
osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs
Normal file
17
osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Tournament.Screens;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Tests.Screens
|
||||||
|
{
|
||||||
|
public class TestSceneSetupScreen : TournamentTestScene
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Add(new SetupScreen());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Platform.Windows;
|
using osu.Framework.Platform.Windows;
|
||||||
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
@ -26,103 +27,120 @@ namespace osu.Game.Tournament.IPC
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
protected RulesetStore Rulesets { get; private set; }
|
protected RulesetStore Rulesets { get; private set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private GameHost host { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private LadderInfo ladder { get; set; }
|
||||||
|
|
||||||
private int lastBeatmapId;
|
private int lastBeatmapId;
|
||||||
|
private ScheduledDelegate scheduled;
|
||||||
|
|
||||||
|
public Storage Storage { get; private set; }
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(LadderInfo ladder, GameHost host)
|
private void load()
|
||||||
{
|
{
|
||||||
StableStorage stable;
|
LocateStableStorage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Storage LocateStableStorage()
|
||||||
|
{
|
||||||
|
scheduled?.Cancel();
|
||||||
|
|
||||||
|
Storage = null;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
stable = new StableStorage(host as DesktopGameHost);
|
Storage = new StableStorage(host as DesktopGameHost);
|
||||||
|
|
||||||
|
const string file_ipc_filename = "ipc.txt";
|
||||||
|
const string file_ipc_state_filename = "ipc-state.txt";
|
||||||
|
const string file_ipc_scores_filename = "ipc-scores.txt";
|
||||||
|
const string file_ipc_channel_filename = "ipc-channel.txt";
|
||||||
|
|
||||||
|
if (Storage.Exists(file_ipc_filename))
|
||||||
|
scheduled = Scheduler.AddDelayed(delegate
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var stream = Storage.GetStream(file_ipc_filename))
|
||||||
|
using (var sr = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
var beatmapId = int.Parse(sr.ReadLine());
|
||||||
|
var mods = int.Parse(sr.ReadLine());
|
||||||
|
|
||||||
|
if (lastBeatmapId != beatmapId)
|
||||||
|
{
|
||||||
|
lastBeatmapId = beatmapId;
|
||||||
|
|
||||||
|
var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);
|
||||||
|
|
||||||
|
if (existing != null)
|
||||||
|
Beatmap.Value = existing.BeatmapInfo;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
|
||||||
|
req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
|
||||||
|
API.Queue(req);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Mods.Value = (LegacyMods)mods;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// file might be in use.
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var stream = Storage.GetStream(file_ipc_channel_filename))
|
||||||
|
using (var sr = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
ChatChannel.Value = sr.ReadLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// file might be in use.
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var stream = Storage.GetStream(file_ipc_state_filename))
|
||||||
|
using (var sr = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// file might be in use.
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var stream = Storage.GetStream(file_ipc_scores_filename))
|
||||||
|
using (var sr = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
Score1.Value = int.Parse(sr.ReadLine());
|
||||||
|
Score2.Value = int.Parse(sr.ReadLine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// file might be in use.
|
||||||
|
}
|
||||||
|
}, 250, true);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
|
Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const string file_ipc_filename = "ipc.txt";
|
return Storage;
|
||||||
const string file_ipc_state_filename = "ipc-state.txt";
|
|
||||||
const string file_ipc_scores_filename = "ipc-scores.txt";
|
|
||||||
const string file_ipc_channel_filename = "ipc-channel.txt";
|
|
||||||
|
|
||||||
if (stable.Exists(file_ipc_filename))
|
|
||||||
Scheduler.AddDelayed(delegate
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using (var stream = stable.GetStream(file_ipc_filename))
|
|
||||||
using (var sr = new StreamReader(stream))
|
|
||||||
{
|
|
||||||
var beatmapId = int.Parse(sr.ReadLine());
|
|
||||||
var mods = int.Parse(sr.ReadLine());
|
|
||||||
|
|
||||||
if (lastBeatmapId != beatmapId)
|
|
||||||
{
|
|
||||||
lastBeatmapId = beatmapId;
|
|
||||||
|
|
||||||
var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);
|
|
||||||
|
|
||||||
if (existing != null)
|
|
||||||
Beatmap.Value = existing.BeatmapInfo;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
|
|
||||||
req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
|
|
||||||
API.Queue(req);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Mods.Value = (LegacyMods)mods;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// file might be in use.
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using (var stream = stable.GetStream(file_ipc_channel_filename))
|
|
||||||
using (var sr = new StreamReader(stream))
|
|
||||||
{
|
|
||||||
ChatChannel.Value = sr.ReadLine();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
// file might be in use.
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using (var stream = stable.GetStream(file_ipc_state_filename))
|
|
||||||
using (var sr = new StreamReader(stream))
|
|
||||||
{
|
|
||||||
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
// file might be in use.
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using (var stream = stable.GetStream(file_ipc_scores_filename))
|
|
||||||
using (var sr = new StreamReader(stream))
|
|
||||||
{
|
|
||||||
Score1.Value = int.Parse(sr.ReadLine());
|
|
||||||
Score2.Value = int.Parse(sr.ReadLine());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
// file might be in use.
|
|
||||||
}
|
|
||||||
}, 250, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
142
osu.Game.Tournament/Screens/SetupScreen.cs
Normal file
142
osu.Game.Tournament/Screens/SetupScreen.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Tournament.IPC;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Screens
|
||||||
|
{
|
||||||
|
public class SetupScreen : TournamentScreen, IProvideVideo
|
||||||
|
{
|
||||||
|
private FillFlowContainer fillFlow;
|
||||||
|
|
||||||
|
private LoginOverlay loginOverlay;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private MatchIPCInfo ipc { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChild = fillFlow = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Padding = new MarginPadding(10),
|
||||||
|
Spacing = new Vector2(10),
|
||||||
|
};
|
||||||
|
|
||||||
|
api.LocalUser.BindValueChanged(_ => Schedule(reload));
|
||||||
|
reload();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void reload()
|
||||||
|
{
|
||||||
|
var fileBasedIpc = ipc as FileBasedIPC;
|
||||||
|
|
||||||
|
fillFlow.Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new ActionableInfo
|
||||||
|
{
|
||||||
|
Label = "Current IPC source",
|
||||||
|
ButtonText = "Refresh",
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
fileBasedIpc?.LocateStableStorage();
|
||||||
|
reload();
|
||||||
|
},
|
||||||
|
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
|
||||||
|
Failing = fileBasedIpc?.Storage == null,
|
||||||
|
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
|
||||||
|
},
|
||||||
|
new ActionableInfo
|
||||||
|
{
|
||||||
|
Label = "Current User",
|
||||||
|
ButtonText = "Change Login",
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
api.Logout();
|
||||||
|
|
||||||
|
if (loginOverlay == null)
|
||||||
|
{
|
||||||
|
AddInternal(loginOverlay = new LoginOverlay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
loginOverlay.State.Value = Visibility.Visible;
|
||||||
|
},
|
||||||
|
Value = api?.LocalUser.Value.Username,
|
||||||
|
Failing = api?.IsLoggedIn != true,
|
||||||
|
Description = "In order to access the API and display metadata, a login is required."
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ActionableInfo : LabelledComponent<Drawable>
|
||||||
|
{
|
||||||
|
private OsuButton button;
|
||||||
|
|
||||||
|
public ActionableInfo()
|
||||||
|
: base(true)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string ButtonText
|
||||||
|
{
|
||||||
|
set => button.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Value
|
||||||
|
{
|
||||||
|
set => valueText.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Failing
|
||||||
|
{
|
||||||
|
set => valueText.Colour = value ? Color4.Red : Color4.White;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action Action;
|
||||||
|
|
||||||
|
private OsuSpriteText valueText;
|
||||||
|
|
||||||
|
protected override Drawable CreateComponent() => new Container
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
valueText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
},
|
||||||
|
button = new TriangleButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Size = new Vector2(100, 30),
|
||||||
|
Action = () => Action?.Invoke()
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -69,6 +69,7 @@ namespace osu.Game.Tournament
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new SetupScreen(),
|
||||||
new ScheduleScreen(),
|
new ScheduleScreen(),
|
||||||
new LadderScreen(),
|
new LadderScreen(),
|
||||||
new LadderEditorScreen(),
|
new LadderEditorScreen(),
|
||||||
@ -106,6 +107,8 @@ namespace osu.Game.Tournament
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Setup", Action = () => SetScreen(typeof(SetupScreen)) },
|
||||||
|
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
|
||||||
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) },
|
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) },
|
||||||
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
|
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
|
||||||
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
|
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
|
||||||
@ -127,7 +130,7 @@ namespace osu.Game.Tournament
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
SetScreen(typeof(ScheduleScreen));
|
SetScreen(typeof(SetupScreen));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetScreen(Type screenType)
|
public void SetScreen(Type screenType)
|
||||||
|
@ -11,6 +11,6 @@
|
|||||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -20,6 +20,7 @@ using osu.Framework.Platform;
|
|||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Archives;
|
using osu.Game.IO.Archives;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
@ -264,7 +265,7 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
|
|
||||||
Beatmap beatmap;
|
Beatmap beatmap;
|
||||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||||
|
|
||||||
return new BeatmapSetInfo
|
return new BeatmapSetInfo
|
||||||
@ -287,7 +288,7 @@ namespace osu.Game.Beatmaps
|
|||||||
{
|
{
|
||||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek
|
using (var ms = new MemoryStream()) //we need a memory stream so we can seek
|
||||||
using (var sr = new StreamReader(ms))
|
using (var sr = new LineBufferedReader(ms))
|
||||||
{
|
{
|
||||||
raw.CopyTo(ms);
|
raw.CopyTo(ms);
|
||||||
ms.Position = 0;
|
ms.Position = 0;
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Video;
|
|||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
|
|
||||||
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
@ -127,7 +127,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||||
{
|
{
|
||||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||||
|
|
||||||
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
|
|||||||
storyboard = decoder.Decode(stream);
|
storyboard = decoder.Decode(stream);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||||
storyboard = decoder.Decode(stream, secondaryStream);
|
storyboard = decoder.Decode(stream, secondaryStream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
public virtual void PostProcess()
|
public virtual void PostProcess()
|
||||||
{
|
{
|
||||||
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
|
|
||||||
{
|
|
||||||
if (obj is IHasComboInformation objectComboInfo)
|
|
||||||
{
|
|
||||||
objectComboInfo.ComboIndex = comboIndex;
|
|
||||||
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
|
|
||||||
foreach (var nestedObject in obj.NestedHitObjects)
|
|
||||||
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var hitObject in Beatmap.HitObjects)
|
|
||||||
{
|
|
||||||
if (hitObject is IHasComboInformation objectComboInfo)
|
|
||||||
{
|
|
||||||
foreach (var nested in hitObject.NestedHitObjects)
|
|
||||||
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,42 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System.Diagnostics;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
|
|
||||||
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
|
|
||||||
/// </summary>
|
|
||||||
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
|
|
||||||
{
|
|
||||||
private WorkingBeatmap lastBeatmap;
|
|
||||||
|
|
||||||
protected BindableBeatmap(WorkingBeatmap defaultValue)
|
|
||||||
: base(defaultValue)
|
|
||||||
{
|
|
||||||
BindValueChanged(b => updateAudioTrack(b.NewValue), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateAudioTrack(WorkingBeatmap beatmap)
|
|
||||||
{
|
|
||||||
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
|
|
||||||
|
|
||||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
|
||||||
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
|
|
||||||
{
|
|
||||||
if (trackLoaded)
|
|
||||||
{
|
|
||||||
Debug.Assert(lastBeatmap != null);
|
|
||||||
Debug.Assert(lastBeatmap.Track != null);
|
|
||||||
|
|
||||||
lastBeatmap.RecycleTrack();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lastBeatmap = beatmap;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.IO;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -13,20 +14,21 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
protected virtual TOutput CreateTemplateObject() => new TOutput();
|
protected virtual TOutput CreateTemplateObject() => new TOutput();
|
||||||
|
|
||||||
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams)
|
public TOutput Decode(LineBufferedReader primaryStream, params LineBufferedReader[] otherStreams)
|
||||||
{
|
{
|
||||||
var output = CreateTemplateObject();
|
var output = CreateTemplateObject();
|
||||||
foreach (StreamReader stream in otherStreams.Prepend(primaryStream))
|
foreach (LineBufferedReader stream in otherStreams.Prepend(primaryStream))
|
||||||
ParseStreamInto(stream, output);
|
ParseStreamInto(stream, output);
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void ParseStreamInto(StreamReader stream, TOutput output);
|
protected abstract void ParseStreamInto(LineBufferedReader stream, TOutput output);
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class Decoder
|
public abstract class Decoder
|
||||||
{
|
{
|
||||||
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
|
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
|
||||||
|
private static readonly Dictionary<Type, Func<Decoder>> fallback_decoders = new Dictionary<Type, Func<Decoder>>();
|
||||||
|
|
||||||
static Decoder()
|
static Decoder()
|
||||||
{
|
{
|
||||||
@ -39,7 +41,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
|
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
|
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
|
||||||
public static Decoder<T> GetDecoder<T>(StreamReader stream)
|
public static Decoder<T> GetDecoder<T>(LineBufferedReader stream)
|
||||||
where T : new()
|
where T : new()
|
||||||
{
|
{
|
||||||
if (stream == null)
|
if (stream == null)
|
||||||
@ -48,21 +50,31 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
||||||
throw new IOException(@"Unknown decoder type");
|
throw new IOException(@"Unknown decoder type");
|
||||||
|
|
||||||
string line;
|
// start off with the first line of the file
|
||||||
|
string line = stream.PeekLine()?.Trim();
|
||||||
|
|
||||||
do
|
while (line != null && line.Length == 0)
|
||||||
{
|
{
|
||||||
line = stream.ReadLine()?.Trim();
|
// consume the previously peeked empty line and advance to the next one
|
||||||
} while (line != null && line.Length == 0);
|
stream.ReadLine();
|
||||||
|
line = stream.PeekLine()?.Trim();
|
||||||
|
}
|
||||||
|
|
||||||
if (line == null)
|
if (line == null)
|
||||||
throw new IOException(@"Unknown file format (null)");
|
throw new IOException("Unknown file format (null)");
|
||||||
|
|
||||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
|
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
|
||||||
if (decoder == null)
|
|
||||||
throw new IOException($@"Unknown file format ({line})");
|
|
||||||
|
|
||||||
return (Decoder<T>)decoder.Invoke(line);
|
// it's important the magic does NOT get consumed here, since sometimes it's part of the structure
|
||||||
|
// (see JsonBeatmapDecoder - the magic string is the opening brace)
|
||||||
|
// decoder implementations should therefore not die on receiving their own magic
|
||||||
|
if (decoder != null)
|
||||||
|
return (Decoder<T>)decoder.Invoke(line);
|
||||||
|
|
||||||
|
if (!fallback_decoders.TryGetValue(typeof(T), out var fallbackDecoder))
|
||||||
|
throw new IOException($"Unknown file format ({line})");
|
||||||
|
|
||||||
|
return (Decoder<T>)fallbackDecoder.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -77,5 +89,17 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
typedDecoders[magic] = constructor;
|
typedDecoders[magic] = constructor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Registers a fallback decoder instantiation function.
|
||||||
|
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
|
||||||
|
/// Calling this method will overwrite any existing global fallback registration for type <see cref="T"/> - use with caution.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type of object being decoded.</typeparam>
|
||||||
|
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
|
||||||
|
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
|
||||||
|
{
|
||||||
|
fallback_decoders[typeof(T)] = constructor;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
@ -13,11 +13,8 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
|
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseStreamInto(StreamReader stream, Beatmap output)
|
protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output)
|
||||||
{
|
{
|
||||||
stream.BaseStream.Position = 0;
|
|
||||||
stream.DiscardBufferedData();
|
|
||||||
|
|
||||||
stream.ReadToEnd().DeserializeInto(output);
|
stream.ReadToEnd().DeserializeInto(output);
|
||||||
|
|
||||||
foreach (var hitObject in output.HitObjects)
|
foreach (var hitObject in output.HitObjects)
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.IO.File;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.IO;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -25,6 +26,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
public static void Register()
|
public static void Register()
|
||||||
{
|
{
|
||||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
|
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
|
||||||
|
SetFallbackDecoder<Beatmap>(() => new LegacyBeatmapDecoder());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -41,7 +43,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
offset = FormatVersion < 5 ? 24 : 0;
|
offset = FormatVersion < 5 ? 24 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
protected override void ParseStreamInto(LineBufferedReader stream, Beatmap beatmap)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
||||||
|
@ -3,10 +3,10 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.IO;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
FormatVersion = version;
|
FormatVersion = version;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseStreamInto(StreamReader stream, T output)
|
protected override void ParseStreamInto(LineBufferedReader stream, T output)
|
||||||
{
|
{
|
||||||
Section section = Section.None;
|
Section section = Section.None;
|
||||||
|
|
||||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
public new static void Register()
|
public new static void Register()
|
||||||
{
|
{
|
||||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||||
|
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TimingControlPoint CreateTimingControlPoint()
|
protected override TimingControlPoint CreateTimingControlPoint()
|
||||||
|
@ -10,6 +10,7 @@ using osuTK;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.IO.File;
|
using osu.Framework.IO.File;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
@ -33,9 +34,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
// note that this isn't completely correct
|
// note that this isn't completely correct
|
||||||
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
|
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
|
||||||
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
|
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
|
||||||
|
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard)
|
protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
|
||||||
{
|
{
|
||||||
this.storyboard = storyboard;
|
this.storyboard = storyboard;
|
||||||
base.ParseStreamInto(stream, storyboard);
|
base.ParseStreamInto(stream, storyboard);
|
||||||
|
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
|
||||||
|
namespace osu.Game.Configuration
|
||||||
|
{
|
||||||
|
public class InMemoryConfigManager<T> : ConfigManager<T>
|
||||||
|
where T : struct
|
||||||
|
{
|
||||||
|
public InMemoryConfigManager()
|
||||||
|
{
|
||||||
|
InitialiseDefaults();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PerformLoad()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool PerformSave() => true;
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,7 @@ namespace osu.Game.Configuration
|
|||||||
public enum IntroSequence
|
public enum IntroSequence
|
||||||
{
|
{
|
||||||
Circles,
|
Circles,
|
||||||
Triangles
|
Triangles,
|
||||||
|
Random
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Configuration
|
|||||||
|
|
||||||
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||||
|
|
||||||
Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500);
|
Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
|
||||||
|
|
||||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||||
}
|
}
|
||||||
|
23
osu.Game/Configuration/SessionStatics.cs
Normal file
23
osu.Game/Configuration/SessionStatics.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Configuration
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Stores global per-session statics. These will not be stored after exiting the game.
|
||||||
|
/// </summary>
|
||||||
|
public class SessionStatics : InMemoryConfigManager<Static>
|
||||||
|
{
|
||||||
|
protected override void InitialiseDefaults()
|
||||||
|
{
|
||||||
|
Set(Static.LoginOverlayDisplayed, false);
|
||||||
|
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Static
|
||||||
|
{
|
||||||
|
LoginOverlayDisplayed,
|
||||||
|
MutedAudioNotificationShownOnce
|
||||||
|
}
|
||||||
|
}
|
@ -400,20 +400,17 @@ namespace osu.Game.Database
|
|||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
using (ContextFactory.GetForWrite())
|
foreach (var b in items)
|
||||||
{
|
{
|
||||||
foreach (var b in items)
|
if (notification.State == ProgressNotificationState.Cancelled)
|
||||||
{
|
// user requested abort
|
||||||
if (notification.State == ProgressNotificationState.Cancelled)
|
return;
|
||||||
// user requested abort
|
|
||||||
return;
|
|
||||||
|
|
||||||
notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
|
notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
|
||||||
|
|
||||||
Delete(b);
|
Delete(b);
|
||||||
|
|
||||||
notification.Progress = (float)i / items.Count;
|
notification.Progress = (float)i / items.Count;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
notification.State = ProgressNotificationState.Completed;
|
notification.State = ProgressNotificationState.Completed;
|
||||||
@ -439,20 +436,17 @@ namespace osu.Game.Database
|
|||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
using (ContextFactory.GetForWrite())
|
foreach (var item in items)
|
||||||
{
|
{
|
||||||
foreach (var item in items)
|
if (notification.State == ProgressNotificationState.Cancelled)
|
||||||
{
|
// user requested abort
|
||||||
if (notification.State == ProgressNotificationState.Cancelled)
|
return;
|
||||||
// user requested abort
|
|
||||||
return;
|
|
||||||
|
|
||||||
notification.Text = $"Restoring ({++i} of {items.Count})";
|
notification.Text = $"Restoring ({++i} of {items.Count})";
|
||||||
|
|
||||||
Undelete(item);
|
Undelete(item);
|
||||||
|
|
||||||
notification.Progress = (float)i / items.Count;
|
notification.Progress = (float)i / items.Count;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
notification.State = ProgressNotificationState.Completed;
|
notification.State = ProgressNotificationState.Completed;
|
||||||
|
@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
public Bindable<double> Progress = new BindableDouble();
|
public Bindable<double> Progress = new BindableDouble();
|
||||||
|
|
||||||
private Bindable<int> holdActivationDelay;
|
private Bindable<float> holdActivationDelay;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
|
holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void BeginConfirm()
|
protected void BeginConfirm()
|
||||||
|
@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
|
public class BackButton : VisibilityContainer
|
||||||
{
|
{
|
||||||
public Action Action;
|
public Action Action;
|
||||||
|
|
||||||
private readonly TwoLayerButton button;
|
private readonly TwoLayerButton button;
|
||||||
|
|
||||||
public BackButton()
|
public BackButton(Receptor receptor)
|
||||||
{
|
{
|
||||||
|
receptor.OnBackPressed = () => button.Click();
|
||||||
|
|
||||||
Size = TwoLayerButton.SIZE_EXTENDED;
|
Size = TwoLayerButton.SIZE_EXTENDED;
|
||||||
|
|
||||||
Child = button = new TwoLayerButton
|
Child = button = new TwoLayerButton
|
||||||
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
button.HoverColour = colours.PinkDark;
|
button.HoverColour = colours.PinkDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
|
||||||
{
|
|
||||||
if (action == GlobalAction.Back)
|
|
||||||
{
|
|
||||||
Action?.Invoke();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
button.MoveToX(0, 400, Easing.OutQuint);
|
button.MoveToX(0, 400, Easing.OutQuint);
|
||||||
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
||||||
button.FadeOut(400, Easing.OutQuint);
|
button.FadeOut(400, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
|
||||||
|
{
|
||||||
|
public Action OnBackPressed;
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.Back:
|
||||||
|
OnBackPressed?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,22 +2,20 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using System;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A textbox which holds focus eagerly.
|
/// A textbox which holds focus eagerly.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FocusedTextBox : OsuTextBox
|
public class FocusedTextBox : OsuTextBox, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
public Action Exit;
|
|
||||||
|
|
||||||
private bool focus;
|
private bool focus;
|
||||||
|
|
||||||
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
|
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
|
||||||
@ -63,12 +61,12 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (!HasFocus) return false;
|
if (!HasFocus) return false;
|
||||||
|
|
||||||
if (e.Key == Key.Escape)
|
if (e.Key == Key.Escape)
|
||||||
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
|
||||||
|
|
||||||
return base.OnKeyDown(e);
|
return base.OnKeyDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnPressed(GlobalAction action)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
if (action == GlobalAction.Back)
|
if (action == GlobalAction.Back)
|
||||||
{
|
{
|
||||||
@ -79,14 +77,10 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnPressed(action);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void KillFocus()
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
{
|
|
||||||
base.KillFocus();
|
|
||||||
Exit?.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool RequestsFocus => HoldFocus;
|
public override bool RequestsFocus => HoldFocus;
|
||||||
}
|
}
|
||||||
|
@ -8,13 +8,11 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Input.Bindings;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
|
public class OsuTextBox : TextBox
|
||||||
{
|
{
|
||||||
protected override float LeftRightPadding => 10;
|
protected override float LeftRightPadding => 10;
|
||||||
|
|
||||||
@ -57,18 +55,5 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
|
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
|
||||||
|
|
||||||
public virtual bool OnPressed(GlobalAction action)
|
|
||||||
{
|
|
||||||
if (action == GlobalAction.Back)
|
|
||||||
{
|
|
||||||
KillFocus();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,13 +5,13 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
|
namespace osu.Game.Graphics.UserInterfaceV2
|
||||||
{
|
{
|
||||||
public abstract class LabelledComponent : CompositeDrawable
|
public abstract class LabelledComponent<T> : CompositeDrawable
|
||||||
|
where T : Drawable
|
||||||
{
|
{
|
||||||
protected const float CONTENT_PADDING_VERTICAL = 10;
|
protected const float CONTENT_PADDING_VERTICAL = 10;
|
||||||
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
||||||
@ -20,15 +20,15 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The component that is being displayed.
|
/// The component that is being displayed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected readonly Drawable Component;
|
protected readonly T Component;
|
||||||
|
|
||||||
private readonly OsuTextFlowContainer labelText;
|
private readonly OsuTextFlowContainer labelText;
|
||||||
private readonly OsuTextFlowContainer descriptionText;
|
private readonly OsuTextFlowContainer descriptionText;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="LabelledComponent"/>.
|
/// Creates a new <see cref="LabelledComponent{T}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent"/>.</param>
|
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent{T}"/>.</param>
|
||||||
protected LabelledComponent(bool padded)
|
protected LabelledComponent(bool padded)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -127,6 +127,6 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
|
|||||||
/// Creates the component that should be displayed.
|
/// Creates the component that should be displayed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The component.</returns>
|
/// <returns>The component.</returns>
|
||||||
protected abstract Drawable CreateComponent();
|
protected abstract T CreateComponent();
|
||||||
}
|
}
|
||||||
}
|
}
|
15
osu.Game/Graphics/UserInterfaceV2/LabelledSwitchButton.cs
Normal file
15
osu.Game/Graphics/UserInterfaceV2/LabelledSwitchButton.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterfaceV2
|
||||||
|
{
|
||||||
|
public class LabelledSwitchButton : LabelledComponent<SwitchButton>
|
||||||
|
{
|
||||||
|
public LabelledSwitchButton()
|
||||||
|
: base(true)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override SwitchButton CreateComponent() => new SwitchButton();
|
||||||
|
}
|
||||||
|
}
|
49
osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs
Normal file
49
osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterfaceV2
|
||||||
|
{
|
||||||
|
public class LabelledTextBox : LabelledComponent<OsuTextBox>
|
||||||
|
{
|
||||||
|
public event TextBox.OnCommitHandler OnCommit;
|
||||||
|
|
||||||
|
public LabelledTextBox()
|
||||||
|
: base(false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ReadOnly
|
||||||
|
{
|
||||||
|
set => Component.ReadOnly = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string PlaceholderText
|
||||||
|
{
|
||||||
|
set => Component.PlaceholderText = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Text
|
||||||
|
{
|
||||||
|
set => Component.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Component.BorderColour = colours.Blue;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override OsuTextBox CreateComponent() => new OsuTextBox
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
CornerRadius = CORNER_RADIUS,
|
||||||
|
}.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText));
|
||||||
|
}
|
||||||
|
}
|
118
osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs
Normal file
118
osu.Game/Graphics/UserInterfaceV2/SwitchButton.cs
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterfaceV2
|
||||||
|
{
|
||||||
|
public class SwitchButton : Checkbox
|
||||||
|
{
|
||||||
|
private const float border_thickness = 4.5f;
|
||||||
|
private const float padding = 1.25f;
|
||||||
|
|
||||||
|
private readonly Box fill;
|
||||||
|
private readonly Container switchContainer;
|
||||||
|
private readonly Drawable switchCircle;
|
||||||
|
private readonly CircularBorderContainer circularContainer;
|
||||||
|
|
||||||
|
private Color4 enabledColour;
|
||||||
|
private Color4 disabledColour;
|
||||||
|
|
||||||
|
public SwitchButton()
|
||||||
|
{
|
||||||
|
Size = new Vector2(45, 20);
|
||||||
|
|
||||||
|
InternalChild = circularContainer = new CircularBorderContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
BorderThickness = border_thickness,
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
fill = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding(border_thickness + padding),
|
||||||
|
Child = switchContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = switchCircle = new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
Masking = true,
|
||||||
|
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
enabledColour = colours.BlueDark;
|
||||||
|
disabledColour = colours.Gray3;
|
||||||
|
|
||||||
|
switchContainer.Colour = enabledColour;
|
||||||
|
fill.Colour = disabledColour;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Current.BindValueChanged(updateState, true);
|
||||||
|
FinishTransforms(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateState(ValueChangedEvent<bool> state)
|
||||||
|
{
|
||||||
|
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
|
||||||
|
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
|
||||||
|
|
||||||
|
updateBorder();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
updateBorder();
|
||||||
|
return base.OnHover(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
updateBorder();
|
||||||
|
base.OnHoverLost(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateBorder()
|
||||||
|
{
|
||||||
|
circularContainer.TransformBorderTo((Current.Value ? enabledColour : disabledColour).Lighten(IsHovered ? 0.3f : 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
private class CircularBorderContainer : CircularContainer
|
||||||
|
{
|
||||||
|
public void TransformBorderTo(SRGBColour colour)
|
||||||
|
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user